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-rw-r--r--builtin/mainmenu/init.lua1337
1 files changed, 1337 insertions, 0 deletions
diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua
new file mode 100644
index 000000000..d78a668c5
--- /dev/null
+++ b/builtin/mainmenu/init.lua
@@ -0,0 +1,1337 @@
+
+local menupath = engine.get_mainmenu_path()..DIR_DELIM
+local commonpath = engine.get_builtin_path()..DIR_DELIM.."common"..DIR_DELIM
+
+dofile(menupath.."filterlist.lua")
+dofile(menupath.."modmgr.lua")
+dofile(menupath.."modstore.lua")
+dofile(menupath.."gamemgr.lua")
+dofile(menupath.."textures.lua")
+dofile(menupath.."menubar.lua")
+dofile(commonpath.."async_event.lua")
+
+mt_color_grey = "#AAAAAA"
+mt_color_blue = "#0000DD"
+mt_color_green = "#00DD00"
+mt_color_dark_green = "#003300"
+
+--for all other colors ask sfan5 to complete his worK!
+
+menu = {}
+local tabbuilder = {}
+local worldlist = nil
+
+--------------------------------------------------------------------------------
+local function filter_texture_pack_list(list)
+ retval = {"None"}
+ for _,i in ipairs(list) do
+ if i~="base" then
+ table.insert(retval, i)
+ end
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.render_favorite(spec,render_details)
+ local text = ""
+
+ if spec.name ~= nil then
+ text = text .. engine.formspec_escape(spec.name:trim())
+
+-- if spec.description ~= nil and
+-- engine.formspec_escape(spec.description):trim() ~= "" then
+-- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
+-- end
+ else
+ if spec.address ~= nil then
+ text = text .. spec.address:trim()
+
+ if spec.port ~= nil then
+ text = text .. ":" .. spec.port
+ end
+ end
+ end
+
+ if not render_details then
+ return text
+ end
+
+ local details = ""
+ if spec.password == true then
+ details = details .. "*"
+ else
+ details = details .. "_"
+ end
+
+ if spec.creative then
+ details = details .. "C"
+ else
+ details = details .. "_"
+ end
+
+ if spec.damage then
+ details = details .. "D"
+ else
+ details = details .. "_"
+ end
+
+ if spec.pvp then
+ details = details .. "P"
+ else
+ details = details .. "_"
+ end
+ details = details .. " "
+
+ local playercount = ""
+
+ if spec.clients ~= nil and
+ spec.clients_max ~= nil then
+ playercount = string.format("%03d",spec.clients) .. "/" ..
+ string.format("%03d",spec.clients_max) .. " "
+ end
+
+ return playercount .. engine.formspec_escape(details) .. text
+end
+
+--------------------------------------------------------------------------------
+os.tempfolder = function()
+ local filetocheck = os.tmpname()
+ os.remove(filetocheck)
+
+ local randname = "MTTempModFolder_" .. math.random(0,10000)
+ if DIR_DELIM == "\\" then
+ local tempfolder = os.getenv("TEMP")
+ return tempfolder .. filetocheck
+ else
+ local backstring = filetocheck:reverse()
+ return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
+ end
+
+end
+
+--------------------------------------------------------------------------------
+function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
+ local textlines = engine.splittext(text,textlen)
+
+ local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
+ .. width .. "," .. height .. ";"
+ .. tl_name .. ";"
+
+ for i=1, #textlines, 1 do
+ textlines[i] = textlines[i]:gsub("\r","")
+ retval = retval .. engine.formspec_escape(textlines[i]) .. ","
+ end
+
+ retval = retval .. ";0;"
+
+ if transparency then
+ retval = retval .. "true"
+ end
+
+ retval = retval .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function init_globals()
+ --init gamedata
+ gamedata.worldindex = 0
+
+ worldlist = filterlist.create(
+ engine.get_worlds,
+ compare_worlds,
+ function(element,uid)
+ if element.name == uid then
+ return true
+ end
+ return false
+ end, --unique id compare fct
+ function(element,gameid)
+ if element.gameid == gameid then
+ return true
+ end
+ return false
+ end --filter fct
+ )
+
+ filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
+ filterlist.set_sortmode(worldlist,"alphabetic")
+end
+
+--------------------------------------------------------------------------------
+function update_menu()
+
+ local formspec
+
+ -- handle errors
+ if gamedata.errormessage ~= nil then
+ formspec = "size[12,5.2,true]" ..
+ "textarea[1,2;10,2;;ERROR: " ..
+ engine.formspec_escape(gamedata.errormessage) ..
+ ";]"..
+ "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
+ else
+ formspec = tabbuilder.gettab()
+ end
+
+ engine.update_formspec(formspec)
+end
+
+--------------------------------------------------------------------------------
+function menu.render_world_list()
+ local retval = ""
+
+ local current_worldlist = filterlist.get_list(worldlist)
+
+ for i,v in ipairs(current_worldlist) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ retval = retval .. engine.formspec_escape(v.name) ..
+ " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.render_texture_pack_list(list)
+ local retval = ""
+
+ for i, v in ipairs(list) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ retval = retval .. engine.formspec_escape(v)
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.asyncOnlineFavourites()
+ menu.favorites = {}
+ engine.handle_async(
+ function(param)
+ return engine.get_favorites("online")
+ end,
+ nil,
+ function(result)
+ menu.favorites = result
+ engine.event_handler("Refresh")
+ end
+ )
+end
+
+--------------------------------------------------------------------------------
+function menu.init()
+ --init menu data
+ gamemgr.update_gamelist()
+
+ menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
+
+ if type(menu.last_game) ~= "number" then
+ menu.last_game = 1
+ end
+
+ if engine.setting_getbool("public_serverlist") then
+ menu.asyncOnlineFavourites()
+ else
+ menu.favorites = engine.get_favorites("local")
+ end
+
+ menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+end
+
+--------------------------------------------------------------------------------
+function menu.lastgame()
+ if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
+ return gamemgr.games[menu.last_game]
+ end
+
+ if #gamemgr.games >= 1 then
+ menu.last_game = 1
+ return gamemgr.games[menu.last_game]
+ end
+
+ --error case!!
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function menu.update_last_game()
+
+ local current_world = filterlist.get_raw_element(worldlist,
+ engine.setting_get("mainmenu_last_selected_world")
+ )
+
+ if current_world == nil then
+ return
+ end
+
+ local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
+ if i ~= nil then
+ menu.last_game = i
+ engine.setting_set("main_menu_last_game_idx",menu.last_game)
+ end
+end
+
+--------------------------------------------------------------------------------
+function menu.handle_key_up_down(fields,textlist,settingname)
+
+ if fields["key_up"] then
+ local oldidx = engine.get_textlist_index(textlist)
+
+ if oldidx ~= nil and oldidx > 1 then
+ local newidx = oldidx -1
+ engine.setting_set(settingname,
+ filterlist.get_raw_index(worldlist,newidx))
+ end
+ end
+
+ if fields["key_down"] then
+ local oldidx = engine.get_textlist_index(textlist)
+
+ if oldidx ~= nil and oldidx < filterlist.size(worldlist) then
+ local newidx = oldidx + 1
+ engine.setting_set(settingname,
+ filterlist.get_raw_index(worldlist,newidx))
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.dialog_create_world()
+ local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
+
+ local current_seed = engine.setting_get("fixed_map_seed") or ""
+ local current_mg = engine.setting_get("mg_name")
+
+ local mglist = ""
+ local selindex = 1
+ local i = 1
+ for k,v in pairs(mapgens) do
+ if current_mg == v then
+ selindex = i
+ end
+ i = i + 1
+ mglist = mglist .. v .. ","
+ end
+ mglist = mglist:sub(1, -2)
+
+ local retval =
+ "label[2,0;" .. fgettext("World name") .. "]"..
+ "field[4.5,0.4;6,0.5;te_world_name;;]" ..
+
+ "label[2,1;" .. fgettext("Seed") .. "]"..
+ "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
+
+ "label[2,2;" .. fgettext("Mapgen") .. "]"..
+ "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+
+ "label[2,3;" .. fgettext("Game") .. "]"..
+ "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
+ ";" .. menu.last_game .. ";true]" ..
+
+ "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.dialog_delete_world()
+ return "label[2,2;" ..
+ fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
+ "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
+ "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
+end
+
+--------------------------------------------------------------------------------
+
+function tabbuilder.gettab()
+ local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
+ local retval = "size[" .. tsize.width .. "," .. tsize.height .. ",true]"
+
+ if tabbuilder.show_buttons then
+ retval = retval .. tabbuilder.tab_header()
+ end
+
+ local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
+ if buildfunc ~= nil then
+ retval = retval .. buildfunc()
+ end
+
+ retval = retval .. modmgr.gettab(tabbuilder.current_tab)
+ retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
+ retval = retval .. modstore.gettab(tabbuilder.current_tab)
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_create_world_buttons(fields)
+
+ if fields["world_create_confirm"] or
+ fields["key_enter"] then
+
+ local worldname = fields["te_world_name"]
+ local gameindex = engine.get_textlist_index("games")
+
+ if gameindex ~= nil and
+ worldname ~= "" then
+
+ local message = nil
+
+ if not filterlist.uid_exists_raw(worldlist,worldname) then
+ engine.setting_set("mg_name",fields["dd_mapgen"])
+ message = engine.create_world(worldname,gameindex)
+ else
+ message = fgettext("A world named \"$1\" already exists", worldname)
+ end
+
+ engine.setting_set("fixed_map_seed", fields["te_seed"])
+
+ if message ~= nil then
+ gamedata.errormessage = message
+ else
+ menu.last_game = gameindex
+ engine.setting_set("main_menu_last_game_idx",gameindex)
+
+ filterlist.refresh(worldlist)
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.raw_index_by_uid(worldlist,worldname))
+ end
+ else
+ gamedata.errormessage =
+ fgettext("No worldname given or no game selected")
+ end
+ end
+
+ if fields["games"] then
+ tabbuilder.skipformupdate = true
+ return
+ end
+
+ --close dialog
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_delete_world_buttons(fields)
+
+ if fields["world_delete_confirm"] then
+ if menu.world_to_del > 0 and
+ menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
+ engine.delete_world(menu.world_to_del)
+ menu.world_to_del = 0
+ filterlist.refresh(worldlist)
+ end
+ end
+
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_multiplayer_buttons(fields)
+
+ if fields["te_name"] ~= nil then
+ gamedata.playername = fields["te_name"]
+ engine.setting_set("name", fields["te_name"])
+ end
+
+ if fields["favourites"] ~= nil then
+ local event = engine.explode_textlist_event(fields["favourites"])
+ if event.type == "DCL" then
+ if event.index <= #menu.favorites then
+ gamedata.address = menu.favorites[event.index].address
+ gamedata.port = menu.favorites[event.index].port
+ gamedata.playername = fields["te_name"]
+ if fields["te_pwd"] ~= nil then
+ gamedata.password = fields["te_pwd"]
+ end
+ gamedata.selected_world = 0
+
+ if menu.favorites ~= nil then
+ gamedata.servername = menu.favorites[event.index].name
+ gamedata.serverdescription = menu.favorites[event.index].description
+ end
+
+ if gamedata.address ~= nil and
+ gamedata.port ~= nil then
+ engine.setting_set("address",gamedata.address)
+ engine.setting_set("remote_port",gamedata.port)
+ engine.start()
+ end
+ end
+ end
+
+ if event.type == "CHG" then
+ if event.index <= #menu.favorites then
+ local address = menu.favorites[event.index].address
+ local port = menu.favorites[event.index].port
+
+ if address ~= nil and
+ port ~= nil then
+ engine.setting_set("address",address)
+ engine.setting_set("remote_port",port)
+ end
+
+ menu.fav_selected = event.index
+ end
+ end
+ return
+ end
+
+ if fields["key_up"] ~= nil or
+ fields["key_down"] ~= nil then
+
+ local fav_idx = engine.get_textlist_index("favourites")
+
+ if fav_idx ~= nil then
+ if fields["key_up"] ~= nil and fav_idx > 1 then
+ fav_idx = fav_idx -1
+ else if fields["key_down"] and fav_idx < #menu.favorites then
+ fav_idx = fav_idx +1
+ end end
+ end
+
+ local address = menu.favorites[fav_idx].address
+ local port = menu.favorites[fav_idx].port
+
+ if address ~= nil and
+ port ~= nil then
+ engine.setting_set("address",address)
+ engine.setting_set("remote_port",port)
+ end
+
+ menu.fav_selected = fav_idx
+ return
+ end
+
+ if fields["cb_public_serverlist"] ~= nil then
+ engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
+
+ if engine.setting_getbool("public_serverlist") then
+ menu.asyncOnlineFavourites()
+ else
+ menu.favorites = engine.get_favorites("local")
+ end
+ menu.fav_selected = nil
+ return
+ end
+
+ if fields["btn_delete_favorite"] ~= nil then
+ local current_favourite = engine.get_textlist_index("favourites")
+ if current_favourite == nil then return end
+ engine.delete_favorite(current_favourite)
+ menu.favorites = engine.get_favorites()
+ menu.fav_selected = nil
+
+ engine.setting_set("address","")
+ engine.setting_set("remote_port","30000")
+
+ return
+ end
+
+ if fields["btn_mp_connect"] ~= nil or
+ fields["key_enter"] ~= nil then
+
+ gamedata.playername = fields["te_name"]
+ gamedata.password = fields["te_pwd"]
+ gamedata.address = fields["te_address"]
+ gamedata.port = fields["te_port"]
+
+ local fav_idx = engine.get_textlist_index("favourites")
+
+ if fav_idx ~= nil and fav_idx <= #menu.favorites and
+ menu.favorites[fav_idx].address == fields["te_address"] and
+ menu.favorites[fav_idx].port == fields["te_port"] then
+
+ gamedata.servername = menu.favorites[fav_idx].name
+ gamedata.serverdescription = menu.favorites[fav_idx].description
+ else
+ gamedata.servername = ""
+ gamedata.serverdescription = ""
+ end
+
+ gamedata.selected_world = 0
+
+ engine.setting_set("address",fields["te_address"])
+ engine.setting_set("remote_port",fields["te_port"])
+
+ engine.start()
+ return
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_server_buttons(fields)
+
+ local world_doubleclick = false
+
+ if fields["srv_worlds"] ~= nil then
+ local event = engine.explode_textlist_event(fields["srv_worlds"])
+
+ if event.type == "DCL" then
+ world_doubleclick = true
+ end
+ if event.type == "CHG" then
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
+ end
+ end
+
+ menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
+
+ if fields["cb_creative_mode"] then
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
+ end
+
+ if fields["cb_enable_damage"] then
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
+ end
+
+ if fields["cb_server_announce"] then
+ engine.setting_set("server_announce", fields["cb_server_announce"])
+ end
+
+ if fields["start_server"] ~= nil or
+ world_doubleclick or
+ fields["key_enter"] then
+ local selected = engine.get_textlist_index("srv_worlds")
+ if selected ~= nil then
+ gamedata.playername = fields["te_playername"]
+ gamedata.password = fields["te_passwd"]
+ gamedata.port = fields["te_serverport"]
+ gamedata.address = ""
+ gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
+
+ engine.setting_set("port",gamedata.port)
+ if fields["te_serveraddr"] ~= nil then
+ engine.setting_set("bind_address",fields["te_serveraddr"])
+ end
+
+ menu.update_last_game(gamedata.selected_world)
+ engine.start()
+ end
+ end
+
+ if fields["world_create"] ~= nil then
+ tabbuilder.current_tab = "dialog_create_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = engine.get_textlist_index("srv_worlds")
+ if selected ~= nil and
+ selected <= filterlist.size(worldlist) then
+ local world = filterlist.get_list(worldlist)[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
+ tabbuilder.current_tab = "dialog_delete_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ else
+ menu.world_to_del = 0
+ end
+ end
+ end
+
+ if fields["world_configure"] ~= nil then
+ selected = engine.get_textlist_index("srv_worlds")
+ if selected ~= nil then
+ modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
+ if modmgr.init_worldconfig() then
+ tabbuilder.current_tab = "dialog_configure_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_settings_buttons(fields)
+ if fields["cb_fancy_trees"] then
+ engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
+ end
+ if fields["cb_smooth_lighting"] then
+ engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
+ end
+ if fields["cb_3d_clouds"] then
+ engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
+ end
+ if fields["cb_opaque_water"] then
+ engine.setting_set("opaque_water", fields["cb_opaque_water"])
+ end
+
+ if fields["cb_mipmapping"] then
+ engine.setting_set("mip_map", fields["cb_mipmapping"])
+ end
+ if fields["cb_anisotrophic"] then
+ engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
+ end
+ if fields["cb_bilinear"] then
+ engine.setting_set("bilinear_filter", fields["cb_bilinear"])
+ end
+ if fields["cb_trilinear"] then
+ engine.setting_set("trilinear_filter", fields["cb_trilinear"])
+ end
+
+ if fields["cb_shaders"] then
+ if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
+ engine.setting_set("enable_shaders", "false")
+ gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
+ else
+ engine.setting_set("enable_shaders", fields["cb_shaders"])
+ end
+ end
+ if fields["cb_pre_ivis"] then
+ engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
+ end
+ if fields["cb_particles"] then
+ engine.setting_set("enable_particles", fields["cb_particles"])
+ end
+ if fields["cb_bumpmapping"] then
+ engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
+ end
+ if fields["cb_parallax"] then
+ engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
+ end
+ if fields["cb_generate_normalmaps"] then
+ engine.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
+ end
+ if fields["cb_waving_water"] then
+ engine.setting_set("enable_waving_water", fields["cb_waving_water"])
+ end
+ if fields["cb_waving_leaves"] then
+ engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
+ end
+ if fields["cb_waving_plants"] then
+ engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
+ end
+ if fields["btn_change_keys"] ~= nil then
+ engine.show_keys_menu()
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_singleplayer_buttons(fields)
+
+ local world_doubleclick = false
+
+ if fields["sp_worlds"] ~= nil then
+ local event = engine.explode_textlist_event(fields["sp_worlds"])
+
+ if event.type == "DCL" then
+ world_doubleclick = true
+ end
+
+ if event.type == "CHG" then
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
+ end
+ end
+
+ menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
+
+ if fields["cb_creative_mode"] then
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
+ end
+
+ if fields["cb_enable_damage"] then
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
+ end
+
+ if fields["play"] ~= nil or
+ world_doubleclick or
+ fields["key_enter"] then
+ local selected = engine.get_textlist_index("sp_worlds")
+ if selected ~= nil then
+ gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
+ gamedata.singleplayer = true
+
+ menu.update_last_game(gamedata.selected_world)
+
+ engine.start()
+ end
+ end
+
+ if fields["world_create"] ~= nil then
+ tabbuilder.current_tab = "dialog_create_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = engine.get_textlist_index("sp_worlds")
+ if selected ~= nil and
+ selected <= filterlist.size(worldlist) then
+ local world = filterlist.get_list(worldlist)[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
+ tabbuilder.current_tab = "dialog_delete_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ else
+ menu.world_to_del = 0
+ end
+ end
+ end
+
+ if fields["world_configure"] ~= nil then
+ selected = engine.get_textlist_index("sp_worlds")
+ if selected ~= nil then
+ modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
+ if modmgr.init_worldconfig() then
+ tabbuilder.current_tab = "dialog_configure_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_texture_pack_buttons(fields)
+ if fields["TPs"] ~= nil then
+ local event = engine.explode_textlist_event(fields["TPs"])
+ if event.type == "CHG" or event.type == "DCL" then
+ local index = engine.get_textlist_index("TPs")
+ engine.setting_set("mainmenu_last_selected_TP",
+ index)
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local current_index = engine.get_textlist_index("TPs")
+ if current_index ~= nil and #list >= current_index then
+ local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
+ if list[current_index] == "None" then new_path = "" end
+
+ engine.setting_set("texture_path", new_path)
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_header()
+
+ if tabbuilder.last_tab_index == nil then
+ tabbuilder.last_tab_index = 1
+ end
+
+ local toadd = ""
+
+ for i=1,#tabbuilder.current_buttons,1 do
+
+ if toadd ~= "" then
+ toadd = toadd .. ","
+ end
+
+ toadd = toadd .. tabbuilder.current_buttons[i].caption
+ end
+ return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_tab_buttons(fields)
+
+ if fields["main_tab"] then
+ local index = tonumber(fields["main_tab"])
+ tabbuilder.last_tab_index = index
+ tabbuilder.current_tab = tabbuilder.current_buttons[index].name
+
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+ --handle tab changes
+ if tabbuilder.current_tab ~= tabbuilder.old_tab then
+ if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
+ menu.update_gametype(true)
+ end
+ end
+
+ if tabbuilder.current_tab == "singleplayer" then
+ menu.update_gametype()
+ end
+
+ tabbuilder.old_tab = tabbuilder.current_tab
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_multiplayer()
+
+ local retval =
+ "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
+ "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
+ "label[1,4.25;".. fgettext("Address/Port") .. "]"..
+ "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
+ "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
+ "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
+ "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
+ dump(engine.setting_getbool("public_serverlist")) .. "]"
+
+ if not engine.setting_getbool("public_serverlist") then
+ retval = retval ..
+ "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
+ end
+
+ retval = retval ..
+ "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
+ "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
+ "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
+ "textarea[9.3,0.25;2.5,2.75;;"
+ if menu.fav_selected ~= nil and
+ menu.favorites[menu.fav_selected].description ~= nil then
+ retval = retval ..
+ engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
+ end
+
+ retval = retval ..
+ ";]" ..
+ "textlist[1,0.35;7.5,3.35;favourites;"
+
+ local render_details = engine.setting_getbool("public_serverlist")
+
+ if #menu.favorites > 0 then
+ retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
+
+ for i=2,#menu.favorites,1 do
+ retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
+ end
+ end
+
+ if menu.fav_selected ~= nil then
+ retval = retval .. ";" .. menu.fav_selected .. "]"
+ else
+ retval = retval .. ";0]"
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_server()
+
+ local index = filterlist.get_current_index(worldlist,
+ tonumber(engine.setting_get("mainmenu_last_selected_world"))
+ )
+
+ local retval =
+ "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ dump(engine.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(engine.setting_getbool("enable_damage")) .. "]"..
+ "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
+ dump(engine.setting_getbool("server_announce")) .. "]"..
+ "field[0.8,3.2;3.5,0.5;te_playername;".. fgettext("Name") .. ";" ..
+ engine.setting_get("name") .. "]" ..
+ "pwdfield[0.8,4.2;3.5,0.5;te_passwd;".. fgettext("Password") .. "]"
+
+ local bind_addr = engine.setting_get("bind_address")
+ if bind_addr ~= nil and bind_addr ~= "" then
+ retval = retval ..
+ "field[0.8,5.2;2.25,0.5;te_serveraddr;".. fgettext("Bind Address") .. ";" ..
+ engine.setting_get("bind_address") .."]" ..
+ "field[3.05,5.2;1.25,0.5;te_serverport;".. fgettext("Port") .. ";" ..
+ engine.setting_get("port") .."]"
+ else
+ retval = retval ..
+ "field[0.8,5.2;3.5,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
+ engine.setting_get("port") .."]"
+ end
+
+ retval = retval ..
+ "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
+ menu.render_world_list() ..
+ ";" .. index .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_settings()
+ tab_string =
+ "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
+ "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
+ .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
+ "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
+ .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
+ "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
+ .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
+ "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
+ .. dump(engine.setting_getbool("opaque_water")) .. "]"..
+ "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
+ .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
+ "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
+ .. dump(engine.setting_getbool("enable_particles")) .. "]"..
+ "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
+ .. dump(engine.setting_getbool("mip_map")) .. "]"..
+ "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
+ .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
+ "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
+ .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
+ "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
+ .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
+
+ "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
+ .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
+ "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
+
+ if engine.setting_getbool("enable_shaders") then
+ tab_string = tab_string ..
+ "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
+ .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
+ "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
+ .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
+ "checkbox[8,1.5;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
+ .. dump(engine.setting_getbool("generate_normalmaps")) .. "]"..
+ "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
+ .. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
+ "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
+ .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
+ "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
+ .. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
+ else
+ tab_string = tab_string ..
+ "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
+ "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
+ "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
+ "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
+ "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
+ "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
+ end
+ return tab_string
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_singleplayer()
+
+ local index = filterlist.get_current_index(worldlist,
+ tonumber(engine.setting_get("mainmenu_last_selected_world"))
+ )
+
+ return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ dump(engine.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(engine.setting_getbool("enable_damage")) .. "]"..
+ "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
+ menu.render_world_list() ..
+ ";" .. index .. "]" ..
+ menubar.formspec
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_texture_packs()
+ local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
+ "textlist[4,0.25;7.5,5.0;TPs;"
+
+ local current_texture_path = engine.setting_get("texture_path")
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
+
+ if index == nil then index = 1 end
+
+ if current_texture_path == "" then
+ retval = retval ..
+ menu.render_texture_pack_list(list) ..
+ ";" .. index .. "]"
+ return retval
+ end
+
+ local infofile = current_texture_path ..DIR_DELIM.."info.txt"
+ local infotext = ""
+ local f = io.open(infofile, "r")
+ if f==nil then
+ infotext = fgettext("No information available")
+ else
+ infotext = f:read("*all")
+ f:close()
+ end
+
+ local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
+ local no_screenshot = nil
+ if not file_exists(screenfile) then
+ screenfile = nil
+ no_screenshot = menu.defaulttexturedir .. "no_screenshot.png"
+ end
+
+ return retval ..
+ menu.render_texture_pack_list(list) ..
+ ";" .. index .. "]" ..
+ "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
+ "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_credits()
+ local logofile = menu.defaulttexturedir .. "logo.png"
+ return "vertlabel[0,-0.5;CREDITS]" ..
+ "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
+ "label[0.5,3.3;http://minetest.net]" ..
+ "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
+ "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
+ "#FFFF00" .. fgettext("Core Developers") .."," ..
+ "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
+ "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
+ "PilzAdam <pilzadam@minetest.net>," ..
+ "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
+ "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
+ "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
+ "proller <proler@gmail.com>,"..
+ "sfan5 <sfan5@live.de>,"..
+ "kahrl <kahrl@gmx.net>,"..
+ "sapier,"..
+ "ShadowNinja <shadowninja@minetest.net>,"..
+ "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
+ "BlockMen,"..
+ ","..
+ "#FFFF00" .. fgettext("Active Contributors") .. "," ..
+ "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
+ "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
+ "Jeija <jeija@mesecons.net>,"..
+ "MirceaKitsune <mirceakitsune@gmail.com>,"..
+ "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
+ "0gb.us <0gb.us@0gb.us>,"..
+ "," ..
+ "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
+ "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
+ "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
+ "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
+ "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
+ "matttpt <matttpt@gmail.com>,"..
+ "JacobF <queatz@gmail.com>,"..
+ ";0;true]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.init()
+ tabbuilder.tabfuncs = {
+ singleplayer = tabbuilder.tab_singleplayer,
+ multiplayer = tabbuilder.tab_multiplayer,
+ server = tabbuilder.tab_server,
+ settings = tabbuilder.tab_settings,
+ texture_packs = tabbuilder.tab_texture_packs,
+ credits = tabbuilder.tab_credits,
+ dialog_create_world = tabbuilder.dialog_create_world,
+ dialog_delete_world = tabbuilder.dialog_delete_world
+ }
+
+ tabbuilder.tabsizes = {
+ dialog_create_world = {width=12, height=7},
+ dialog_delete_world = {width=12, height=5.2}
+ }
+
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+
+ if tabbuilder.current_tab == nil or
+ tabbuilder.current_tab == "" then
+ tabbuilder.current_tab = "singleplayer"
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+ --initialize tab buttons
+ tabbuilder.last_tab = nil
+ tabbuilder.show_buttons = true
+
+ tabbuilder.current_buttons = {}
+ table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
+ table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
+ table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
+ table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
+ table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
+
+ if engine.setting_getbool("main_menu_game_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
+ end
+
+ if engine.setting_getbool("main_menu_mod_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
+ end
+ table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
+
+
+ for i=1,#tabbuilder.current_buttons,1 do
+ if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
+ tabbuilder.last_tab_index = i
+ end
+ end
+
+ if tabbuilder.current_tab ~= "singleplayer" then
+ menu.update_gametype(true)
+ else
+ menu.update_gametype()
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.checkretval(retval)
+
+ if retval ~= nil then
+ if retval.current_tab ~= nil then
+ tabbuilder.current_tab = retval.current_tab
+ end
+
+ if retval.is_dialog ~= nil then
+ tabbuilder.is_dialog = retval.is_dialog
+ end
+
+ if retval.show_buttons ~= nil then
+ tabbuilder.show_buttons = retval.show_buttons
+ end
+
+ if retval.skipformupdate ~= nil then
+ tabbuilder.skipformupdate = retval.skipformupdate
+ end
+
+ if retval.ignore_menu_quit == true then
+ tabbuilder.ignore_menu_quit = true
+ else
+ tabbuilder.ignore_menu_quit = false
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+-- initialize callbacks
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+engine.button_handler = function(fields)
+ --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
+
+ if fields["btn_error_confirm"] then
+ gamedata.errormessage = nil
+ end
+
+ local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ if tabbuilder.current_tab == "dialog_create_world" then
+ tabbuilder.handle_create_world_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "dialog_delete_world" then
+ tabbuilder.handle_delete_world_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "singleplayer" then
+ tabbuilder.handle_singleplayer_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "texture_packs" then
+ tabbuilder.handle_texture_pack_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "multiplayer" then
+ tabbuilder.handle_multiplayer_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "settings" then
+ tabbuilder.handle_settings_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "server" then
+ tabbuilder.handle_server_buttons(fields)
+ end
+
+ --tab buttons
+ tabbuilder.handle_tab_buttons(fields)
+
+ --menubar buttons
+ menubar.handle_buttons(fields)
+
+ if not tabbuilder.skipformupdate then
+ --update menu
+ update_menu()
+ else
+ tabbuilder.skipformupdate = false
+ end
+end
+
+--------------------------------------------------------------------------------
+engine.event_handler = function(event)
+ if event == "MenuQuit" then
+ if tabbuilder.is_dialog then
+ if tabbuilder.ignore_menu_quit then
+ return
+ end
+
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+ menu.update_gametype()
+ update_menu()
+ else
+ engine.close()
+ end
+ end
+
+ if event == "Refresh" then
+ update_menu()
+ end
+end
+
+--------------------------------------------------------------------------------
+function menu.update_gametype(reset)
+ local game = menu.lastgame()
+
+ if reset or game == nil then
+ mm_texture.reset()
+ engine.set_topleft_text("")
+ filterlist.set_filtercriteria(worldlist,nil)
+ else
+ mm_texture.update(tabbuilder.current_tab,game)
+ engine.set_topleft_text(game.name)
+ filterlist.set_filtercriteria(worldlist,game.id)
+ end
+end
+
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+-- menu startup
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+init_globals()
+mm_texture.init()
+menu.init()
+tabbuilder.init()
+menubar.refresh()
+modstore.init()
+
+engine.sound_play("main_menu", true)
+
+update_menu()