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-rw-r--r--builtin/mainmenu/tab_online.lua350
1 files changed, 350 insertions, 0 deletions
diff --git a/builtin/mainmenu/tab_online.lua b/builtin/mainmenu/tab_online.lua
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index 000000000..ab23a4b7c
--- /dev/null
+++ b/builtin/mainmenu/tab_online.lua
@@ -0,0 +1,350 @@
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+local function get_formspec(tabview, name, tabdata)
+ -- Update the cached supported proto info,
+ -- it may have changed after a change by the settings menu.
+ common_update_cached_supp_proto()
+ local fav_selected = nil
+ if menudata.search_result then
+ fav_selected = menudata.search_result[tabdata.fav_selected]
+ else
+ fav_selected = menudata.favorites[tabdata.fav_selected]
+ end
+
+ if not tabdata.search_for then
+ tabdata.search_for = ""
+ end
+
+ local retval =
+ -- Search
+ "field[0.15,0.35;6.05,0.27;te_search;;"..core.formspec_escape(tabdata.search_for).."]"..
+ "button[5.8,0.1;2,0.1;btn_mp_search;" .. fgettext("Search") .. "]" ..
+
+ -- Address / Port
+ "label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
+ "field[8,0.65;3.25,0.5;te_address;;" ..
+ core.formspec_escape(core.settings:get("address")) .. "]" ..
+ "field[11.1,0.65;1.4,0.5;te_port;;" ..
+ core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
+
+ -- Name / Password
+ "label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
+ "field[8,1.85;2.9,0.5;te_name;;" ..
+ core.formspec_escape(core.settings:get("name")) .. "]" ..
+ "pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
+
+ -- Description Background
+ "box[7.73,2.25;4.25,2.6;#999999]"..
+
+ -- Connect
+ "button[10.1,5.15;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]"
+
+ if tabdata.fav_selected and fav_selected then
+ if gamedata.fav then
+ retval = retval .. "button[7.75,5.15;2.3,0.5;btn_delete_favorite;" ..
+ fgettext("Del. Favorite") .. "]"
+ end
+ if fav_selected.description then
+ retval = retval .. "textarea[8.1,2.3;4.23,2.9;;" ..
+ core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]"
+ end
+ end
+
+ --favourites
+ retval = retval .. "tablecolumns[" ..
+ image_column(fgettext("Favorite"), "favorite") .. ";" ..
+ image_column(fgettext("Ping")) .. ",padding=0.25;" ..
+ "color,span=3;" ..
+ "text,align=right;" .. -- clients
+ "text,align=center,padding=0.25;" .. -- "/"
+ "text,align=right,padding=0.25;" .. -- clients_max
+ image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
+ image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
+ image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
+ "color,span=1;" ..
+ "text,padding=1]" ..
+ "table[-0.15,0.6;7.75,5.15;favourites;"
+
+ if menudata.search_result then
+ for i = 1, #menudata.search_result do
+ local favs = core.get_favorites("local")
+ local server = menudata.search_result[i]
+
+ for fav_id = 1, #favs do
+ if server.address == favs[fav_id].address and
+ server.port == favs[fav_id].port then
+ server.is_favorite = true
+ end
+ end
+
+ if i ~= 1 then
+ retval = retval .. ","
+ end
+
+ retval = retval .. render_serverlist_row(server, server.is_favorite)
+ end
+ elseif #menudata.favorites > 0 then
+ local favs = core.get_favorites("local")
+ if #favs > 0 then
+ for i = 1, #favs do
+ for j = 1, #menudata.favorites do
+ if menudata.favorites[j].address == favs[i].address and
+ menudata.favorites[j].port == favs[i].port then
+ table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
+ end
+ end
+ if favs[i].address ~= menudata.favorites[i].address then
+ table.insert(menudata.favorites, i, favs[i])
+ end
+ end
+ end
+ retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
+ for i = 2, #menudata.favorites do
+ retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
+ end
+ end
+
+ if tabdata.fav_selected then
+ retval = retval .. ";" .. tabdata.fav_selected .. "]"
+ else
+ retval = retval .. ";0]"
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+local function main_button_handler(tabview, fields, name, tabdata)
+ local serverlist = menudata.search_result or menudata.favorites
+
+ if fields.te_name then
+ gamedata.playername = fields.te_name
+ core.settings:set("name", fields.te_name)
+ end
+
+ if fields.favourites then
+ local event = core.explode_table_event(fields.favourites)
+ local fav = serverlist[event.row]
+
+ if event.type == "DCL" then
+ if event.row <= #serverlist then
+ if menudata.favorites_is_public and
+ not is_server_protocol_compat_or_error(
+ fav.proto_min, fav.proto_max) then
+ return true
+ end
+
+ gamedata.address = fav.address
+ gamedata.port = fav.port
+ gamedata.playername = fields.te_name
+ gamedata.selected_world = 0
+
+ if fields.te_pwd then
+ gamedata.password = fields.te_pwd
+ end
+
+ gamedata.servername = fav.name
+ gamedata.serverdescription = fav.description
+
+ if gamedata.address and gamedata.port then
+ core.settings:set("address", gamedata.address)
+ core.settings:set("remote_port", gamedata.port)
+ core.start()
+ end
+ end
+ return true
+ end
+
+ if event.type == "CHG" then
+ if event.row <= #serverlist then
+ gamedata.fav = false
+ local favs = core.get_favorites("local")
+ local address = fav.address
+ local port = fav.port
+ gamedata.serverdescription = fav.description
+
+ for i = 1, #favs do
+ if fav.address == favs[i].address and
+ fav.port == favs[i].port then
+ gamedata.fav = true
+ end
+ end
+
+ if address and port then
+ core.settings:set("address", address)
+ core.settings:set("remote_port", port)
+ end
+ tabdata.fav_selected = event.row
+ end
+ return true
+ end
+ end
+
+ if fields.key_up or fields.key_down then
+ local fav_idx = core.get_table_index("favourites")
+ local fav = serverlist[fav_idx]
+
+ if fav_idx then
+ if fields.key_up and fav_idx > 1 then
+ fav_idx = fav_idx - 1
+ elseif fields.key_down and fav_idx < #menudata.favorites then
+ fav_idx = fav_idx + 1
+ end
+ else
+ fav_idx = 1
+ end
+
+ if not menudata.favorites or not fav then
+ tabdata.fav_selected = 0
+ return true
+ end
+
+ local address = fav.address
+ local port = fav.port
+ gamedata.serverdescription = fav.description
+ if address and port then
+ core.settings:set("address", address)
+ core.settings:set("remote_port", port)
+ end
+
+ tabdata.fav_selected = fav_idx
+ return true
+ end
+
+ if fields.btn_delete_favorite then
+ local current_favourite = core.get_table_index("favourites")
+ if not current_favourite then return end
+
+ core.delete_favorite(current_favourite)
+ asyncOnlineFavourites()
+ tabdata.fav_selected = nil
+
+ core.settings:set("address", "")
+ core.settings:set("remote_port", "30000")
+ return true
+ end
+
+ if fields.btn_mp_search or fields.key_enter_field == "te_search" then
+ tabdata.fav_selected = 1
+ local input = fields.te_search:lower()
+ tabdata.search_for = fields.te_search
+
+ if #menudata.favorites < 2 then
+ return true
+ end
+
+ menudata.search_result = {}
+
+ -- setup the keyword list
+ local keywords = {}
+ for word in input:gmatch("%S+") do
+ table.insert(keywords, word)
+ end
+
+ if #keywords == 0 then
+ menudata.search_result = nil
+ return true
+ end
+
+ -- Search the serverlist
+ local search_result = {}
+ for i = 1, #menudata.favorites do
+ local server = menudata.favorites[i]
+ local found = 0
+ for k = 1, #keywords do
+ local keyword = keywords[k]
+ if server.name then
+ local name = server.name:lower()
+ local _, count = name:gsub(keyword, keyword)
+ found = found + count * 4
+ end
+
+ if server.description then
+ local desc = server.description:lower()
+ local _, count = desc:gsub(keyword, keyword)
+ found = found + count * 2
+ end
+ end
+ if found > 0 then
+ local points = (#menudata.favorites - i) / 5 + found
+ server.points = points
+ table.insert(search_result, server)
+ end
+ end
+ if #search_result > 0 then
+ table.sort(search_result, function(a, b)
+ return a.points > b.points
+ end)
+ menudata.search_result = search_result
+ local first_server = search_result[1]
+ core.settings:set("address", first_server.address)
+ core.settings:set("remote_port", first_server.port)
+ end
+ return true
+ end
+
+ if (fields.btn_mp_connect or fields.key_enter)
+ and fields.te_address ~= "" and fields.te_port then
+ gamedata.playername = fields.te_name
+ gamedata.password = fields.te_pwd
+ gamedata.address = fields.te_address
+ gamedata.port = fields.te_port
+ gamedata.selected_world = 0
+ local fav_idx = core.get_table_index("favourites")
+ local fav = serverlist[fav_idx]
+
+ if fav_idx and fav_idx <= #serverlist and
+ fav.address == fields.te_address and
+ fav.port == fields.te_port then
+
+ gamedata.servername = fav.name
+ gamedata.serverdescription = fav.description
+
+ if menudata.favorites_is_public and
+ not is_server_protocol_compat_or_error(
+ fav.proto_min, fav.proto_max) then
+ return true
+ end
+ else
+ gamedata.servername = ""
+ gamedata.serverdescription = ""
+ end
+
+ core.settings:set("address", fields.te_address)
+ core.settings:set("remote_port", fields.te_port)
+
+ core.start()
+ return true
+ end
+ return false
+end
+
+local function on_change(type, old_tab, new_tab)
+ if type == "LEAVE" then return end
+ asyncOnlineFavourites()
+end
+
+--------------------------------------------------------------------------------
+return {
+ name = "online",
+ caption = fgettext("Play Online"),
+ cbf_formspec = get_formspec,
+ cbf_button_handler = main_button_handler,
+ on_change = on_change
+}