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Diffstat (limited to 'builtin/mainmenu/tab_settings.lua')
-rw-r--r--builtin/mainmenu/tab_settings.lua67
1 files changed, 3 insertions, 64 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua
index 1e5264904..02b15c81b 100644
--- a/builtin/mainmenu/tab_settings.lua
+++ b/builtin/mainmenu/tab_settings.lua
@@ -122,56 +122,6 @@ local function antialiasing_fname_to_name(fname)
return 0
end
-local function dlg_confirm_reset_formspec(data)
- return "size[8,3]" ..
- "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
- "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
- "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
-end
-
-local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
-
- if fields["dlg_reset_singleplayer_confirm"] ~= nil then
- local worldlist = core.get_worlds()
- local found_singleplayerworld = false
-
- for i = 1, #worldlist do
- if worldlist[i].name == "singleplayerworld" then
- found_singleplayerworld = true
- gamedata.worldindex = i
- end
- end
-
- if found_singleplayerworld then
- core.delete_world(gamedata.worldindex)
- end
-
- core.create_world("singleplayerworld", 1)
- worldlist = core.get_worlds()
-
- for i = 1, #worldlist do
- if worldlist[i].name == "singleplayerworld" then
- gamedata.worldindex = i
- end
- end
- end
-
- this.parent:show()
- this:hide()
- this:delete()
- return true
-end
-
-local function showconfirm_reset(tabview)
- local new_dlg = dialog_create("reset_spworld",
- dlg_confirm_reset_formspec,
- dlg_confirm_reset_btnhandler,
- nil)
- new_dlg:set_parent(tabview)
- tabview:hide()
- new_dlg:show()
-end
-
local function formspec(tabview, name, tabdata)
local tab_string =
"box[0,0;3.75,4.5;#999999]" ..
@@ -218,16 +168,9 @@ local function formspec(tabview, name, tabdata)
fgettext("Shaders (unavailable)")) .. "]"
end
- if core.settings:get("main_menu_style") == "simple" then
- -- 'Reset singleplayer world' only functions with simple menu
- tab_string = tab_string ..
- "button[8,4.75;3.95,1;btn_reset_singleplayer;"
- .. fgettext("Reset singleplayer world") .. "]"
- else
- tab_string = tab_string ..
- "button[8,4.75;3.95,1;btn_change_keys;"
- .. fgettext("Change Keys") .. "]"
- end
+ tab_string = tab_string ..
+ "button[8,4.75;3.95,1;btn_change_keys;"
+ .. fgettext("Change Keys") .. "]"
tab_string = tab_string ..
"button[0,4.75;3.95,1;btn_advanced_settings;"
@@ -359,10 +302,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.settings:set("touchtarget", fields["cb_touchscreen_target"])
return true
end
- if fields["btn_reset_singleplayer"] then
- showconfirm_reset(this)
- return true
- end
--Note dropdowns have to be handled LAST!
local ddhandled = false