diff options
Diffstat (limited to 'builtin/game')
-rw-r--r-- | builtin/game/chat.lua | 8 | ||||
-rw-r--r-- | builtin/game/falling.lua | 53 | ||||
-rw-r--r-- | builtin/game/init.lua | 2 | ||||
-rw-r--r-- | builtin/game/item.lua | 70 | ||||
-rw-r--r-- | builtin/game/misc.lua | 11 | ||||
-rw-r--r-- | builtin/game/voxelarea.lua | 14 |
6 files changed, 73 insertions, 85 deletions
diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua index 4dbcff1e2..e155fba70 100644 --- a/builtin/game/chat.lua +++ b/builtin/game/chat.lua @@ -499,10 +499,10 @@ core.register_chatcommand("remove_player", { -- pos may be a non-integer position local function find_free_position_near(pos) local tries = { - {x=1, y=0, z=0}, - {x=-1, y=0, z=0}, - {x=0, y=0, z=1}, - {x=0, y=0, z=-1}, + vector.new( 1, 0, 0), + vector.new(-1, 0, 0), + vector.new( 0, 0, 1), + vector.new( 0, 0, -1), } for _, d in ipairs(tries) do local p = vector.add(pos, d) diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 2cc0d8fac..a9dbc6ed5 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -39,7 +39,7 @@ local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81 core.register_entity(":__builtin:falling_node", { initial_properties = { visual = "item", - visual_size = {x = SCALE, y = SCALE, z = SCALE}, + visual_size = vector.new(SCALE, SCALE, SCALE), textures = {}, physical = true, is_visible = false, @@ -96,7 +96,7 @@ core.register_entity(":__builtin:falling_node", { local vsize if def.visual_scale then local s = def.visual_scale - vsize = {x = s, y = s, z = s} + vsize = vector.new(s, s, s) end self.object:set_properties({ is_visible = true, @@ -114,7 +114,7 @@ core.register_entity(":__builtin:falling_node", { local vsize if def.visual_scale then local s = def.visual_scale * SCALE - vsize = {x = s, y = s, z = s} + vsize = vector.new(s, s, s) end self.object:set_properties({ is_visible = true, @@ -227,7 +227,7 @@ core.register_entity(":__builtin:falling_node", { on_activate = function(self, staticdata) self.object:set_armor_groups({immortal = 1}) - self.object:set_acceleration({x = 0, y = -gravity, z = 0}) + self.object:set_acceleration(vector.new(0, -gravity, 0)) local ds = core.deserialize(staticdata) if ds and ds.node then @@ -303,7 +303,7 @@ core.register_entity(":__builtin:falling_node", { if self.floats then local pos = self.object:get_pos() - local bcp = vector.round({x = pos.x, y = pos.y - 0.7, z = pos.z}) + local bcp = pos:offset(0, -0.7, 0):round() local bcn = core.get_node(bcp) local bcd = core.registered_nodes[bcn.name] @@ -344,13 +344,12 @@ core.register_entity(":__builtin:falling_node", { -- TODO: this hack could be avoided in the future if objects -- could choose who to collide with local vel = self.object:get_velocity() - self.object:set_velocity({ - x = vel.x, - y = player_collision.old_velocity.y, - z = vel.z - }) - self.object:set_pos(vector.add(self.object:get_pos(), - {x = 0, y = -0.5, z = 0})) + self.object:set_velocity(vector.new( + vel.x, + player_collision.old_velocity.y, + vel.z + )) + self.object:set_pos(self.object:get_pos():offset(0, -0.5, 0)) end return elseif bcn.name == "ignore" then @@ -430,7 +429,7 @@ local function drop_attached_node(p) if def and def.preserve_metadata then local oldmeta = core.get_meta(p):to_table().fields -- Copy pos and node because the callback can modify them. - local pos_copy = {x=p.x, y=p.y, z=p.z} + local pos_copy = vector.new(p) local node_copy = {name=n.name, param1=n.param1, param2=n.param2} local drop_stacks = {} for k, v in pairs(drops) do @@ -455,14 +454,14 @@ end function builtin_shared.check_attached_node(p, n) local def = core.registered_nodes[n.name] - local d = {x = 0, y = 0, z = 0} + local d = vector.new() if def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" then -- The fallback vector here is in case 'wallmounted to dir' is nil due -- to voxelmanip placing a wallmounted node without resetting a -- pre-existing param2 value that is out-of-range for wallmounted. -- The fallback vector corresponds to param2 = 0. - d = core.wallmounted_to_dir(n.param2) or {x = 0, y = 1, z = 0} + d = core.wallmounted_to_dir(n.param2) or vector.new(0, 1, 0) else d.y = -1 end @@ -482,7 +481,7 @@ end function core.check_single_for_falling(p) local n = core.get_node(p) if core.get_item_group(n.name, "falling_node") ~= 0 then - local p_bottom = {x = p.x, y = p.y - 1, z = p.z} + local p_bottom = vector.offset(p, 0, -1, 0) -- Only spawn falling node if node below is loaded local n_bottom = core.get_node_or_nil(p_bottom) local d_bottom = n_bottom and core.registered_nodes[n_bottom.name] @@ -521,17 +520,17 @@ end -- Down first as likely case, but always before self. The same with sides. -- Up must come last, so that things above self will also fall all at once. local check_for_falling_neighbors = { - {x = -1, y = -1, z = 0}, - {x = 1, y = -1, z = 0}, - {x = 0, y = -1, z = -1}, - {x = 0, y = -1, z = 1}, - {x = 0, y = -1, z = 0}, - {x = -1, y = 0, z = 0}, - {x = 1, y = 0, z = 0}, - {x = 0, y = 0, z = 1}, - {x = 0, y = 0, z = -1}, - {x = 0, y = 0, z = 0}, - {x = 0, y = 1, z = 0}, + vector.new(-1, -1, 0), + vector.new( 1, -1, 0), + vector.new( 0, -1, -1), + vector.new( 0, -1, 1), + vector.new( 0, -1, 0), + vector.new(-1, 0, 0), + vector.new( 1, 0, 0), + vector.new( 0, 0, 1), + vector.new( 0, 0, -1), + vector.new( 0, 0, 0), + vector.new( 0, 1, 0), } function core.check_for_falling(p) diff --git a/builtin/game/init.lua b/builtin/game/init.lua index 1d62be019..bb007fabd 100644 --- a/builtin/game/init.lua +++ b/builtin/game/init.lua @@ -7,8 +7,6 @@ local gamepath = scriptpath .. "game".. DIR_DELIM -- not exposed to outer context local builtin_shared = {} -dofile(commonpath .. "vector.lua") - dofile(gamepath .. "constants.lua") assert(loadfile(gamepath .. "item.lua"))(builtin_shared) dofile(gamepath .. "register.lua") diff --git a/builtin/game/item.lua b/builtin/game/item.lua index 17746e9a8..99465e099 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -92,12 +92,12 @@ end -- Table of possible dirs local facedir_to_dir = { - {x= 0, y=0, z= 1}, - {x= 1, y=0, z= 0}, - {x= 0, y=0, z=-1}, - {x=-1, y=0, z= 0}, - {x= 0, y=-1, z= 0}, - {x= 0, y=1, z= 0}, + vector.new( 0, 0, 1), + vector.new( 1, 0, 0), + vector.new( 0, 0, -1), + vector.new(-1, 0, 0), + vector.new( 0, -1, 0), + vector.new( 0, 1, 0), } -- Mapping from facedir value to index in facedir_to_dir. local facedir_to_dir_map = { @@ -136,12 +136,12 @@ end -- table of dirs in wallmounted order local wallmounted_to_dir = { - [0] = {x = 0, y = 1, z = 0}, - {x = 0, y = -1, z = 0}, - {x = 1, y = 0, z = 0}, - {x = -1, y = 0, z = 0}, - {x = 0, y = 0, z = 1}, - {x = 0, y = 0, z = -1}, + [0] = vector.new( 0, 1, 0), + vector.new( 0, -1, 0), + vector.new( 1, 0, 0), + vector.new(-1, 0, 0), + vector.new( 0, 0, 1), + vector.new( 0, 0, -1), } function core.wallmounted_to_dir(wallmounted) return wallmounted_to_dir[wallmounted % 8] @@ -152,7 +152,7 @@ function core.dir_to_yaw(dir) end function core.yaw_to_dir(yaw) - return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)} + return vector.new(-math.sin(yaw), 0, math.cos(yaw)) end function core.is_colored_paramtype(ptype) @@ -290,12 +290,12 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, end -- Place above pointed node - local place_to = {x = above.x, y = above.y, z = above.z} + local place_to = vector.new(above) -- If node under is buildable_to, place into it instead (eg. snow) if olddef_under.buildable_to then log("info", "node under is buildable to") - place_to = {x = under.x, y = under.y, z = under.z} + place_to = vector.new(under) end if core.is_protected(place_to, playername) then @@ -315,22 +315,14 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, newnode.param2 = def.place_param2 elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") and not param2 then - local dir = { - x = under.x - above.x, - y = under.y - above.y, - z = under.z - above.z - } + local dir = vector.subtract(under, above) newnode.param2 = core.dir_to_wallmounted(dir) -- Calculate the direction for furnaces and chests and stuff elseif (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") and not param2 then local placer_pos = placer and placer:get_pos() if placer_pos then - local dir = { - x = above.x - placer_pos.x, - y = above.y - placer_pos.y, - z = above.z - placer_pos.z - } + local dir = vector.subtract(above, placer_pos) newnode.param2 = core.dir_to_facedir(dir) log("info", "facedir: " .. newnode.param2) end @@ -384,7 +376,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, -- Run callback if def.after_place_node and not prevent_after_place then -- Deepcopy place_to and pointed_thing because callback can modify it - local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z} + local place_to_copy = vector.new(place_to) local pointed_thing_copy = copy_pointed_thing(pointed_thing) if def.after_place_node(place_to_copy, placer, itemstack, pointed_thing_copy) then @@ -395,7 +387,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, -- Run script hook for _, callback in ipairs(core.registered_on_placenodes) do -- Deepcopy pos, node and pointed_thing because callback can modify them - local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z} + local place_to_copy = vector.new(place_to) local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2} local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2} local pointed_thing_copy = copy_pointed_thing(pointed_thing) @@ -541,11 +533,11 @@ function core.handle_node_drops(pos, drops, digger) for _, dropped_item in pairs(drops) do local left = give_item(dropped_item) if not left:is_empty() then - local p = { - x = pos.x + math.random()/2-0.25, - y = pos.y + math.random()/2-0.25, - z = pos.z + math.random()/2-0.25, - } + local p = vector.offset(pos, + math.random()/2-0.25, + math.random()/2-0.25, + math.random()/2-0.25 + ) core.add_item(p, left) end end @@ -604,7 +596,7 @@ function core.node_dig(pos, node, digger) if def and def.preserve_metadata then local oldmeta = core.get_meta(pos):to_table().fields -- Copy pos and node because the callback can modify them. - local pos_copy = {x=pos.x, y=pos.y, z=pos.z} + local pos_copy = vector.new(pos) local node_copy = {name=node.name, param1=node.param1, param2=node.param2} local drop_stacks = {} for k, v in pairs(drops) do @@ -636,7 +628,7 @@ function core.node_dig(pos, node, digger) -- Run callback if def and def.after_dig_node then -- Copy pos and node because callback can modify them - local pos_copy = {x=pos.x, y=pos.y, z=pos.z} + local pos_copy = vector.new(pos) local node_copy = {name=node.name, param1=node.param1, param2=node.param2} def.after_dig_node(pos_copy, node_copy, oldmetadata, digger) end @@ -649,7 +641,7 @@ function core.node_dig(pos, node, digger) end -- Copy pos and node because callback can modify them - local pos_copy = {x=pos.x, y=pos.y, z=pos.z} + local pos_copy = vector.new(pos) local node_copy = {name=node.name, param1=node.param1, param2=node.param2} callback(pos_copy, node_copy, digger) end @@ -692,7 +684,7 @@ core.nodedef_default = { groups = {}, inventory_image = "", wield_image = "", - wield_scale = {x=1,y=1,z=1}, + wield_scale = vector.new(1, 1, 1), stack_max = default_stack_max, usable = false, liquids_pointable = false, @@ -751,7 +743,7 @@ core.craftitemdef_default = { groups = {}, inventory_image = "", wield_image = "", - wield_scale = {x=1,y=1,z=1}, + wield_scale = vector.new(1, 1, 1), stack_max = default_stack_max, liquids_pointable = false, tool_capabilities = nil, @@ -770,7 +762,7 @@ core.tooldef_default = { groups = {}, inventory_image = "", wield_image = "", - wield_scale = {x=1,y=1,z=1}, + wield_scale = vector.new(1, 1, 1), stack_max = 1, liquids_pointable = false, tool_capabilities = nil, @@ -789,7 +781,7 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items groups = {}, inventory_image = "", wield_image = "", - wield_scale = {x=1,y=1,z=1}, + wield_scale = vector.new(1, 1, 1), stack_max = default_stack_max, liquids_pointable = false, tool_capabilities = nil, diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index fcb86146d..c13a583f0 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -119,13 +119,12 @@ end function core.get_position_from_hash(hash) - local pos = {} - pos.x = (hash % 65536) - 32768 + local x = (hash % 65536) - 32768 hash = math.floor(hash / 65536) - pos.y = (hash % 65536) - 32768 + local y = (hash % 65536) - 32768 hash = math.floor(hash / 65536) - pos.z = (hash % 65536) - 32768 - return pos + local z = (hash % 65536) - 32768 + return vector.new(x, y, z) end @@ -215,7 +214,7 @@ function core.is_area_protected(minp, maxp, player_name, interval) local y = math.floor(yf + 0.5) for xf = minp.x, maxp.x, d.x do local x = math.floor(xf + 0.5) - local pos = {x = x, y = y, z = z} + local pos = vector.new(x, y, z) if core.is_protected(pos, player_name) then return pos end diff --git a/builtin/game/voxelarea.lua b/builtin/game/voxelarea.lua index 724761414..64436bf1a 100644 --- a/builtin/game/voxelarea.lua +++ b/builtin/game/voxelarea.lua @@ -1,6 +1,6 @@ VoxelArea = { - MinEdge = {x=1, y=1, z=1}, - MaxEdge = {x=0, y=0, z=0}, + MinEdge = vector.new(1, 1, 1), + MaxEdge = vector.new(0, 0, 0), ystride = 0, zstride = 0, } @@ -19,11 +19,11 @@ end function VoxelArea:getExtent() local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge - return { - x = MaxEdge.x - MinEdge.x + 1, - y = MaxEdge.y - MinEdge.y + 1, - z = MaxEdge.z - MinEdge.z + 1, - } + return vector.new( + MaxEdge.x - MinEdge.x + 1, + MaxEdge.y - MinEdge.y + 1, + MaxEdge.z - MinEdge.z + 1 + ) end function VoxelArea:getVolume() |