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-rw-r--r--builtin/game/item.lua19
1 files changed, 8 insertions, 11 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index b416a34b0..2c7200524 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -420,19 +420,16 @@ end
function core.item_drop(itemstack, dropper, pos)
if dropper and dropper:is_player() then
- local v = dropper:get_look_dir()
- local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
- local cs = itemstack:get_count()
- if dropper:get_player_control().sneak then
- cs = 1
- end
- local item = itemstack:take_item(cs)
+ local dir = dropper:get_look_dir()
+ local p = {x = pos.x, y = pos.y + 1.2, z = pos.z}
+ local cnt = itemstack:get_count()
+ local item = itemstack:take_item(cnt)
local obj = core.add_item(p, item)
if obj then
- v.x = v.x*2
- v.y = v.y*2 + 2
- v.z = v.z*2
- obj:setvelocity(v)
+ dir.x = dir.x * 2
+ dir.y = dir.y * 2 + 2
+ dir.z = dir.z * 2
+ obj:set_velocity(dir)
obj:get_luaentity().dropped_by = dropper:get_player_name()
return itemstack
end