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-rw-r--r--builtin/game/constants.lua5
-rw-r--r--builtin/game/forceloading.lua2
2 files changed, 6 insertions, 1 deletions
diff --git a/builtin/game/constants.lua b/builtin/game/constants.lua
index d0b7c753c..56fca9289 100644
--- a/builtin/game/constants.lua
+++ b/builtin/game/constants.lua
@@ -4,14 +4,19 @@
-- Constants values for use with the Lua API
--
+-- mapnode.h
-- Built-in Content IDs (for use with VoxelManip API)
core.CONTENT_UNKNOWN = 125
core.CONTENT_AIR = 126
core.CONTENT_IGNORE = 127
+-- emerge.h
-- Block emerge status constants (for use with core.emerge_area)
core.EMERGE_CANCELLED = 0
core.EMERGE_ERRORED = 1
core.EMERGE_FROM_MEMORY = 2
core.EMERGE_FROM_DISK = 3
core.EMERGE_GENERATED = 4
+
+-- constants.h
+core.MAP_BLOCKSIZE = 16
diff --git a/builtin/game/forceloading.lua b/builtin/game/forceloading.lua
index 8c9fbf512..468572e6e 100644
--- a/builtin/game/forceloading.lua
+++ b/builtin/game/forceloading.lua
@@ -7,7 +7,7 @@ core.forceload_free_block = nil
local blocks_forceloaded
local total_forceloaded = 0
-local BLOCKSIZE = 16
+local BLOCKSIZE = core.MAP_BLOCKSIZE
local function get_blockpos(pos)
return {
x = math.floor(pos.x/BLOCKSIZE),