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-rw-r--r--builtin/mainmenu/game_theme.lua203
1 files changed, 203 insertions, 0 deletions
diff --git a/builtin/mainmenu/game_theme.lua b/builtin/mainmenu/game_theme.lua
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index 000000000..f8deb29a1
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+++ b/builtin/mainmenu/game_theme.lua
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+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+
+mm_game_theme = {}
+
+--------------------------------------------------------------------------------
+function mm_game_theme.init()
+ mm_game_theme.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+ mm_game_theme.basetexturedir = mm_game_theme.defaulttexturedir
+
+ mm_game_theme.texturepack = core.settings:get("texture_path")
+
+ mm_game_theme.gameid = nil
+
+ mm_game_theme.music_handle = nil
+end
+
+--------------------------------------------------------------------------------
+function mm_game_theme.update(tab,gamedetails)
+ if tab ~= "singleplayer" then
+ mm_game_theme.reset()
+ return
+ end
+
+ if gamedetails == nil then
+ return
+ end
+
+ mm_game_theme.update_game(gamedetails)
+end
+
+--------------------------------------------------------------------------------
+function mm_game_theme.reset()
+ mm_game_theme.gameid = nil
+ local have_bg = false
+ local have_overlay = mm_game_theme.set_generic("overlay")
+
+ if not have_overlay then
+ have_bg = mm_game_theme.set_generic("background")
+ end
+
+ mm_game_theme.clear("header")
+ mm_game_theme.clear("footer")
+ core.set_clouds(false)
+
+ mm_game_theme.set_generic("footer")
+ mm_game_theme.set_generic("header")
+
+ if not have_bg then
+ if core.settings:get_bool("menu_clouds") then
+ core.set_clouds(true)
+ else
+ mm_game_theme.set_dirt_bg()
+ end
+ end
+
+ if mm_game_theme.music_handle ~= nil then
+ core.sound_stop(mm_game_theme.music_handle)
+ end
+end
+
+--------------------------------------------------------------------------------
+function mm_game_theme.update_game(gamedetails)
+ if mm_game_theme.gameid == gamedetails.id then
+ return
+ end
+
+ local have_bg = false
+ local have_overlay = mm_game_theme.set_game("overlay",gamedetails)
+
+ if not have_overlay then
+ have_bg = mm_game_theme.set_game("background",gamedetails)
+ end
+
+ mm_game_theme.clear("header")
+ mm_game_theme.clear("footer")
+ core.set_clouds(false)
+
+ if not have_bg then
+
+ if core.settings:get_bool("menu_clouds") then
+ core.set_clouds(true)
+ else
+ mm_game_theme.set_dirt_bg()
+ end
+ end
+
+ mm_game_theme.set_game("footer",gamedetails)
+ mm_game_theme.set_game("header",gamedetails)
+
+ mm_game_theme.gameid = gamedetails.id
+end
+
+--------------------------------------------------------------------------------
+function mm_game_theme.clear(identifier)
+ core.set_background(identifier,"")
+end
+
+--------------------------------------------------------------------------------
+function mm_game_theme.set_generic(identifier)
+ --try texture pack first
+ if mm_game_theme.texturepack ~= nil then
+ local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
+ identifier .. ".png"
+ if core.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ if mm_game_theme.defaulttexturedir ~= nil then
+ local path = mm_game_theme.defaulttexturedir .. DIR_DELIM .."menu_" ..
+ identifier .. ".png"
+ if core.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function mm_game_theme.set_game(identifier, gamedetails)
+
+ if gamedetails == nil then
+ return false
+ end
+
+ mm_game_theme.set_music(gamedetails)
+
+ if mm_game_theme.texturepack ~= nil then
+ local path = mm_game_theme.texturepack .. DIR_DELIM ..
+ gamedetails.id .. "_menu_" .. identifier .. ".png"
+ if core.set_background(identifier, path) then
+ return true
+ end
+ end
+
+ -- Find out how many randomized textures the game provides
+ local n = 0
+ local filename
+ local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
+ for i = 1, #menu_files do
+ filename = identifier .. "." .. i .. ".png"
+ if table.indexof(menu_files, filename) == -1 then
+ n = i - 1
+ break
+ end
+ end
+ -- Select random texture, 0 means standard texture
+ n = math.random(0, n)
+ if n == 0 then
+ filename = identifier .. ".png"
+ else
+ filename = identifier .. "." .. n .. ".png"
+ end
+
+ local path = gamedetails.path .. DIR_DELIM .. "menu" ..
+ DIR_DELIM .. filename
+ if core.set_background(identifier, path) then
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function mm_game_theme.set_dirt_bg()
+ if mm_game_theme.texturepack ~= nil then
+ local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png"
+ if core.set_background("background", path, true, 128) then
+ return true
+ end
+ end
+
+ -- Use universal fallback texture in textures/base/pack
+ local minimalpath = defaulttexturedir .. "menu_bg.png"
+ core.set_background("background", minimalpath, true, 128)
+end
+
+--------------------------------------------------------------------------------
+function mm_game_theme.set_music(gamedetails)
+ if mm_game_theme.music_handle ~= nil then
+ core.sound_stop(mm_game_theme.music_handle)
+ end
+ local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme"
+ mm_game_theme.music_handle = core.sound_play(music_path, true)
+end