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-rw-r--r--builtin/mainmenu.lua78
1 files changed, 50 insertions, 28 deletions
diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua
index 8cb786047..91084c2c6 100644
--- a/builtin/mainmenu.lua
+++ b/builtin/mainmenu.lua
@@ -10,6 +10,7 @@ dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
local menu = {}
local tabbuilder = {}
local menubar = {}
+local worldlist = nil
--------------------------------------------------------------------------------
function render_favourite(spec,render_details)
@@ -166,7 +167,7 @@ function menu.update_gametype()
local gamedetails = menu.lastgame()
engine.set_topleft_text(gamedetails.name)
- worldlist.set_gamefilter(gamedetails.id)
+ filterlist.set_filtercriteria(worldlist,gamedetails.id)
--background
local background_set = false
@@ -208,7 +209,7 @@ end
--------------------------------------------------------------------------------
function menu.reset_gametype()
- worldlist.set_gamefilter(nil)
+ filterlist.set_filtercriteria(worldlist,nil)
menu.game_last_check = nil
local path_background_texture = menu.basetexturedir .. "menu_background.png"
@@ -246,6 +247,27 @@ end
function init_globals()
--init gamedata
gamedata.worldindex = 0
+
+ worldlist = filterlist.create(
+ engine.get_worlds,
+ compare_worlds,
+ function(element,uid)
+ if element.name == uid then
+ return true
+ end
+ return false
+ end, --unique id compare fct
+ function(element,gameid)
+ if element.gameid == gameid then
+ return true
+ end
+ return false
+ end --filter fct
+ )
+
+ filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
+ filterlist.set_sortmode(worldlist,"alphabetic")
+
end
--------------------------------------------------------------------------------
@@ -309,7 +331,7 @@ end
function menu.render_world_list()
local retval = ""
- local current_worldlist = worldlist.get_list()
+ local current_worldlist = filterlist.get_list(worldlist)
for i,v in ipairs(current_worldlist) do
if retval ~= "" then
@@ -371,7 +393,7 @@ end
--------------------------------------------------------------------------------
function menu.update_last_game()
- local current_world = worldlist.get_raw_world(
+ local current_world = filterlist.get_raw_element(worldlist,
engine.setting_get("mainmenu_last_selected_world")
)
@@ -397,17 +419,17 @@ function menu.handle_key_up_down(fields,textlist,settingname)
if oldidx > 1 then
local newidx = oldidx -1
engine.setting_set(settingname,
- worldlist.get_engine_index(newidx))
+ filterlist.get_engine_index(worldlist,newidx))
end
end
if fields["key_down"] then
local oldidx = engine.get_textlist_index(textlist)
- if oldidx < worldlist.size() then
+ if oldidx < filterlist.size(worldlist) then
local newidx = oldidx + 1
engine.setting_set(settingname,
- worldlist.get_engine_index(newidx))
+ filterlist.get_engine_index(worldlist,newidx))
end
end
end
@@ -508,7 +530,7 @@ end
--------------------------------------------------------------------------------
function tabbuilder.dialog_delete_world()
- return "label[2,2;Delete World \"" .. worldlist.get_raw_list()[menu.world_to_del].name .. "\"?]"..
+ return "label[2,2;Delete World \"" .. filterlist.get_raw_list(worldlist)[menu.world_to_del].name .. "\"?]"..
"button[3.5,4.2;2.6,0.5;world_delete_confirm;Yes]" ..
"button[6,4.2;2.8,0.5;world_delete_cancel;No]"
end
@@ -570,7 +592,7 @@ function tabbuilder.handle_create_world_buttons(fields)
local message = nil
- if not worldlist.exists(worldname) then
+ if not filterlist.uid_exists(worldlist,worldname) then
engine.setting_set("mg_name",fields["dd_mapgen"])
message = engine.create_world(worldname,gameindex)
else
@@ -583,9 +605,9 @@ function tabbuilder.handle_create_world_buttons(fields)
menu.last_game = gameindex
engine.setting_set("main_menu_last_game_idx",gameindex)
- worldlist.refresh()
+ filterlist.refresh(worldlist)
engine.setting_set("mainmenu_last_selected_world",
- worldlist.engine_index_by_name(worldname))
+ filterlist.engine_index_by_uid(worldlist,worldname))
end
else
gamedata.errormessage = "No worldname given or no game selected"
@@ -608,10 +630,10 @@ function tabbuilder.handle_delete_world_buttons(fields)
if fields["world_delete_confirm"] then
if menu.world_to_del > 0 and
- menu.world_to_del <= #worldlist.get_raw_list() then
+ menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
engine.delete_world(menu.world_to_del)
menu.world_to_del = 0
- worldlist.refresh()
+ filterlist.refresh(worldlist)
end
end
@@ -756,7 +778,7 @@ function tabbuilder.handle_server_buttons(fields)
end
if event.typ == "CHG" then
engine.setting_set("mainmenu_last_selected_world",
- worldlist.get_engine_index(engine.get_textlist_index("srv_worlds")))
+ filterlist.get_engine_index(worldlist,engine.get_textlist_index("srv_worlds")))
end
end
@@ -783,7 +805,7 @@ function tabbuilder.handle_server_buttons(fields)
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
- gamedata.selected_world = worldlist.get_engine_index(selected)
+ gamedata.selected_world = filterlist.get_engine_index(worldlist,selected)
menu.update_last_game(gamedata.selected_world)
engine.start()
@@ -799,12 +821,12 @@ function tabbuilder.handle_server_buttons(fields)
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("srv_worlds")
if selected > 0 and
- selected <= worldlist.size() then
- local world = worldlist.get_list()[selected]
+ selected <= filterlist.size(worldlist) then
+ local world = filterlist.get_list(worldlist)[selected]
if world ~= nil and
world.name ~= nil and
world.name ~= "" then
- menu.world_to_del = worldlist.get_engine_index(selected)
+ menu.world_to_del = filterlist.get_engine_index(worldlist,selected)
tabbuilder.current_tab = "dialog_delete_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
@@ -817,7 +839,7 @@ function tabbuilder.handle_server_buttons(fields)
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then
- modmgr.world_config_selected_world = worldlist.get_engine_index(selected)
+ modmgr.world_config_selected_world = filterlist.get_engine_index(worldlist,selected)
if modmgr.init_worldconfig() then
tabbuilder.current_tab = "dialog_configure_world"
tabbuilder.is_dialog = true
@@ -897,7 +919,7 @@ function tabbuilder.handle_singleplayer_buttons(fields)
if event.typ == "CHG" then
engine.setting_set("mainmenu_last_selected_world",
- worldlist.get_engine_index(engine.get_textlist_index("sp_worlds")))
+ filterlist.get_engine_index(worldlist,engine.get_textlist_index("sp_worlds")))
end
end
@@ -916,7 +938,7 @@ function tabbuilder.handle_singleplayer_buttons(fields)
fields["key_enter"] then
local selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then
- gamedata.selected_world = worldlist.get_engine_index(selected)
+ gamedata.selected_world = filterlist.get_engine_index(worldlist,selected)
gamedata.singleplayer = true
menu.update_last_game(gamedata.selected_world)
@@ -934,12 +956,12 @@ function tabbuilder.handle_singleplayer_buttons(fields)
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("sp_worlds")
if selected > 0 and
- selected <= worldlist.size() then
- local world = worldlist.get_list()[selected]
+ selected <= filterlist.size(worldlist) then
+ local world = filterlist.get_list(worldlist)[selected]
if world ~= nil and
world.name ~= nil and
world.name ~= "" then
- menu.world_to_del = worldlist.get_engine_index(selected)
+ menu.world_to_del = filterlist.get_engine_index(worldlist,selected)
tabbuilder.current_tab = "dialog_delete_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
@@ -952,7 +974,7 @@ function tabbuilder.handle_singleplayer_buttons(fields)
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then
- modmgr.world_config_selected_world = worldlist.get_engine_index(selected)
+ modmgr.world_config_selected_world = filterlist.get_engine_index(worldlist,selected)
if modmgr.init_worldconfig() then
tabbuilder.current_tab = "dialog_configure_world"
tabbuilder.is_dialog = true
@@ -1102,7 +1124,7 @@ end
--------------------------------------------------------------------------------
function tabbuilder.tab_server()
- local index = worldlist.get_current_index(
+ local index = filterlist.get_current_index(worldlist,
tonumber(engine.setting_get("mainmenu_last_selected_world"))
)
@@ -1154,7 +1176,7 @@ end
--------------------------------------------------------------------------------
function tabbuilder.tab_singleplayer()
- local index = worldlist.get_current_index(
+ local index = filterlist.get_current_index(worldlist,
tonumber(engine.setting_get("mainmenu_last_selected_world"))
)
@@ -1300,6 +1322,7 @@ engine.event_handler = function(event)
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+ menu.update_gametype()
update_menu()
else
engine.close()
@@ -1313,7 +1336,6 @@ end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
init_globals()
-worldlist.init()
menu.init()
tabbuilder.init()
menubar.refresh()