diff options
Diffstat (limited to 'builtin/mainmenu/init.lua')
-rw-r--r-- | builtin/mainmenu/init.lua | 102 |
1 files changed, 30 insertions, 72 deletions
diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua index c17e79270..96d02d06c 100644 --- a/builtin/mainmenu/init.lua +++ b/builtin/mainmenu/init.lua @@ -22,7 +22,6 @@ mt_color_dark_green = "#25C191" local menupath = core.get_mainmenu_path() local basepath = core.get_builtin_path() -local menustyle = core.settings:get("main_menu_style") defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM @@ -39,24 +38,18 @@ dofile(menupath .. DIR_DELIM .. "textures.lua") dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua") dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua") dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua") -if menustyle ~= "simple" then - dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua") - dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua") - dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua") - dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua") -end +dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua") +dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua") +dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua") +dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua") local tabs = {} tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua") tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua") tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua") -if menustyle == "simple" then - tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua") -else - tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua") - tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua") -end +tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua") +tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua") -------------------------------------------------------------------------------- local function main_event_handler(tabview, event) @@ -71,68 +64,35 @@ local function init_globals() -- Init gamedata gamedata.worldindex = 0 - if menustyle == "simple" then - local world_list = core.get_worlds() - local world_index - - local found_singleplayerworld = false - for i, world in ipairs(world_list) do - if world.name == "singleplayerworld" then - found_singleplayerworld = true - world_index = i - break - end - end - - if not found_singleplayerworld then - core.create_world("singleplayerworld", 1) - - world_list = core.get_worlds() - - for i, world in ipairs(world_list) do - if world.name == "singleplayerworld" then - world_index = i - break - end - end + menudata.worldlist = filterlist.create( + core.get_worlds, + compare_worlds, + -- Unique id comparison function + function(element, uid) + return element.name == uid + end, + -- Filter function + function(element, gameid) + return element.gameid == gameid end + ) - gamedata.worldindex = world_index - else - menudata.worldlist = filterlist.create( - core.get_worlds, - compare_worlds, - -- Unique id comparison function - function(element, uid) - return element.name == uid - end, - -- Filter function - function(element, gameid) - return element.gameid == gameid - end - ) - - menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic) - menudata.worldlist:set_sortmode("alphabetic") - - if not core.settings:get("menu_last_game") then - local default_game = core.settings:get("default_game") or "minetest" - core.settings:set("menu_last_game", default_game) - end + menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic) + menudata.worldlist:set_sortmode("alphabetic") - mm_texture.init() + if not core.settings:get("menu_last_game") then + local default_game = core.settings:get("default_game") or "minetest" + core.settings:set("menu_last_game", default_game) end + mm_texture.init() + -- Create main tabview local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0}) - if menustyle == "simple" then - tv_main:add(tabs.simple_main) - else - tv_main:set_autosave_tab(true) - tv_main:add(tabs.local_game) - tv_main:add(tabs.play_online) - end + tv_main:set_autosave_tab(true) + tv_main:add(tabs.local_game) + tv_main:add(tabs.play_online) tv_main:add(tabs.content) tv_main:add(tabs.settings) @@ -141,11 +101,9 @@ local function init_globals() tv_main:set_global_event_handler(main_event_handler) tv_main:set_fixed_size(false) - if menustyle ~= "simple" then - local last_tab = core.settings:get("maintab_LAST") - if last_tab and tv_main.current_tab ~= last_tab then - tv_main:set_tab(last_tab) - end + local last_tab = core.settings:get("maintab_LAST") + if last_tab and tv_main.current_tab ~= last_tab then + tv_main:set_tab(last_tab) end ui.set_default("maintab") tv_main:show() |