diff options
Diffstat (limited to 'builtin/game')
-rw-r--r-- | builtin/game/auth.lua | 7 | ||||
-rw-r--r-- | builtin/game/chat.lua | 853 | ||||
-rw-r--r-- | builtin/game/falling.lua | 93 | ||||
-rw-r--r-- | builtin/game/features.lua | 3 | ||||
-rw-r--r-- | builtin/game/forceloading.lua | 9 | ||||
-rw-r--r-- | builtin/game/init.lua | 2 | ||||
-rw-r--r-- | builtin/game/item.lua | 164 | ||||
-rw-r--r-- | builtin/game/misc.lua | 86 | ||||
-rw-r--r-- | builtin/game/privileges.lua | 47 | ||||
-rw-r--r-- | builtin/game/register.lua | 12 | ||||
-rw-r--r-- | builtin/game/voxelarea.lua | 14 |
11 files changed, 763 insertions, 527 deletions
diff --git a/builtin/game/auth.lua b/builtin/game/auth.lua index fc061666c..e7d502bb3 100644 --- a/builtin/game/auth.lua +++ b/builtin/game/auth.lua @@ -87,6 +87,10 @@ core.builtin_auth_handler = { core.settings:get("default_password"))) end + auth_entry.privileges = privileges + + core_auth.save(auth_entry) + -- Run grant callbacks for priv, _ in pairs(privileges) do if not auth_entry.privileges[priv] then @@ -100,9 +104,6 @@ core.builtin_auth_handler = { core.run_priv_callbacks(name, priv, nil, "revoke") end end - - auth_entry.privileges = privileges - core_auth.save(auth_entry) core.notify_authentication_modified(name) end, reload = function() diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua index 945707623..b73e32876 100644 --- a/builtin/game/chat.lua +++ b/builtin/game/chat.lua @@ -1,5 +1,7 @@ -- Minetest: builtin/game/chat.lua +local S = core.get_translator("__builtin") + -- Helper function that implements search and replace without pattern matching -- Returns the string and a boolean indicating whether or not the string was modified local function safe_gsub(s, replace, with) @@ -45,6 +47,8 @@ end core.chatcommands = core.registered_chatcommands -- BACKWARDS COMPATIBILITY +local msg_time_threshold = + tonumber(core.settings:get("chatcommand_msg_time_threshold")) or 0.1 core.register_on_chat_message(function(name, message) if message:sub(1,1) ~= "/" then return @@ -52,7 +56,7 @@ core.register_on_chat_message(function(name, message) local cmd, param = string.match(message, "^/([^ ]+) *(.*)") if not cmd then - core.chat_send_player(name, "-!- Empty command") + core.chat_send_player(name, "-!- "..S("Empty command.")) return true end @@ -65,15 +69,17 @@ core.register_on_chat_message(function(name, message) local cmd_def = core.registered_chatcommands[cmd] if not cmd_def then - core.chat_send_player(name, "-!- Invalid command: " .. cmd) + core.chat_send_player(name, "-!- "..S("Invalid command: @1", cmd)) return true end local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs) if has_privs then core.set_last_run_mod(cmd_def.mod_origin) + local t_before = core.get_us_time() local success, result = cmd_def.func(name, param) + local delay = (core.get_us_time() - t_before) / 1000000 if success == false and result == nil then - core.chat_send_player(name, "-!- Invalid command usage") + core.chat_send_player(name, "-!- "..S("Invalid command usage.")) local help_def = core.registered_chatcommands["help"] if help_def then local _, helpmsg = help_def.func(name, cmd) @@ -81,13 +87,27 @@ core.register_on_chat_message(function(name, message) core.chat_send_player(name, helpmsg) end end - elseif result then - core.chat_send_player(name, result) + else + if delay > msg_time_threshold then + -- Show how much time it took to execute the command + if result then + result = result .. core.colorize("#f3d2ff", S(" (@1 s)", + string.format("%.5f", delay))) + else + result = core.colorize("#f3d2ff", S( + "Command execution took @1 s", + string.format("%.5f", delay))) + end + end + if result then + core.chat_send_player(name, result) + end end else - core.chat_send_player(name, "You don't have permission" - .. " to run this command (missing privileges: " - .. table.concat(missing_privs, ", ") .. ")") + core.chat_send_player(name, + S("You don't have permission to run this command " + .. "(missing privileges: @1).", + table.concat(missing_privs, ", "))) end return true -- Handled chat message end) @@ -107,12 +127,13 @@ local function parse_range_str(player_name, str) if args[1] == "here" then p1, p2 = core.get_player_radius_area(player_name, tonumber(args[2])) if p1 == nil then - return false, "Unable to get player " .. player_name .. " position" + return false, S("Unable to get position of player @1.", player_name) end else p1, p2 = core.string_to_area(str) if p1 == nil then - return false, "Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)" + return false, S("Incorrect area format. " + .. "Expected: (x1,y1,z1) (x2,y2,z2)") end end @@ -123,9 +144,9 @@ end -- Chat commands -- core.register_chatcommand("me", { - params = "<action>", - description = "Show chat action (e.g., '/me orders a pizza' displays" - .. " '<player name> orders a pizza')", + params = S("<action>"), + description = S("Show chat action (e.g., '/me orders a pizza' " + .. "displays '<player name> orders a pizza')"), privs = {shout=true}, func = function(name, param) core.chat_send_all("* " .. name .. " " .. param) @@ -134,43 +155,54 @@ core.register_chatcommand("me", { }) core.register_chatcommand("admin", { - description = "Show the name of the server owner", + description = S("Show the name of the server owner"), func = function(name) local admin = core.settings:get("name") if admin then - return true, "The administrator of this server is " .. admin .. "." + return true, S("The administrator of this server is @1.", admin) else - return false, "There's no administrator named in the config file." + return false, S("There's no administrator named " + .. "in the config file.") end end, }) +local function privileges_of(name, privs) + if not privs then + privs = core.get_player_privs(name) + end + local privstr = core.privs_to_string(privs, ", ") + if privstr == "" then + return S("@1 does not have any privileges.", name) + else + return S("Privileges of @1: @2", name, privstr) + end +end + core.register_chatcommand("privs", { - params = "[<name>]", - description = "Show privileges of yourself or another player", + params = S("[<name>]"), + description = S("Show privileges of yourself or another player"), func = function(caller, param) param = param:trim() local name = (param ~= "" and param or caller) if not core.player_exists(name) then - return false, "Player " .. name .. " does not exist." + return false, S("Player @1 does not exist.", name) end - return true, "Privileges of " .. name .. ": " - .. core.privs_to_string( - core.get_player_privs(name), ", ") + return true, privileges_of(name) end, }) core.register_chatcommand("haspriv", { - params = "<privilege>", - description = "Return list of all online players with privilege.", + params = S("<privilege>"), + description = S("Return list of all online players with privilege"), privs = {basic_privs = true}, func = function(caller, param) param = param:trim() if param == "" then - return false, "Invalid parameters (see /help haspriv)" + return false, S("Invalid parameters (see /help haspriv).") end if not core.registered_privileges[param] then - return false, "Unknown privilege!" + return false, S("Unknown privilege!") end local privs = core.string_to_privs(param) local players_with_priv = {} @@ -180,19 +212,25 @@ core.register_chatcommand("haspriv", { table.insert(players_with_priv, player_name) end end - return true, "Players online with the \"" .. param .. "\" privilege: " .. - table.concat(players_with_priv, ", ") + if #players_with_priv == 0 then + return true, S("No online player has the \"@1\" privilege.", + param) + else + return true, S("Players online with the \"@1\" privilege: @2", + param, + table.concat(players_with_priv, ", ")) + end end }) local function handle_grant_command(caller, grantname, grantprivstr) local caller_privs = core.get_player_privs(caller) if not (caller_privs.privs or caller_privs.basic_privs) then - return false, "Your privileges are insufficient." + return false, S("Your privileges are insufficient.") end if not core.get_auth_handler().get_auth(grantname) then - return false, "Player " .. grantname .. " does not exist." + return false, S("Player @1 does not exist.", grantname) end local grantprivs = core.string_to_privs(grantprivstr) if grantprivstr == "all" then @@ -204,50 +242,51 @@ local function handle_grant_command(caller, grantname, grantprivstr) core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") for priv, _ in pairs(grantprivs) do if not basic_privs[priv] and not caller_privs.privs then - return false, "Your privileges are insufficient." + return false, S("Your privileges are insufficient. ".. + "'@1' only allows you to grant: @2", + "basic_privs", + core.privs_to_string(basic_privs, ', ')) end if not core.registered_privileges[priv] then - privs_unknown = privs_unknown .. "Unknown privilege: " .. priv .. "\n" + privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n" end privs[priv] = true end if privs_unknown ~= "" then return false, privs_unknown end + core.set_player_privs(grantname, privs) for priv, _ in pairs(grantprivs) do -- call the on_grant callbacks core.run_priv_callbacks(grantname, priv, caller, "grant") end - core.set_player_privs(grantname, privs) core.log("action", caller..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname) if grantname ~= caller then - core.chat_send_player(grantname, caller - .. " granted you privileges: " - .. core.privs_to_string(grantprivs, ' ')) + core.chat_send_player(grantname, + S("@1 granted you privileges: @2", caller, + core.privs_to_string(grantprivs, ', '))) end - return true, "Privileges of " .. grantname .. ": " - .. core.privs_to_string( - core.get_player_privs(grantname), ' ') + return true, privileges_of(grantname) end core.register_chatcommand("grant", { - params = "<name> (<privilege> | all)", - description = "Give privileges to player", + params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"), + description = S("Give privileges to player"), func = function(name, param) local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)") if not grantname or not grantprivstr then - return false, "Invalid parameters (see /help grant)" + return false, S("Invalid parameters (see /help grant).") end return handle_grant_command(name, grantname, grantprivstr) end, }) core.register_chatcommand("grantme", { - params = "<privilege> | all", - description = "Grant privileges to yourself", + params = S("<privilege> [, <privilege2> [<...>]] | all"), + description = S("Grant privileges to yourself"), func = function(name, param) if param == "" then - return false, "Invalid parameters (see /help grantme)" + return false, S("Invalid parameters (see /help grantme).") end return handle_grant_command(name, name, param) end, @@ -256,23 +295,20 @@ core.register_chatcommand("grantme", { local function handle_revoke_command(caller, revokename, revokeprivstr) local caller_privs = core.get_player_privs(caller) if not (caller_privs.privs or caller_privs.basic_privs) then - return false, "Your privileges are insufficient." + return false, S("Your privileges are insufficient.") end if not core.get_auth_handler().get_auth(revokename) then - return false, "Player " .. revokename .. " does not exist." + return false, S("Player @1 does not exist.", revokename) end - local revokeprivs = core.string_to_privs(revokeprivstr) local privs = core.get_player_privs(revokename) - local basic_privs = - core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") - for priv, _ in pairs(revokeprivs) do - if not basic_privs[priv] and not caller_privs.privs then - return false, "Your privileges are insufficient." - end - end + local revokeprivs = core.string_to_privs(revokeprivstr) + local is_singleplayer = core.is_singleplayer() + local is_admin = not is_singleplayer + and revokename == core.settings:get("name") + and revokename ~= "" if revokeprivstr == "all" then revokeprivs = privs privs = {} @@ -282,53 +318,99 @@ local function handle_revoke_command(caller, revokename, revokeprivstr) end end + local privs_unknown = "" + local basic_privs = + core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") + local irrevokable = {} + local has_irrevokable_priv = false + for priv, _ in pairs(revokeprivs) do + if not basic_privs[priv] and not caller_privs.privs then + return false, S("Your privileges are insufficient. ".. + "'@1' only allows you to revoke: @2", + "basic_privs", + core.privs_to_string(basic_privs, ', ')) + end + local def = core.registered_privileges[priv] + if not def then + privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n" + elseif is_singleplayer and def.give_to_singleplayer then + irrevokable[priv] = true + elseif is_admin and def.give_to_admin then + irrevokable[priv] = true + end + end + for priv, _ in pairs(irrevokable) do + revokeprivs[priv] = nil + has_irrevokable_priv = true + end + if privs_unknown ~= "" then + return false, privs_unknown + end + if has_irrevokable_priv then + if is_singleplayer then + core.chat_send_player(caller, + S("Note: Cannot revoke in singleplayer: @1", + core.privs_to_string(irrevokable, ', '))) + elseif is_admin then + core.chat_send_player(caller, + S("Note: Cannot revoke from admin: @1", + core.privs_to_string(irrevokable, ', '))) + end + end + + local revokecount = 0 + + core.set_player_privs(revokename, privs) for priv, _ in pairs(revokeprivs) do -- call the on_revoke callbacks core.run_priv_callbacks(revokename, priv, caller, "revoke") + revokecount = revokecount + 1 + end + local new_privs = core.get_player_privs(revokename) + + if revokecount == 0 then + return false, S("No privileges were revoked.") end - core.set_player_privs(revokename, privs) core.log("action", caller..' revoked (' ..core.privs_to_string(revokeprivs, ', ') ..') privileges from '..revokename) if revokename ~= caller then - core.chat_send_player(revokename, caller - .. " revoked privileges from you: " - .. core.privs_to_string(revokeprivs, ' ')) + core.chat_send_player(revokename, + S("@1 revoked privileges from you: @2", caller, + core.privs_to_string(revokeprivs, ', '))) end - return true, "Privileges of " .. revokename .. ": " - .. core.privs_to_string( - core.get_player_privs(revokename), ' ') + return true, privileges_of(revokename, new_privs) end core.register_chatcommand("revoke", { - params = "<name> (<privilege> | all)", - description = "Remove privileges from player", + params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"), + description = S("Remove privileges from player"), privs = {}, func = function(name, param) local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)") if not revokename or not revokeprivstr then - return false, "Invalid parameters (see /help revoke)" + return false, S("Invalid parameters (see /help revoke).") end return handle_revoke_command(name, revokename, revokeprivstr) end, }) core.register_chatcommand("revokeme", { - params = "<privilege> | all", - description = "Revoke privileges from yourself", + params = S("<privilege> [, <privilege2> [<...>]] | all"), + description = S("Revoke privileges from yourself"), privs = {}, func = function(name, param) if param == "" then - return false, "Invalid parameters (see /help revokeme)" + return false, S("Invalid parameters (see /help revokeme).") end return handle_revoke_command(name, name, param) end, }) core.register_chatcommand("setpassword", { - params = "<name> <password>", - description = "Set player's password", + params = S("<name> <password>"), + description = S("Set player's password"), privs = {password=true}, func = function(name, param) local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$") @@ -338,207 +420,197 @@ core.register_chatcommand("setpassword", { end if not toname then - return false, "Name field required" + return false, S("Name field required.") end - local act_str_past, act_str_pres + local msg_chat, msg_log, msg_ret if not raw_password then core.set_player_password(toname, "") - act_str_past = "cleared" - act_str_pres = "clears" + msg_chat = S("Your password was cleared by @1.", name) + msg_log = name .. " clears password of " .. toname .. "." + msg_ret = S("Password of player \"@1\" cleared.", toname) else core.set_player_password(toname, core.get_password_hash(toname, raw_password)) - act_str_past = "set" - act_str_pres = "sets" + msg_chat = S("Your password was set by @1.", name) + msg_log = name .. " sets password of " .. toname .. "." + msg_ret = S("Password of player \"@1\" set.", toname) end if toname ~= name then - core.chat_send_player(toname, "Your password was " - .. act_str_past .. " by " .. name) + core.chat_send_player(toname, msg_chat) end - core.log("action", name .. " " .. act_str_pres .. - " password of " .. toname .. ".") + core.log("action", msg_log) - return true, "Password of player \"" .. toname .. "\" " .. act_str_past + return true, msg_ret end, }) core.register_chatcommand("clearpassword", { - params = "<name>", - description = "Set empty password for a player", + params = S("<name>"), + description = S("Set empty password for a player"), privs = {password=true}, func = function(name, param) local toname = param if toname == "" then - return false, "Name field required" + return false, S("Name field required.") end core.set_player_password(toname, '') core.log("action", name .. " clears password of " .. toname .. ".") - return true, "Password of player \"" .. toname .. "\" cleared" + return true, S("Password of player \"@1\" cleared.", toname) end, }) core.register_chatcommand("auth_reload", { params = "", - description = "Reload authentication data", + description = S("Reload authentication data"), privs = {server=true}, func = function(name, param) local done = core.auth_reload() - return done, (done and "Done." or "Failed.") + return done, (done and S("Done.") or S("Failed.")) end, }) core.register_chatcommand("remove_player", { - params = "<name>", - description = "Remove a player's data", + params = S("<name>"), + description = S("Remove a player's data"), privs = {server=true}, func = function(name, param) local toname = param if toname == "" then - return false, "Name field required" + return false, S("Name field required.") end local rc = core.remove_player(toname) if rc == 0 then core.log("action", name .. " removed player data of " .. toname .. ".") - return true, "Player \"" .. toname .. "\" removed." + return true, S("Player \"@1\" removed.", toname) elseif rc == 1 then - return true, "No such player \"" .. toname .. "\" to remove." + return true, S("No such player \"@1\" to remove.", toname) elseif rc == 2 then - return true, "Player \"" .. toname .. "\" is connected, cannot remove." + return true, S("Player \"@1\" is connected, cannot remove.", toname) end - return false, "Unhandled remove_player return code " .. rc .. "" + return false, S("Unhandled remove_player return code @1.", tostring(rc)) end, }) -core.register_chatcommand("teleport", { - params = "<X>,<Y>,<Z> | <to_name> | (<name> <X>,<Y>,<Z>) | (<name> <to_name>)", - description = "Teleport to position or player", - privs = {teleport=true}, - func = function(name, param) - -- Returns (pos, true) if found, otherwise (pos, false) - local function find_free_position_near(pos) - local tries = { - {x=1,y=0,z=0}, - {x=-1,y=0,z=0}, - {x=0,y=0,z=1}, - {x=0,y=0,z=-1}, - } - for _, d in ipairs(tries) do - local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z} - local n = core.get_node_or_nil(p) - if n and n.name then - local def = core.registered_nodes[n.name] - if def and not def.walkable then - return p, true - end - end + +-- pos may be a non-integer position +local function find_free_position_near(pos) + local tries = { + vector.new( 1, 0, 0), + vector.new(-1, 0, 0), + vector.new( 0, 0, 1), + vector.new( 0, 0, -1), + } + for _, d in ipairs(tries) do + local p = vector.add(pos, d) + local n = core.get_node_or_nil(p) + if n then + local def = core.registered_nodes[n.name] + if def and not def.walkable then + return p end - return pos, false end + end + return pos +end + +-- Teleports player <name> to <p> if possible +local function teleport_to_pos(name, p) + local lm = 31007 -- equals MAX_MAP_GENERATION_LIMIT in C++ + if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm + or p.z < -lm or p.z > lm then + return false, S("Cannot teleport out of map bounds!") + end + local teleportee = core.get_player_by_name(name) + if not teleportee then + return false, S("Cannot get player with name @1.", name) + end + if teleportee:get_attach() then + return false, S("Cannot teleport, @1 " .. + "is attached to an object!", name) + end + teleportee:set_pos(p) + return true, S("Teleporting @1 to @2.", name, core.pos_to_string(p, 1)) +end +-- Teleports player <name> next to player <target_name> if possible +local function teleport_to_player(name, target_name) + if name == target_name then + return false, S("One does not teleport to oneself.") + end + local teleportee = core.get_player_by_name(name) + if not teleportee then + return false, S("Cannot get teleportee with name @1.", name) + end + if teleportee:get_attach() then + return false, S("Cannot teleport, @1 " .. + "is attached to an object!", name) + end + local target = core.get_player_by_name(target_name) + if not target then + return false, S("Cannot get target player with name @1.", target_name) + end + local p = find_free_position_near(target:get_pos()) + teleportee:set_pos(p) + return true, S("Teleporting @1 to @2 at @3.", name, target_name, + core.pos_to_string(p, 1)) +end + +core.register_chatcommand("teleport", { + params = S("<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>"), + description = S("Teleport to position or player"), + privs = {teleport=true}, + func = function(name, param) local p = {} - p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") - p.x = tonumber(p.x) - p.y = tonumber(p.y) - p.z = tonumber(p.z) + p.x, p.y, p.z = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") + p = vector.apply(p, tonumber) if p.x and p.y and p.z then - - local lm = 31000 - if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then - return false, "Cannot teleport out of map bounds!" - end - local teleportee = core.get_player_by_name(name) - if teleportee then - if teleportee:get_attach() then - return false, "Can't teleport, you're attached to an object!" - end - teleportee:set_pos(p) - return true, "Teleporting to "..core.pos_to_string(p) - end + return teleport_to_pos(name, p) end local target_name = param:match("^([^ ]+)$") - local teleportee = core.get_player_by_name(name) - - p = nil if target_name then - local target = core.get_player_by_name(target_name) - if target then - p = target:get_pos() - end + return teleport_to_player(name, target_name) end - if teleportee and p then - if teleportee:get_attach() then - return false, "Can't teleport, you're attached to an object!" - end - p = find_free_position_near(p) - teleportee:set_pos(p) - return true, "Teleporting to " .. target_name - .. " at "..core.pos_to_string(p) - end + local has_bring_priv = core.check_player_privs(name, {bring=true}) + local missing_bring_msg = S("You don't have permission to teleport " .. + "other players (missing privilege: @1).", "bring") - if not core.check_player_privs(name, {bring=true}) then - return false, "You don't have permission to teleport other players (missing bring privilege)" - end - - teleportee = nil - p = {} local teleportee_name teleportee_name, p.x, p.y, p.z = param:match( "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") - p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z) - if teleportee_name then - teleportee = core.get_player_by_name(teleportee_name) - end - if teleportee and p.x and p.y and p.z then - if teleportee:get_attach() then - return false, "Can't teleport, player is attached to an object!" + p = vector.apply(p, tonumber) + if teleportee_name and p.x and p.y and p.z then + if not has_bring_priv then + return false, missing_bring_msg end - teleportee:set_pos(p) - return true, "Teleporting " .. teleportee_name - .. " to " .. core.pos_to_string(p) + return teleport_to_pos(teleportee_name, p) end - teleportee = nil - p = nil teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$") - if teleportee_name then - teleportee = core.get_player_by_name(teleportee_name) - end - if target_name then - local target = core.get_player_by_name(target_name) - if target then - p = target:get_pos() - end - end - if teleportee and p then - if teleportee:get_attach() then - return false, "Can't teleport, player is attached to an object!" + if teleportee_name and target_name then + if not has_bring_priv then + return false, missing_bring_msg end - p = find_free_position_near(p) - teleportee:set_pos(p) - return true, "Teleporting " .. teleportee_name - .. " to " .. target_name - .. " at " .. core.pos_to_string(p) + return teleport_to_player(teleportee_name, target_name) end - return false, 'Invalid parameters ("' .. param - .. '") or player not found (see /help teleport)' + return false end, }) core.register_chatcommand("set", { - params = "([-n] <name> <value>) | <name>", - description = "Set or read server configuration setting", + params = S("([-n] <name> <value>) | <name>"), + description = S("Set or read server configuration setting"), privs = {server=true}, func = function(name, param) local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)") @@ -550,22 +622,23 @@ core.register_chatcommand("set", { setname, setvalue = string.match(param, "([^ ]+) (.+)") if setname and setvalue then if not core.settings:get(setname) then - return false, "Failed. Use '/set -n <name> <value>' to create a new setting." + return false, S("Failed. Use '/set -n <name> <value>' " + .. "to create a new setting.") end core.settings:set(setname, setvalue) - return true, setname .. " = " .. setvalue + return true, S("@1 = @2", setname, setvalue) end setname = string.match(param, "([^ ]+)") if setname then setvalue = core.settings:get(setname) if not setvalue then - setvalue = "<not set>" + setvalue = S("<not set>") end - return true, setname .. " = " .. setvalue + return true, S("@1 = @2", setname, setvalue) end - return false, "Invalid parameters (see /help set)." + return false, S("Invalid parameters (see /help set).") end, }) @@ -578,26 +651,27 @@ local function emergeblocks_callback(pos, action, num_calls_remaining, ctx) if ctx.current_blocks == ctx.total_blocks then core.chat_send_player(ctx.requestor_name, - string.format("Finished emerging %d blocks in %.2fms.", - ctx.total_blocks, (os.clock() - ctx.start_time) * 1000)) + S("Finished emerging @1 blocks in @2ms.", + ctx.total_blocks, + string.format("%.2f", (os.clock() - ctx.start_time) * 1000))) end end local function emergeblocks_progress_update(ctx) if ctx.current_blocks ~= ctx.total_blocks then core.chat_send_player(ctx.requestor_name, - string.format("emergeblocks update: %d/%d blocks emerged (%.1f%%)", + S("emergeblocks update: @1/@2 blocks emerged (@3%)", ctx.current_blocks, ctx.total_blocks, - (ctx.current_blocks / ctx.total_blocks) * 100)) + string.format("%.1f", (ctx.current_blocks / ctx.total_blocks) * 100))) core.after(2, emergeblocks_progress_update, ctx) end end core.register_chatcommand("emergeblocks", { - params = "(here [<radius>]) | (<pos1> <pos2>)", - description = "Load (or, if nonexistent, generate) map blocks " - .. "contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)", + params = S("(here [<radius>]) | (<pos1> <pos2>)"), + description = S("Load (or, if nonexistent, generate) map blocks contained in " + .. "area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)"), privs = {server=true}, func = function(name, param) local p1, p2 = parse_range_str(name, param) @@ -615,15 +689,15 @@ core.register_chatcommand("emergeblocks", { core.emerge_area(p1, p2, emergeblocks_callback, context) core.after(2, emergeblocks_progress_update, context) - return true, "Started emerge of area ranging from " .. - core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1) + return true, S("Started emerge of area ranging from @1 to @2.", + core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) end, }) core.register_chatcommand("deleteblocks", { - params = "(here [<radius>]) | (<pos1> <pos2>)", - description = "Delete map blocks contained in area pos1 to pos2 " - .. "(<pos1> and <pos2> must be in parentheses)", + params = S("(here [<radius>]) | (<pos1> <pos2>)"), + description = S("Delete map blocks contained in area pos1 to pos2 " + .. "(<pos1> and <pos2> must be in parentheses)"), privs = {server=true}, func = function(name, param) local p1, p2 = parse_range_str(name, param) @@ -632,18 +706,20 @@ core.register_chatcommand("deleteblocks", { end if core.delete_area(p1, p2) then - return true, "Successfully cleared area ranging from " .. - core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1) + return true, S("Successfully cleared area " + .. "ranging from @1 to @2.", + core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) else - return false, "Failed to clear one or more blocks in area" + return false, S("Failed to clear one or more " + .. "blocks in area.") end end, }) core.register_chatcommand("fixlight", { - params = "(here [<radius>]) | (<pos1> <pos2>)", - description = "Resets lighting in the area between pos1 and pos2 " - .. "(<pos1> and <pos2> must be in parentheses)", + params = S("(here [<radius>]) | (<pos1> <pos2>)"), + description = S("Resets lighting in the area between pos1 and pos2 " + .. "(<pos1> and <pos2> must be in parentheses)"), privs = {server = true}, func = function(name, param) local p1, p2 = parse_range_str(name, param) @@ -652,20 +728,26 @@ core.register_chatcommand("fixlight", { end if core.fix_light(p1, p2) then - return true, "Successfully reset light in the area ranging from " .. - core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1) + return true, S("Successfully reset light in the area " + .. "ranging from @1 to @2.", + core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) else - return false, "Failed to load one or more blocks in area" + return false, S("Failed to load one or more blocks in area.") end end, }) core.register_chatcommand("mods", { params = "", - description = "List mods installed on the server", + description = S("List mods installed on the server"), privs = {}, func = function(name, param) - return true, table.concat(core.get_modnames(), ", ") + local mods = core.get_modnames() + if #mods == 0 then + return true, S("No mods installed.") + else + return true, table.concat(core.get_modnames(), ", ") + end end, }) @@ -674,117 +756,136 @@ local function handle_give_command(cmd, giver, receiver, stackstring) .. ', stackstring="' .. stackstring .. '"') local itemstack = ItemStack(stackstring) if itemstack:is_empty() then - return false, "Cannot give an empty item" + return false, S("Cannot give an empty item.") elseif (not itemstack:is_known()) or (itemstack:get_name() == "unknown") then - return false, "Cannot give an unknown item" + return false, S("Cannot give an unknown item.") -- Forbid giving 'ignore' due to unwanted side effects elseif itemstack:get_name() == "ignore" then - return false, "Giving 'ignore' is not allowed" + return false, S("Giving 'ignore' is not allowed.") end local receiverref = core.get_player_by_name(receiver) if receiverref == nil then - return false, receiver .. " is not a known player" + return false, S("@1 is not a known player.", receiver) end local leftover = receiverref:get_inventory():add_item("main", itemstack) local partiality if leftover:is_empty() then - partiality = "" + partiality = nil elseif leftover:get_count() == itemstack:get_count() then - partiality = "could not be " + partiality = false else - partiality = "partially " + partiality = true end -- The actual item stack string may be different from what the "giver" -- entered (e.g. big numbers are always interpreted as 2^16-1). stackstring = itemstack:to_string() + local msg + if partiality == true then + msg = S("@1 partially added to inventory.", stackstring) + elseif partiality == false then + msg = S("@1 could not be added to inventory.", stackstring) + else + msg = S("@1 added to inventory.", stackstring) + end if giver == receiver then - local msg = "%q %sadded to inventory." - return true, msg:format(stackstring, partiality) + return true, msg else - core.chat_send_player(receiver, ("%q %sadded to inventory.") - :format(stackstring, partiality)) - local msg = "%q %sadded to %s's inventory." - return true, msg:format(stackstring, partiality, receiver) + core.chat_send_player(receiver, msg) + local msg_other + if partiality == true then + msg_other = S("@1 partially added to inventory of @2.", + stackstring, receiver) + elseif partiality == false then + msg_other = S("@1 could not be added to inventory of @2.", + stackstring, receiver) + else + msg_other = S("@1 added to inventory of @2.", + stackstring, receiver) + end + return true, msg_other end end core.register_chatcommand("give", { - params = "<name> <ItemString> [<count> [<wear>]]", - description = "Give item to player", + params = S("<name> <ItemString> [<count> [<wear>]]"), + description = S("Give item to player"), privs = {give=true}, func = function(name, param) local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$") if not toname or not itemstring then - return false, "Name and ItemString required" + return false, S("Name and ItemString required.") end return handle_give_command("/give", name, toname, itemstring) end, }) core.register_chatcommand("giveme", { - params = "<ItemString> [<count> [<wear>]]", - description = "Give item to yourself", + params = S("<ItemString> [<count> [<wear>]]"), + description = S("Give item to yourself"), privs = {give=true}, func = function(name, param) local itemstring = string.match(param, "(.+)$") if not itemstring then - return false, "ItemString required" + return false, S("ItemString required.") end return handle_give_command("/giveme", name, name, itemstring) end, }) core.register_chatcommand("spawnentity", { - params = "<EntityName> [<X>,<Y>,<Z>]", - description = "Spawn entity at given (or your) position", + params = S("<EntityName> [<X>,<Y>,<Z>]"), + description = S("Spawn entity at given (or your) position"), privs = {give=true, interact=true}, func = function(name, param) local entityname, p = string.match(param, "^([^ ]+) *(.*)$") if not entityname then - return false, "EntityName required" + return false, S("EntityName required.") end core.log("action", ("%s invokes /spawnentity, entityname=%q") :format(name, entityname)) local player = core.get_player_by_name(name) if player == nil then core.log("error", "Unable to spawn entity, player is nil") - return false, "Unable to spawn entity, player is nil" + return false, S("Unable to spawn entity, player is nil.") end if not core.registered_entities[entityname] then - return false, "Cannot spawn an unknown entity" + return false, S("Cannot spawn an unknown entity.") end if p == "" then p = player:get_pos() else p = core.string_to_pos(p) if p == nil then - return false, "Invalid parameters ('" .. param .. "')" + return false, S("Invalid parameters (@1).", param) end end p.y = p.y + 1 local obj = core.add_entity(p, entityname) - local msg = obj and "%q spawned." or "%q failed to spawn." - return true, msg:format(entityname) + if obj then + return true, S("@1 spawned.", entityname) + else + return true, S("@1 failed to spawn.", entityname) + end end, }) core.register_chatcommand("pulverize", { params = "", - description = "Destroy item in hand", + description = S("Destroy item in hand"), func = function(name, param) local player = core.get_player_by_name(name) if not player then core.log("error", "Unable to pulverize, no player.") - return false, "Unable to pulverize, no player." + return false, S("Unable to pulverize, no player.") end local wielded_item = player:get_wielded_item() if wielded_item:is_empty() then - return false, "Unable to pulverize, no item in hand." + return false, S("Unable to pulverize, no item in hand.") end core.log("action", name .. " pulverized \"" .. wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"") player:set_wielded_item(nil) - return true, "An item was pulverized." + return true, S("An item was pulverized.") end, }) @@ -800,14 +901,15 @@ core.register_on_punchnode(function(pos, node, puncher) end) core.register_chatcommand("rollback_check", { - params = "[<range>] [<seconds>] [<limit>]", - description = "Check who last touched a node or a node near it" - .. " within the time specified by <seconds>. Default: range = 0," - .. " seconds = 86400 = 24h, limit = 5. Set <seconds> to inf for no time limit", + params = S("[<range>] [<seconds>] [<limit>]"), + description = S("Check who last touched a node or a node near it " + .. "within the time specified by <seconds>. " + .. "Default: range = 0, seconds = 86400 = 24h, limit = 5. " + .. "Set <seconds> to inf for no time limit"), privs = {rollback=true}, func = function(name, param) if not core.settings:get_bool("enable_rollback_recording") then - return false, "Rollback functions are disabled." + return false, S("Rollback functions are disabled.") end local range, seconds, limit = param:match("(%d+) *(%d*) *(%d*)") @@ -815,30 +917,30 @@ core.register_chatcommand("rollback_check", { seconds = tonumber(seconds) or 86400 limit = tonumber(limit) or 5 if limit > 100 then - return false, "That limit is too high!" + return false, S("That limit is too high!") end core.rollback_punch_callbacks[name] = function(pos, node, puncher) local name = puncher:get_player_name() - core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...") + core.chat_send_player(name, S("Checking @1 ...", core.pos_to_string(pos))) local actions = core.rollback_get_node_actions(pos, range, seconds, limit) if not actions then - core.chat_send_player(name, "Rollback functions are disabled") + core.chat_send_player(name, S("Rollback functions are disabled.")) return end local num_actions = #actions if num_actions == 0 then - core.chat_send_player(name, "Nobody has touched" - .. " the specified location in " - .. seconds .. " seconds") + core.chat_send_player(name, + S("Nobody has touched the specified " + .. "location in @1 seconds.", + seconds)) return end local time = os.time() for i = num_actions, 1, -1 do local action = actions[i] core.chat_send_player(name, - ("%s %s %s -> %s %d seconds ago.") - :format( + S("@1 @2 @3 -> @4 @5 seconds ago.", core.pos_to_string(action.pos), action.actor, action.oldnode.name, @@ -847,189 +949,235 @@ core.register_chatcommand("rollback_check", { end end - return true, "Punch a node (range=" .. range .. ", seconds=" - .. seconds .. "s, limit=" .. limit .. ")" + return true, S("Punch a node (range=@1, seconds=@2, limit=@3).", + range, seconds, limit) end, }) core.register_chatcommand("rollback", { - params = "(<name> [<seconds>]) | (:<actor> [<seconds>])", - description = "Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit", + params = S("(<name> [<seconds>]) | (:<actor> [<seconds>])"), + description = S("Revert actions of a player. " + .. "Default for <seconds> is 60. " + .. "Set <seconds> to inf for no time limit"), privs = {rollback=true}, func = function(name, param) if not core.settings:get_bool("enable_rollback_recording") then - return false, "Rollback functions are disabled." + return false, S("Rollback functions are disabled.") end local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)") + local rev_msg if not target_name then local player_name player_name, seconds = string.match(param, "([^ ]+) *(%d*)") if not player_name then - return false, "Invalid parameters. See /help rollback" - .. " and /help rollback_check." + return false, S("Invalid parameters. " + .. "See /help rollback and " + .. "/help rollback_check.") end + seconds = tonumber(seconds) or 60 target_name = "player:"..player_name + rev_msg = S("Reverting actions of player '@1' since @2 seconds.", + player_name, seconds) + else + seconds = tonumber(seconds) or 60 + rev_msg = S("Reverting actions of @1 since @2 seconds.", + target_name, seconds) end - seconds = tonumber(seconds) or 60 - core.chat_send_player(name, "Reverting actions of " - .. target_name .. " since " - .. seconds .. " seconds.") + core.chat_send_player(name, rev_msg) local success, log = core.rollback_revert_actions_by( target_name, seconds) local response = "" if #log > 100 then - response = "(log is too long to show)\n" + response = S("(log is too long to show)").."\n" else for _, line in pairs(log) do response = response .. line .. "\n" end end - response = response .. "Reverting actions " - .. (success and "succeeded." or "FAILED.") + if success then + response = response .. S("Reverting actions succeeded.") + else + response = response .. S("Reverting actions FAILED.") + end return success, response end, }) core.register_chatcommand("status", { - description = "Show server status", + description = S("Show server status"), func = function(name, param) local status = core.get_server_status(name, false) if status and status ~= "" then return true, status end - return false, "This command was disabled by a mod or game" + return false, S("This command was disabled by a mod or game.") end, }) core.register_chatcommand("time", { - params = "[<0..23>:<0..59> | <0..24000>]", - description = "Show or set time of day", + params = S("[<0..23>:<0..59> | <0..24000>]"), + description = S("Show or set time of day"), privs = {}, func = function(name, param) if param == "" then local current_time = math.floor(core.get_timeofday() * 1440) local minutes = current_time % 60 local hour = (current_time - minutes) / 60 - return true, ("Current time is %d:%02d"):format(hour, minutes) + return true, S("Current time is @1:@2.", + string.format("%d", hour), + string.format("%02d", minutes)) end local player_privs = core.get_player_privs(name) if not player_privs.settime then - return false, "You don't have permission to run this command " .. - "(missing privilege: settime)." + return false, S("You don't have permission to run " + .. "this command (missing privilege: @1).", "settime") end local hour, minute = param:match("^(%d+):(%d+)$") if not hour then - local new_time = tonumber(param) - if not new_time then - return false, "Invalid time." + local new_time = tonumber(param) or -1 + if new_time ~= new_time or new_time < 0 or new_time > 24000 then + return false, S("Invalid time (must be between 0 and 24000).") end - -- Backward compatibility. - core.set_timeofday((new_time % 24000) / 24000) + core.set_timeofday(new_time / 24000) core.log("action", name .. " sets time to " .. new_time) - return true, "Time of day changed." + return true, S("Time of day changed.") end hour = tonumber(hour) minute = tonumber(minute) if hour < 0 or hour > 23 then - return false, "Invalid hour (must be between 0 and 23 inclusive)." + return false, S("Invalid hour (must be between 0 and 23 inclusive).") elseif minute < 0 or minute > 59 then - return false, "Invalid minute (must be between 0 and 59 inclusive)." + return false, S("Invalid minute (must be between 0 and 59 inclusive).") end core.set_timeofday((hour * 60 + minute) / 1440) core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute)) - return true, "Time of day changed." + return true, S("Time of day changed.") end, }) core.register_chatcommand("days", { - description = "Show day count since world creation", + description = S("Show day count since world creation"), func = function(name, param) - return true, "Current day is " .. core.get_day_count() + return true, S("Current day is @1.", core.get_day_count()) end }) +local function parse_shutdown_param(param) + local delay, reconnect, message + local one, two, three + one, two, three = param:match("^(%S+) +(%-r) +(.*)") + if one and two and three then + -- 3 arguments: delay, reconnect and message + return one, two, three + end + -- 2 arguments + one, two = param:match("^(%S+) +(.*)") + if one and two then + if tonumber(one) then + delay = one + if two == "-r" then + reconnect = two + else + message = two + end + elseif one == "-r" then + reconnect, message = one, two + end + return delay, reconnect, message + end + -- 1 argument + one = param:match("(.*)") + if tonumber(one) then + delay = one + elseif one == "-r" then + reconnect = one + else + message = one + end + return delay, reconnect, message +end + core.register_chatcommand("shutdown", { - params = "[<delay_in_seconds> | -1] [reconnect] [<message>]", - description = "Shutdown server (-1 cancels a delayed shutdown)", + params = S("[<delay_in_seconds> | -1] [-r] [<message>]"), + description = S("Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)"), privs = {server=true}, func = function(name, param) - local delay, reconnect, message - delay, param = param:match("^%s*(%S+)(.*)") - if param then - reconnect, param = param:match("^%s*(%S+)(.*)") + local delay, reconnect, message = parse_shutdown_param(param) + local bool_reconnect = reconnect == "-r" + if not message then + message = "" end - message = param and param:match("^%s*(.+)") or "" delay = tonumber(delay) or 0 if delay == 0 then core.log("action", name .. " shuts down server") - core.chat_send_all("*** Server shutting down (operator request).") + core.chat_send_all("*** "..S("Server shutting down (operator request).")) end - core.request_shutdown(message:trim(), core.is_yes(reconnect), delay) + core.request_shutdown(message:trim(), bool_reconnect, delay) return true end, }) core.register_chatcommand("ban", { - params = "[<name>]", - description = "Ban the IP of a player or show the ban list", + params = S("[<name>]"), + description = S("Ban the IP of a player or show the ban list"), privs = {ban=true}, func = function(name, param) if param == "" then local ban_list = core.get_ban_list() if ban_list == "" then - return true, "The ban list is empty." + return true, S("The ban list is empty.") else - return true, "Ban list: " .. ban_list + return true, S("Ban list: @1", ban_list) end end if not core.get_player_by_name(param) then - return false, "Player is not online." + return false, S("Player is not online.") end if not core.ban_player(param) then - return false, "Failed to ban player." + return false, S("Failed to ban player.") end local desc = core.get_ban_description(param) core.log("action", name .. " bans " .. desc .. ".") - return true, "Banned " .. desc .. "." + return true, S("Banned @1.", desc) end, }) core.register_chatcommand("unban", { - params = "<name> | <IP_address>", - description = "Remove IP ban belonging to a player/IP", + params = S("<name> | <IP_address>"), + description = S("Remove IP ban belonging to a player/IP"), privs = {ban=true}, func = function(name, param) if not core.unban_player_or_ip(param) then - return false, "Failed to unban player/IP." + return false, S("Failed to unban player/IP.") end core.log("action", name .. " unbans " .. param) - return true, "Unbanned " .. param + return true, S("Unbanned @1.", param) end, }) core.register_chatcommand("kick", { - params = "<name> [<reason>]", - description = "Kick a player", + params = S("<name> [<reason>]"), + description = S("Kick a player"), privs = {kick=true}, func = function(name, param) local tokick, reason = param:match("([^ ]+) (.+)") tokick = tokick or param if not core.kick_player(tokick, reason) then - return false, "Failed to kick player " .. tokick + return false, S("Failed to kick player @1.", tokick) end local log_reason = "" if reason then log_reason = " with reason \"" .. reason .. "\"" end core.log("action", name .. " kicks " .. tokick .. log_reason) - return true, "Kicked " .. tokick + return true, S("Kicked @1.", tokick) end, }) core.register_chatcommand("clearobjects", { - params = "[full | quick]", - description = "Clear all objects in world", + params = S("[full | quick]"), + description = S("Clear all objects in world"), privs = {server=true}, func = function(name, param) local options = {} @@ -1038,45 +1186,44 @@ core.register_chatcommand("clearobjects", { elseif param == "full" then options.mode = "full" else - return false, "Invalid usage, see /help clearobjects." + return false, S("Invalid usage, see /help clearobjects.") end - core.log("action", name .. " clears all objects (" + core.log("action", name .. " clears objects (" .. options.mode .. " mode).") - core.chat_send_all("Clearing all objects. This may take a long time." - .. " You may experience a timeout. (by " - .. name .. ")") + if options.mode == "full" then + core.chat_send_all(S("Clearing all objects. This may take a long time. " + .. "You may experience a timeout. (by @1)", name)) + end core.clear_objects(options) core.log("action", "Object clearing done.") - core.chat_send_all("*** Cleared all objects.") + core.chat_send_all("*** "..S("Cleared all objects.")) return true end, }) core.register_chatcommand("msg", { - params = "<name> <message>", - description = "Send a direct message to a player", + params = S("<name> <message>"), + description = S("Send a direct message to a player"), privs = {shout=true}, func = function(name, param) local sendto, message = param:match("^(%S+)%s(.+)$") if not sendto then - return false, "Invalid usage, see /help msg." + return false, S("Invalid usage, see /help msg.") end if not core.get_player_by_name(sendto) then - return false, "The player " .. sendto - .. " is not online." + return false, S("The player @1 is not online.", sendto) end core.log("action", "DM from " .. name .. " to " .. sendto .. ": " .. message) - core.chat_send_player(sendto, "DM from " .. name .. ": " - .. message) - return true, "Message sent." + core.chat_send_player(sendto, S("DM from @1: @2", name, message)) + return true, S("Message sent.") end, }) core.register_chatcommand("last-login", { - params = "[<name>]", - description = "Get the last login time of a player or yourself", + params = S("[<name>]"), + description = S("Get the last login time of a player or yourself"), func = function(name, param) if param == "" then param = name @@ -1084,25 +1231,27 @@ core.register_chatcommand("last-login", { local pauth = core.get_auth_handler().get_auth(param) if pauth and pauth.last_login and pauth.last_login ~= -1 then -- Time in UTC, ISO 8601 format - return true, param.."'s last login time was " .. - os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login) + return true, S("@1's last login time was @2.", + param, + os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login)) end - return false, param.."'s last login time is unknown" + return false, S("@1's last login time is unknown.", param) end, }) core.register_chatcommand("clearinv", { - params = "[<name>]", - description = "Clear the inventory of yourself or another player", + params = S("[<name>]"), + description = S("Clear the inventory of yourself or another player"), func = function(name, param) local player if param and param ~= "" and param ~= name then if not core.check_player_privs(name, {server=true}) then - return false, "You don't have permission" - .. " to clear another player's inventory (missing privilege: server)" + return false, S("You don't have permission to " + .. "clear another player's inventory " + .. "(missing privilege: @1).", "server") end player = core.get_player_by_name(param) - core.chat_send_player(param, name.." cleared your inventory.") + core.chat_send_player(param, S("@1 cleared your inventory.", name)) else player = core.get_player_by_name(name) end @@ -1112,25 +1261,25 @@ core.register_chatcommand("clearinv", { player:get_inventory():set_list("craft", {}) player:get_inventory():set_list("craftpreview", {}) core.log("action", name.." clears "..player:get_player_name().."'s inventory") - return true, "Cleared "..player:get_player_name().."'s inventory." + return true, S("Cleared @1's inventory.", player:get_player_name()) else - return false, "Player must be online to clear inventory!" + return false, S("Player must be online to clear inventory!") end end, }) local function handle_kill_command(killer, victim) if core.settings:get_bool("enable_damage") == false then - return false, "Players can't be killed, damage has been disabled." + return false, S("Players can't be killed, damage has been disabled.") end local victimref = core.get_player_by_name(victim) if victimref == nil then - return false, string.format("Player %s is not online.", victim) + return false, S("Player @1 is not online.", victim) elseif victimref:get_hp() <= 0 then if killer == victim then - return false, "You are already dead." + return false, S("You are already dead.") else - return false, string.format("%s is already dead.", victim) + return false, S("@1 is already dead.", victim) end end if not killer == victim then @@ -1138,12 +1287,12 @@ local function handle_kill_command(killer, victim) end -- Kill victim victimref:set_hp(0) - return true, string.format("%s has been killed.", victim) + return true, S("@1 has been killed.", victim) end core.register_chatcommand("kill", { - params = "[<name>]", - description = "Kill player or yourself", + params = S("[<name>]"), + description = S("Kill player or yourself"), privs = {server=true}, func = function(name, param) return handle_kill_command(name, param == "" and name or param) diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 057d0d0ed..29cb56aae 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -39,7 +39,7 @@ local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81 core.register_entity(":__builtin:falling_node", { initial_properties = { visual = "item", - visual_size = {x = SCALE, y = SCALE, z = SCALE}, + visual_size = vector.new(SCALE, SCALE, SCALE), textures = {}, physical = true, is_visible = false, @@ -84,9 +84,6 @@ core.register_entity(":__builtin:falling_node", { local textures if def.tiles and def.tiles[1] then local tile = def.tiles[1] - if def.drawtype == "torchlike" and def.paramtype2 ~= "wallmounted" then - tile = def.tiles[2] or def.tiles[1] - end if type(tile) == "table" then tile = tile.name end @@ -99,7 +96,7 @@ core.register_entity(":__builtin:falling_node", { local vsize if def.visual_scale then local s = def.visual_scale - vsize = {x = s, y = s, z = s} + vsize = vector.new(s, s, s) end self.object:set_properties({ is_visible = true, @@ -114,15 +111,21 @@ core.register_entity(":__builtin:falling_node", { itemstring = core.itemstring_with_palette(itemstring, node.param2) end -- FIXME: solution needed for paramtype2 == "leveled" - local vsize - if def.visual_scale then - local s = def.visual_scale * SCALE - vsize = {x = s, y = s, z = s} + -- Calculate size of falling node + local s = {} + s.x = (def.visual_scale or 1) * SCALE + s.y = s.x + s.z = s.x + -- Compensate for wield_scale + if def.wield_scale then + s.x = s.x / def.wield_scale.x + s.y = s.y / def.wield_scale.y + s.z = s.z / def.wield_scale.z end self.object:set_properties({ is_visible = true, wield_item = itemstring, - visual_size = vsize, + visual_size = s, glow = def.light_source, }) end @@ -147,11 +150,7 @@ core.register_entity(":__builtin:falling_node", { -- Rotate entity if def.drawtype == "torchlike" then - if def.paramtype2 == "wallmounted" then - self.object:set_yaw(math.pi*0.25) - else - self.object:set_yaw(-math.pi*0.25) - end + self.object:set_yaw(math.pi*0.25) elseif ((node.param2 ~= 0 or def.drawtype == "nodebox" or def.drawtype == "mesh") and (def.wield_image == "" or def.wield_image == nil)) or def.drawtype == "signlike" @@ -165,8 +164,13 @@ core.register_entity(":__builtin:falling_node", { if euler then self.object:set_rotation(euler) end - elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then + elseif (def.drawtype ~= "plantlike" and def.drawtype ~= "plantlike_rooted" and + (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" or def.drawtype == "signlike")) then local rot = node.param2 % 8 + if (def.drawtype == "signlike" and def.paramtype2 ~= "wallmounted" and def.paramtype2 ~= "colorwallmounted") then + -- Change rotation to "floor" by default for non-wallmounted paramtype2 + rot = 1 + end local pitch, yaw, roll = 0, 0, 0 if def.drawtype == "nodebox" or def.drawtype == "mesh" then if rot == 0 then @@ -208,6 +212,14 @@ core.register_entity(":__builtin:falling_node", { end end self.object:set_rotation({x=pitch, y=yaw, z=roll}) + elseif (def.drawtype == "mesh" and def.paramtype2 == "degrotate") then + local p2 = (node.param2 - (def.place_param2 or 0)) % 240 + local yaw = (p2 / 240) * (math.pi * 2) + self.object:set_yaw(yaw) + elseif (def.drawtype == "mesh" and def.paramtype2 == "colordegrotate") then + local p2 = (node.param2 % 32 - (def.place_param2 or 0) % 32) % 24 + local yaw = (p2 / 24) * (math.pi * 2) + self.object:set_yaw(yaw) end end end, @@ -222,7 +234,7 @@ core.register_entity(":__builtin:falling_node", { on_activate = function(self, staticdata) self.object:set_armor_groups({immortal = 1}) - self.object:set_acceleration({x = 0, y = -gravity, z = 0}) + self.object:set_acceleration(vector.new(0, -gravity, 0)) local ds = core.deserialize(staticdata) if ds and ds.node then @@ -298,7 +310,7 @@ core.register_entity(":__builtin:falling_node", { if self.floats then local pos = self.object:get_pos() - local bcp = vector.round({x = pos.x, y = pos.y - 0.7, z = pos.z}) + local bcp = pos:offset(0, -0.7, 0):round() local bcn = core.get_node(bcp) local bcd = core.registered_nodes[bcn.name] @@ -339,13 +351,12 @@ core.register_entity(":__builtin:falling_node", { -- TODO: this hack could be avoided in the future if objects -- could choose who to collide with local vel = self.object:get_velocity() - self.object:set_velocity({ - x = vel.x, - y = player_collision.old_velocity.y, - z = vel.z - }) - self.object:set_pos(vector.add(self.object:get_pos(), - {x = 0, y = -0.5, z = 0})) + self.object:set_velocity(vector.new( + vel.x, + player_collision.old_velocity.y, + vel.z + )) + self.object:set_pos(self.object:get_pos():offset(0, -0.5, 0)) end return elseif bcn.name == "ignore" then @@ -407,7 +418,7 @@ local function convert_to_falling_node(pos, node) obj:get_luaentity():set_node(node, metatable) core.remove_node(pos) - return true + return true, obj end function core.spawn_falling_node(pos) @@ -425,7 +436,7 @@ local function drop_attached_node(p) if def and def.preserve_metadata then local oldmeta = core.get_meta(p):to_table().fields -- Copy pos and node because the callback can modify them. - local pos_copy = {x=p.x, y=p.y, z=p.z} + local pos_copy = vector.new(p) local node_copy = {name=n.name, param1=n.param1, param2=n.param2} local drop_stacks = {} for k, v in pairs(drops) do @@ -450,14 +461,14 @@ end function builtin_shared.check_attached_node(p, n) local def = core.registered_nodes[n.name] - local d = {x = 0, y = 0, z = 0} + local d = vector.new() if def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" then -- The fallback vector here is in case 'wallmounted to dir' is nil due -- to voxelmanip placing a wallmounted node without resetting a -- pre-existing param2 value that is out-of-range for wallmounted. -- The fallback vector corresponds to param2 = 0. - d = core.wallmounted_to_dir(n.param2) or {x = 0, y = 1, z = 0} + d = core.wallmounted_to_dir(n.param2) or vector.new(0, 1, 0) else d.y = -1 end @@ -477,7 +488,7 @@ end function core.check_single_for_falling(p) local n = core.get_node(p) if core.get_item_group(n.name, "falling_node") ~= 0 then - local p_bottom = {x = p.x, y = p.y - 1, z = p.z} + local p_bottom = vector.offset(p, 0, -1, 0) -- Only spawn falling node if node below is loaded local n_bottom = core.get_node_or_nil(p_bottom) local d_bottom = n_bottom and core.registered_nodes[n_bottom.name] @@ -516,17 +527,17 @@ end -- Down first as likely case, but always before self. The same with sides. -- Up must come last, so that things above self will also fall all at once. local check_for_falling_neighbors = { - {x = -1, y = -1, z = 0}, - {x = 1, y = -1, z = 0}, - {x = 0, y = -1, z = -1}, - {x = 0, y = -1, z = 1}, - {x = 0, y = -1, z = 0}, - {x = -1, y = 0, z = 0}, - {x = 1, y = 0, z = 0}, - {x = 0, y = 0, z = 1}, - {x = 0, y = 0, z = -1}, - {x = 0, y = 0, z = 0}, - {x = 0, y = 1, z = 0}, + vector.new(-1, -1, 0), + vector.new( 1, -1, 0), + vector.new( 0, -1, -1), + vector.new( 0, -1, 1), + vector.new( 0, -1, 0), + vector.new(-1, 0, 0), + vector.new( 1, 0, 0), + vector.new( 0, 0, 1), + vector.new( 0, 0, -1), + vector.new( 0, 0, 0), + vector.new( 0, 1, 0), } function core.check_for_falling(p) diff --git a/builtin/game/features.lua b/builtin/game/features.lua index 36ff1f0b0..583ef5092 100644 --- a/builtin/game/features.lua +++ b/builtin/game/features.lua @@ -19,6 +19,9 @@ core.features = { object_step_has_moveresult = true, direct_velocity_on_players = true, use_texture_alpha_string_modes = true, + degrotate_240_steps = true, + abm_min_max_y = true, + dynamic_add_media_table = true, } function core.has_feature(arg) diff --git a/builtin/game/forceloading.lua b/builtin/game/forceloading.lua index e1e00920c..8043e5dea 100644 --- a/builtin/game/forceloading.lua +++ b/builtin/game/forceloading.lua @@ -86,12 +86,6 @@ local function read_file(filename) return core.deserialize(t) or {} end -local function write_file(filename, table) - local f = io.open(filename, "w") - f:write(core.serialize(table)) - f:close() -end - blocks_forceloaded = read_file(wpath.."/force_loaded.txt") for _, __ in pairs(blocks_forceloaded) do total_forceloaded = total_forceloaded + 1 @@ -106,7 +100,8 @@ end) -- persists the currently forceloaded blocks to disk local function persist_forceloaded_blocks() - write_file(wpath.."/force_loaded.txt", blocks_forceloaded) + local data = core.serialize(blocks_forceloaded) + core.safe_file_write(wpath.."/force_loaded.txt", data) end -- periodical forceload persistence diff --git a/builtin/game/init.lua b/builtin/game/init.lua index 1d62be019..bb007fabd 100644 --- a/builtin/game/init.lua +++ b/builtin/game/init.lua @@ -7,8 +7,6 @@ local gamepath = scriptpath .. "game".. DIR_DELIM -- not exposed to outer context local builtin_shared = {} -dofile(commonpath .. "vector.lua") - dofile(gamepath .. "constants.lua") assert(loadfile(gamepath .. "item.lua"))(builtin_shared) dofile(gamepath .. "register.lua") diff --git a/builtin/game/item.lua b/builtin/game/item.lua index b68177c22..5a83eafd2 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -92,12 +92,12 @@ end -- Table of possible dirs local facedir_to_dir = { - {x= 0, y=0, z= 1}, - {x= 1, y=0, z= 0}, - {x= 0, y=0, z=-1}, - {x=-1, y=0, z= 0}, - {x= 0, y=-1, z= 0}, - {x= 0, y=1, z= 0}, + vector.new( 0, 0, 1), + vector.new( 1, 0, 0), + vector.new( 0, 0, -1), + vector.new(-1, 0, 0), + vector.new( 0, -1, 0), + vector.new( 0, 1, 0), } -- Mapping from facedir value to index in facedir_to_dir. local facedir_to_dir_map = { @@ -136,12 +136,12 @@ end -- table of dirs in wallmounted order local wallmounted_to_dir = { - [0] = {x = 0, y = 1, z = 0}, - {x = 0, y = -1, z = 0}, - {x = 1, y = 0, z = 0}, - {x = -1, y = 0, z = 0}, - {x = 0, y = 0, z = 1}, - {x = 0, y = 0, z = -1}, + [0] = vector.new( 0, 1, 0), + vector.new( 0, -1, 0), + vector.new( 1, 0, 0), + vector.new(-1, 0, 0), + vector.new( 0, 0, 1), + vector.new( 0, 0, -1), } function core.wallmounted_to_dir(wallmounted) return wallmounted_to_dir[wallmounted % 8] @@ -152,12 +152,12 @@ function core.dir_to_yaw(dir) end function core.yaw_to_dir(yaw) - return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)} + return vector.new(-math.sin(yaw), 0, math.cos(yaw)) end function core.is_colored_paramtype(ptype) return (ptype == "color") or (ptype == "colorfacedir") or - (ptype == "colorwallmounted") + (ptype == "colorwallmounted") or (ptype == "colordegrotate") end function core.strip_param2_color(param2, paramtype2) @@ -168,11 +168,25 @@ function core.strip_param2_color(param2, paramtype2) param2 = math.floor(param2 / 32) * 32 elseif paramtype2 == "colorwallmounted" then param2 = math.floor(param2 / 8) * 8 + elseif paramtype2 == "colordegrotate" then + param2 = math.floor(param2 / 32) * 32 end -- paramtype2 == "color" requires no modification. return param2 end +local function has_all_groups(tbl, required_groups) + if type(required_groups) == "string" then + return (tbl[required_groups] or 0) ~= 0 + end + for _, group in ipairs(required_groups) do + if (tbl[group] or 0) == 0 then + return false + end + end + return true +end + function core.get_node_drops(node, toolname) -- Compatibility, if node is string local nodename = node @@ -212,7 +226,7 @@ function core.get_node_drops(node, toolname) if item.rarity ~= nil then good_rarity = item.rarity < 1 or math.random(item.rarity) == 1 end - if item.tools ~= nil then + if item.tools ~= nil or item.tool_groups ~= nil then good_tool = false end if item.tools ~= nil and toolname then @@ -227,6 +241,27 @@ function core.get_node_drops(node, toolname) end end end + if item.tool_groups ~= nil and toolname then + local tooldef = core.registered_items[toolname] + if tooldef ~= nil and type(tooldef.groups) == "table" then + if type(item.tool_groups) == "string" then + -- tool_groups can be a string which specifies the required group + good_tool = core.get_item_group(toolname, item.tool_groups) ~= 0 + else + -- tool_groups can be a list of sufficient requirements. + -- i.e. if any item in the list can be satisfied then the tool is good + assert(type(item.tool_groups) == "table") + for _, required_groups in ipairs(item.tool_groups) do + -- required_groups can be either a string (a single group), + -- or an array of strings where all must be in tooldef.groups + good_tool = has_all_groups(tooldef.groups, required_groups) + if good_tool then + break + end + end + end + end + end if good_rarity and good_tool then got_count = got_count + 1 for _, add_item in ipairs(item.items) do @@ -288,12 +323,12 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, end -- Place above pointed node - local place_to = {x = above.x, y = above.y, z = above.z} + local place_to = vector.new(above) -- If node under is buildable_to, place into it instead (eg. snow) if olddef_under.buildable_to then log("info", "node under is buildable to") - place_to = {x = under.x, y = under.y, z = under.z} + place_to = vector.new(under) end if core.is_protected(place_to, playername) then @@ -313,22 +348,14 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, newnode.param2 = def.place_param2 elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") and not param2 then - local dir = { - x = under.x - above.x, - y = under.y - above.y, - z = under.z - above.z - } + local dir = vector.subtract(under, above) newnode.param2 = core.dir_to_wallmounted(dir) -- Calculate the direction for furnaces and chests and stuff elseif (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") and not param2 then local placer_pos = placer and placer:get_pos() if placer_pos then - local dir = { - x = above.x - placer_pos.x, - y = above.y - placer_pos.y, - z = above.z - placer_pos.z - } + local dir = vector.subtract(above, placer_pos) newnode.param2 = core.dir_to_facedir(dir) log("info", "facedir: " .. newnode.param2) end @@ -345,6 +372,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, color_divisor = 8 elseif def.paramtype2 == "colorfacedir" then color_divisor = 32 + elseif def.paramtype2 == "colordegrotate" then + color_divisor = 32 end if color_divisor then local color = math.floor(metatable.palette_index / color_divisor) @@ -380,7 +409,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, -- Run callback if def.after_place_node and not prevent_after_place then -- Deepcopy place_to and pointed_thing because callback can modify it - local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z} + local place_to_copy = vector.new(place_to) local pointed_thing_copy = copy_pointed_thing(pointed_thing) if def.after_place_node(place_to_copy, placer, itemstack, pointed_thing_copy) then @@ -391,7 +420,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, -- Run script hook for _, callback in ipairs(core.registered_on_placenodes) do -- Deepcopy pos, node and pointed_thing because callback can modify them - local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z} + local place_to_copy = vector.new(place_to) local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2} local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2} local pointed_thing_copy = copy_pointed_thing(pointed_thing) @@ -470,34 +499,41 @@ function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed return result end end + -- read definition before potentially emptying the stack local def = itemstack:get_definition() - if itemstack:take_item() ~= nil then - user:set_hp(user:get_hp() + hp_change) - - if def and def.sound and def.sound.eat then - core.sound_play(def.sound.eat, { - pos = user:get_pos(), - max_hear_distance = 16 - }, true) - end + if itemstack:take_item():is_empty() then + return itemstack + end + + if def and def.sound and def.sound.eat then + core.sound_play(def.sound.eat, { + pos = user:get_pos(), + max_hear_distance = 16 + }, true) + end - if replace_with_item then - if itemstack:is_empty() then - itemstack:add_item(replace_with_item) + -- Changing hp might kill the player causing mods to do who-knows-what to the + -- inventory, so do this before set_hp(). + if replace_with_item then + if itemstack:is_empty() then + itemstack:add_item(replace_with_item) + else + local inv = user:get_inventory() + -- Check if inv is null, since non-players don't have one + if inv and inv:room_for_item("main", {name=replace_with_item}) then + inv:add_item("main", replace_with_item) else - local inv = user:get_inventory() - -- Check if inv is null, since non-players don't have one - if inv and inv:room_for_item("main", {name=replace_with_item}) then - inv:add_item("main", replace_with_item) - else - local pos = user:get_pos() - pos.y = math.floor(pos.y + 0.5) - core.add_item(pos, replace_with_item) - end + local pos = user:get_pos() + pos.y = math.floor(pos.y + 0.5) + core.add_item(pos, replace_with_item) end end end - return itemstack + user:set_wielded_item(itemstack) + + user:set_hp(user:get_hp() + hp_change) + + return nil -- don't overwrite wield item a second time end function core.item_eat(hp_change, replace_with_item) @@ -537,11 +573,11 @@ function core.handle_node_drops(pos, drops, digger) for _, dropped_item in pairs(drops) do local left = give_item(dropped_item) if not left:is_empty() then - local p = { - x = pos.x + math.random()/2-0.25, - y = pos.y + math.random()/2-0.25, - z = pos.z + math.random()/2-0.25, - } + local p = vector.offset(pos, + math.random()/2-0.25, + math.random()/2-0.25, + math.random()/2-0.25 + ) core.add_item(p, left) end end @@ -578,7 +614,7 @@ function core.node_dig(pos, node, digger) if wielded then local wdef = wielded:get_definition() local tp = wielded:get_tool_capabilities() - local dp = core.get_dig_params(def and def.groups, tp) + local dp = core.get_dig_params(def and def.groups, tp, wielded:get_wear()) if wdef and wdef.after_use then wielded = wdef.after_use(wielded, digger, node, dp) or wielded else @@ -600,7 +636,7 @@ function core.node_dig(pos, node, digger) if def and def.preserve_metadata then local oldmeta = core.get_meta(pos):to_table().fields -- Copy pos and node because the callback can modify them. - local pos_copy = {x=pos.x, y=pos.y, z=pos.z} + local pos_copy = vector.new(pos) local node_copy = {name=node.name, param1=node.param1, param2=node.param2} local drop_stacks = {} for k, v in pairs(drops) do @@ -632,7 +668,7 @@ function core.node_dig(pos, node, digger) -- Run callback if def and def.after_dig_node then -- Copy pos and node because callback can modify them - local pos_copy = {x=pos.x, y=pos.y, z=pos.z} + local pos_copy = vector.new(pos) local node_copy = {name=node.name, param1=node.param1, param2=node.param2} def.after_dig_node(pos_copy, node_copy, oldmetadata, digger) end @@ -645,7 +681,7 @@ function core.node_dig(pos, node, digger) end -- Copy pos and node because callback can modify them - local pos_copy = {x=pos.x, y=pos.y, z=pos.z} + local pos_copy = vector.new(pos) local node_copy = {name=node.name, param1=node.param1, param2=node.param2} callback(pos_copy, node_copy, digger) end @@ -688,7 +724,7 @@ core.nodedef_default = { groups = {}, inventory_image = "", wield_image = "", - wield_scale = {x=1,y=1,z=1}, + wield_scale = vector.new(1, 1, 1), stack_max = default_stack_max, usable = false, liquids_pointable = false, @@ -747,7 +783,7 @@ core.craftitemdef_default = { groups = {}, inventory_image = "", wield_image = "", - wield_scale = {x=1,y=1,z=1}, + wield_scale = vector.new(1, 1, 1), stack_max = default_stack_max, liquids_pointable = false, tool_capabilities = nil, @@ -766,7 +802,7 @@ core.tooldef_default = { groups = {}, inventory_image = "", wield_image = "", - wield_scale = {x=1,y=1,z=1}, + wield_scale = vector.new(1, 1, 1), stack_max = 1, liquids_pointable = false, tool_capabilities = nil, @@ -785,7 +821,7 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items groups = {}, inventory_image = "", wield_image = "", - wield_scale = {x=1,y=1,z=1}, + wield_scale = vector.new(1, 1, 1), stack_max = default_stack_max, liquids_pointable = false, tool_capabilities = nil, diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index b8c5e16a9..e86efc50c 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -1,9 +1,21 @@ -- Minetest: builtin/misc.lua +local S = core.get_translator("__builtin") + -- -- Misc. API functions -- +-- @spec core.kick_player(String, String) :: Boolean +function core.kick_player(player_name, reason) + if type(reason) == "string" then + reason = "Kicked: " .. reason + else + reason = "Kicked." + end + return core.disconnect_player(player_name, reason) +end + function core.check_player_privs(name, ...) if core.is_player(name) then name = name:get_player_name() @@ -42,15 +54,15 @@ end function core.send_join_message(player_name) if not core.is_singleplayer() then - core.chat_send_all("*** " .. player_name .. " joined the game.") + core.chat_send_all("*** " .. S("@1 joined the game.", player_name)) end end function core.send_leave_message(player_name, timed_out) - local announcement = "*** " .. player_name .. " left the game." + local announcement = "*** " .. S("@1 left the game.", player_name) if timed_out then - announcement = announcement .. " (timed out)" + announcement = "*** " .. S("@1 left the game (timed out).", player_name) end core.chat_send_all(announcement) end @@ -117,13 +129,12 @@ end function core.get_position_from_hash(hash) - local pos = {} - pos.x = (hash % 65536) - 32768 + local x = (hash % 65536) - 32768 hash = math.floor(hash / 65536) - pos.y = (hash % 65536) - 32768 + local y = (hash % 65536) - 32768 hash = math.floor(hash / 65536) - pos.z = (hash % 65536) - 32768 - return pos + local z = (hash % 65536) - 32768 + return vector.new(x, y, z) end @@ -213,7 +224,7 @@ function core.is_area_protected(minp, maxp, player_name, interval) local y = math.floor(yf + 0.5) for xf = minp.x, maxp.x, d.x do local x = math.floor(xf + 0.5) - local pos = {x = x, y = y, z = z} + local pos = vector.new(x, y, z) if core.is_protected(pos, player_name) then return pos end @@ -239,7 +250,7 @@ end -- HTTP callback interface -function core.http_add_fetch(httpenv) +core.set_http_api_lua(function(httpenv) httpenv.fetch = function(req, callback) local handle = httpenv.fetch_async(req) @@ -255,7 +266,8 @@ function core.http_add_fetch(httpenv) end return httpenv -end +end) +core.set_http_api_lua = nil function core.close_formspec(player_name, formname) @@ -268,24 +280,44 @@ function core.cancel_shutdown_requests() end --- Callback handling for dynamic_add_media +-- Used for callback handling with dynamic_add_media +core.dynamic_media_callbacks = {} + -local dynamic_add_media_raw = core.dynamic_add_media_raw -core.dynamic_add_media_raw = nil -function core.dynamic_add_media(filepath, callback) - local ret = dynamic_add_media_raw(filepath) - if ret == false then - return ret +-- PNG encoder safety wrapper + +local o_encode_png = core.encode_png +function core.encode_png(width, height, data, compression) + if type(width) ~= "number" then + error("Incorrect type for 'width', expected number, got " .. type(width)) end - if callback == nil then - core.log("deprecated", "Calling minetest.dynamic_add_media without ".. - "a callback is deprecated and will stop working in future versions.") - else - -- At the moment async loading is not actually implemented, so we - -- immediately call the callback ourselves - for _, name in ipairs(ret) do - callback(name) + if type(height) ~= "number" then + error("Incorrect type for 'height', expected number, got " .. type(height)) + end + + local expected_byte_count = width * height * 4 + + if type(data) ~= "table" and type(data) ~= "string" then + error("Incorrect type for 'data', expected table or string, got " .. type(data)) + end + + local data_length = type(data) == "table" and #data * 4 or string.len(data) + + if data_length ~= expected_byte_count then + error(string.format( + "Incorrect length of 'data', width and height imply %d bytes but %d were provided", + expected_byte_count, + data_length + )) + end + + if type(data) == "table" then + local dataBuf = {} + for i = 1, #data do + dataBuf[i] = core.colorspec_to_bytes(data[i]) end + data = table.concat(dataBuf) end - return true + + return o_encode_png(width, height, data, compression or 6) end diff --git a/builtin/game/privileges.lua b/builtin/game/privileges.lua index c7417d2f4..2ff4c093c 100644 --- a/builtin/game/privileges.lua +++ b/builtin/game/privileges.lua @@ -1,5 +1,7 @@ -- Minetest: builtin/privileges.lua +local S = core.get_translator("__builtin") + -- -- Privileges -- @@ -15,7 +17,7 @@ function core.register_privilege(name, param) def.give_to_admin = def.give_to_singleplayer end if def.description == nil then - def.description = "(no description)" + def.description = S("(no description)") end end local def @@ -28,71 +30,76 @@ function core.register_privilege(name, param) core.registered_privileges[name] = def end -core.register_privilege("interact", "Can interact with things and modify the world") -core.register_privilege("shout", "Can speak in chat") -core.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privileges") -core.register_privilege("privs", "Can modify privileges") +core.register_privilege("interact", S("Can interact with things and modify the world")) +core.register_privilege("shout", S("Can speak in chat")) + +local basic_privs = + core.string_to_privs((core.settings:get("basic_privs") or "shout,interact")) +local basic_privs_desc = S("Can modify basic privileges (@1)", + core.privs_to_string(basic_privs, ', ')) +core.register_privilege("basic_privs", basic_privs_desc) + +core.register_privilege("privs", S("Can modify privileges")) core.register_privilege("teleport", { - description = "Can teleport self", + description = S("Can teleport self"), give_to_singleplayer = false, }) core.register_privilege("bring", { - description = "Can teleport other players", + description = S("Can teleport other players"), give_to_singleplayer = false, }) core.register_privilege("settime", { - description = "Can set the time of day using /time", + description = S("Can set the time of day using /time"), give_to_singleplayer = false, }) core.register_privilege("server", { - description = "Can do server maintenance stuff", + description = S("Can do server maintenance stuff"), give_to_singleplayer = false, give_to_admin = true, }) core.register_privilege("protection_bypass", { - description = "Can bypass node protection in the world", + description = S("Can bypass node protection in the world"), give_to_singleplayer = false, }) core.register_privilege("ban", { - description = "Can ban and unban players", + description = S("Can ban and unban players"), give_to_singleplayer = false, give_to_admin = true, }) core.register_privilege("kick", { - description = "Can kick players", + description = S("Can kick players"), give_to_singleplayer = false, give_to_admin = true, }) core.register_privilege("give", { - description = "Can use /give and /giveme", + description = S("Can use /give and /giveme"), give_to_singleplayer = false, }) core.register_privilege("password", { - description = "Can use /setpassword and /clearpassword", + description = S("Can use /setpassword and /clearpassword"), give_to_singleplayer = false, give_to_admin = true, }) core.register_privilege("fly", { - description = "Can use fly mode", + description = S("Can use fly mode"), give_to_singleplayer = false, }) core.register_privilege("fast", { - description = "Can use fast mode", + description = S("Can use fast mode"), give_to_singleplayer = false, }) core.register_privilege("noclip", { - description = "Can fly through solid nodes using noclip mode", + description = S("Can fly through solid nodes using noclip mode"), give_to_singleplayer = false, }) core.register_privilege("rollback", { - description = "Can use the rollback functionality", + description = S("Can use the rollback functionality"), give_to_singleplayer = false, }) core.register_privilege("debug", { - description = "Allows enabling various debug options that may affect gameplay", + description = S("Can enable wireframe"), give_to_singleplayer = false, - give_to_admin = true, }) core.register_can_bypass_userlimit(function(name, ip) diff --git a/builtin/game/register.lua b/builtin/game/register.lua index 1cff85813..56e40c75c 100644 --- a/builtin/game/register.lua +++ b/builtin/game/register.lua @@ -1,5 +1,7 @@ -- Minetest: builtin/misc_register.lua +local S = core.get_translator("__builtin") + -- -- Make raw registration functions inaccessible to anyone except this file -- @@ -326,7 +328,7 @@ end core.register_item(":unknown", { type = "none", - description = "Unknown Item", + description = S("Unknown Item"), inventory_image = "unknown_item.png", on_place = core.item_place, on_secondary_use = core.item_secondary_use, @@ -336,7 +338,7 @@ core.register_item(":unknown", { }) core.register_node(":air", { - description = "Air", + description = S("Air"), inventory_image = "air.png", wield_image = "air.png", drawtype = "airlike", @@ -353,7 +355,7 @@ core.register_node(":air", { }) core.register_node(":ignore", { - description = "Ignore", + description = S("Ignore"), inventory_image = "ignore.png", wield_image = "ignore.png", drawtype = "airlike", @@ -366,11 +368,12 @@ core.register_node(":ignore", { air_equivalent = true, drop = "", groups = {not_in_creative_inventory=1}, + node_placement_prediction = "", on_place = function(itemstack, placer, pointed_thing) core.chat_send_player( placer:get_player_name(), core.colorize("#FF0000", - "You can't place 'ignore' nodes!")) + S("You can't place 'ignore' nodes!"))) return "" end, }) @@ -607,6 +610,7 @@ core.registered_on_modchannel_message, core.register_on_modchannel_message = mak core.registered_on_player_inventory_actions, core.register_on_player_inventory_action = make_registration() core.registered_allow_player_inventory_actions, core.register_allow_player_inventory_action = make_registration() core.registered_on_rightclickplayers, core.register_on_rightclickplayer = make_registration() +core.registered_on_liquid_transformed, core.register_on_liquid_transformed = make_registration() -- -- Compatibility for on_mapgen_init() diff --git a/builtin/game/voxelarea.lua b/builtin/game/voxelarea.lua index 724761414..64436bf1a 100644 --- a/builtin/game/voxelarea.lua +++ b/builtin/game/voxelarea.lua @@ -1,6 +1,6 @@ VoxelArea = { - MinEdge = {x=1, y=1, z=1}, - MaxEdge = {x=0, y=0, z=0}, + MinEdge = vector.new(1, 1, 1), + MaxEdge = vector.new(0, 0, 0), ystride = 0, zstride = 0, } @@ -19,11 +19,11 @@ end function VoxelArea:getExtent() local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge - return { - x = MaxEdge.x - MinEdge.x + 1, - y = MaxEdge.y - MinEdge.y + 1, - z = MaxEdge.z - MinEdge.z + 1, - } + return vector.new( + MaxEdge.x - MinEdge.x + 1, + MaxEdge.y - MinEdge.y + 1, + MaxEdge.z - MinEdge.z + 1 + ) end function VoxelArea:getVolume() |