diff options
Diffstat (limited to 'builtin/mainmenu/game_theme.lua')
-rw-r--r-- | builtin/mainmenu/game_theme.lua | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/builtin/mainmenu/game_theme.lua b/builtin/mainmenu/game_theme.lua new file mode 100644 index 000000000..f8deb29a1 --- /dev/null +++ b/builtin/mainmenu/game_theme.lua @@ -0,0 +1,203 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + + +mm_game_theme = {} + +-------------------------------------------------------------------------------- +function mm_game_theme.init() + mm_game_theme.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" .. + DIR_DELIM .. "pack" .. DIR_DELIM + mm_game_theme.basetexturedir = mm_game_theme.defaulttexturedir + + mm_game_theme.texturepack = core.settings:get("texture_path") + + mm_game_theme.gameid = nil + + mm_game_theme.music_handle = nil +end + +-------------------------------------------------------------------------------- +function mm_game_theme.update(tab,gamedetails) + if tab ~= "singleplayer" then + mm_game_theme.reset() + return + end + + if gamedetails == nil then + return + end + + mm_game_theme.update_game(gamedetails) +end + +-------------------------------------------------------------------------------- +function mm_game_theme.reset() + mm_game_theme.gameid = nil + local have_bg = false + local have_overlay = mm_game_theme.set_generic("overlay") + + if not have_overlay then + have_bg = mm_game_theme.set_generic("background") + end + + mm_game_theme.clear("header") + mm_game_theme.clear("footer") + core.set_clouds(false) + + mm_game_theme.set_generic("footer") + mm_game_theme.set_generic("header") + + if not have_bg then + if core.settings:get_bool("menu_clouds") then + core.set_clouds(true) + else + mm_game_theme.set_dirt_bg() + end + end + + if mm_game_theme.music_handle ~= nil then + core.sound_stop(mm_game_theme.music_handle) + end +end + +-------------------------------------------------------------------------------- +function mm_game_theme.update_game(gamedetails) + if mm_game_theme.gameid == gamedetails.id then + return + end + + local have_bg = false + local have_overlay = mm_game_theme.set_game("overlay",gamedetails) + + if not have_overlay then + have_bg = mm_game_theme.set_game("background",gamedetails) + end + + mm_game_theme.clear("header") + mm_game_theme.clear("footer") + core.set_clouds(false) + + if not have_bg then + + if core.settings:get_bool("menu_clouds") then + core.set_clouds(true) + else + mm_game_theme.set_dirt_bg() + end + end + + mm_game_theme.set_game("footer",gamedetails) + mm_game_theme.set_game("header",gamedetails) + + mm_game_theme.gameid = gamedetails.id +end + +-------------------------------------------------------------------------------- +function mm_game_theme.clear(identifier) + core.set_background(identifier,"") +end + +-------------------------------------------------------------------------------- +function mm_game_theme.set_generic(identifier) + --try texture pack first + if mm_game_theme.texturepack ~= nil then + local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" .. + identifier .. ".png" + if core.set_background(identifier,path) then + return true + end + end + + if mm_game_theme.defaulttexturedir ~= nil then + local path = mm_game_theme.defaulttexturedir .. DIR_DELIM .."menu_" .. + identifier .. ".png" + if core.set_background(identifier,path) then + return true + end + end + + return false +end + +-------------------------------------------------------------------------------- +function mm_game_theme.set_game(identifier, gamedetails) + + if gamedetails == nil then + return false + end + + mm_game_theme.set_music(gamedetails) + + if mm_game_theme.texturepack ~= nil then + local path = mm_game_theme.texturepack .. DIR_DELIM .. + gamedetails.id .. "_menu_" .. identifier .. ".png" + if core.set_background(identifier, path) then + return true + end + end + + -- Find out how many randomized textures the game provides + local n = 0 + local filename + local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false) + for i = 1, #menu_files do + filename = identifier .. "." .. i .. ".png" + if table.indexof(menu_files, filename) == -1 then + n = i - 1 + break + end + end + -- Select random texture, 0 means standard texture + n = math.random(0, n) + if n == 0 then + filename = identifier .. ".png" + else + filename = identifier .. "." .. n .. ".png" + end + + local path = gamedetails.path .. DIR_DELIM .. "menu" .. + DIR_DELIM .. filename + if core.set_background(identifier, path) then + return true + end + + return false +end + +-------------------------------------------------------------------------------- +function mm_game_theme.set_dirt_bg() + if mm_game_theme.texturepack ~= nil then + local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png" + if core.set_background("background", path, true, 128) then + return true + end + end + + -- Use universal fallback texture in textures/base/pack + local minimalpath = defaulttexturedir .. "menu_bg.png" + core.set_background("background", minimalpath, true, 128) +end + +-------------------------------------------------------------------------------- +function mm_game_theme.set_music(gamedetails) + if mm_game_theme.music_handle ~= nil then + core.sound_stop(mm_game_theme.music_handle) + end + local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme" + mm_game_theme.music_handle = core.sound_play(music_path, true) +end |