diff options
Diffstat (limited to 'builtin/mainmenu/tab_singleplayer.lua')
-rw-r--r-- | builtin/mainmenu/tab_singleplayer.lua | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/builtin/mainmenu/tab_singleplayer.lua b/builtin/mainmenu/tab_singleplayer.lua new file mode 100644 index 000000000..72f918806 --- /dev/null +++ b/builtin/mainmenu/tab_singleplayer.lua @@ -0,0 +1,218 @@ +--Minetest +--Copyright (C) 2014 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +local function singleplayer_refresh_gamebar() + + local old_bar = ui.find_by_name("game_button_bar") + + if old_bar ~= nil then + old_bar:delete() + end + + local function game_buttonbar_button_handler(fields) + for key,value in pairs(fields) do + for j=1,#gamemgr.games,1 do + if ("game_btnbar_" .. gamemgr.games[j].id == key) then + mm_texture.update("singleplayer", gamemgr.games[j]) + core.setting_set("menu_last_game",gamemgr.games[j].id) + menudata.worldlist:set_filtercriteria(gamemgr.games[j].id) + return true + end + end + end + end + + local btnbar = buttonbar_create("game_button_bar", + game_buttonbar_button_handler, + {x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15}) + + for i=1,#gamemgr.games,1 do + local btn_name = "game_btnbar_" .. gamemgr.games[i].id + + local image = nil + local text = nil + + if gamemgr.games[i].menuicon_path ~= nil and + gamemgr.games[i].menuicon_path ~= "" then + image = core.formspec_escape(gamemgr.games[i].menuicon_path) + else + + local part1 = gamemgr.games[i].id:sub(1,5) + local part2 = gamemgr.games[i].id:sub(6,10) + local part3 = gamemgr.games[i].id:sub(11) + + text = part1 .. "\n" .. part2 + if part3 ~= nil and + part3 ~= "" then + text = text .. "\n" .. part3 + end + end + btnbar:add_button(btn_name, text, image) + end +end + +local function get_formspec(tabview, name, tabdata) + local retval = "" + + local index = filterlist.get_current_index(menudata.worldlist, + tonumber(core.setting_get("mainmenu_last_selected_world")) + ) + + retval = retval .. + "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" .. + "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" .. + "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" .. + "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" .. + "label[4,-0.25;".. fgettext("Select World:") .. "]".. + "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" .. + "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. + dump(core.setting_getbool("creative_mode")) .. "]".. + "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. + dump(core.setting_getbool("enable_damage")) .. "]".. + "textlist[4,0.25;7.5,3.7;sp_worlds;" .. + menu_render_worldlist() .. + ";" .. index .. "]" + return retval +end + +local function main_button_handler(this, fields, name, tabdata) + + assert(name == "singleplayer") + + local world_doubleclick = false + + if fields["sp_worlds"] ~= nil then + local event = core.explode_textlist_event(fields["sp_worlds"]) + + if event.type == "DCL" then + world_doubleclick = true + end + + if event.type == "CHG" then + core.setting_set("mainmenu_last_selected_world", + menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds"))) + end + + return true + end + + if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then + return true + end + + if fields["cb_creative_mode"] then + core.setting_set("creative_mode", fields["cb_creative_mode"]) + return true + end + + if fields["cb_enable_damage"] then + core.setting_set("enable_damage", fields["cb_enable_damage"]) + return true + end + + if fields["play"] ~= nil or + world_doubleclick or + fields["key_enter"] then + local selected = core.get_textlist_index("sp_worlds") + if selected ~= nil then + gamedata.selected_world = menudata.worldlist:get_raw_index(selected) + gamedata.singleplayer = true + core.start() + end + return true + end + + if fields["world_create"] ~= nil then + print("create world dialog") + local create_world_dlg = create_create_world_dlg(true) + create_world_dlg:set_parent(this) + create_world_dlg:show() + this:hide() + return true + end + + if fields["world_delete"] ~= nil then + local selected = core.get_textlist_index("sp_worlds") + if selected ~= nil and + selected <= menudata.worldlist:size() then + local world = menudata.worldlist:get_list()[selected] + if world ~= nil and + world.name ~= nil and + world.name ~= "" then + local index = menudata.worldlist:get_raw_index(selected) + local delete_world_dlg = create_delete_world_dlg(world.name,index) + delete_world_dlg:set_parent(this) + delete_world_dlg:show() + this:hide() + end + end + + return true + end + + if fields["world_configure"] ~= nil then + local selected = core.get_textlist_index("sp_worlds") + if selected ~= nil then + local configdialog = + create_configure_world_dlg( + menudata.worldlist:get_raw_index(selected)) + + if (configdialog ~= nil) then + configdialog:set_parent(this) + configdialog:show() + this:hide() + end + end + + return true + end +end + +local function on_change(type, old_tab, new_tab) + local buttonbar = ui.find_by_name("game_button_bar") + + if ( buttonbar == nil ) then + singleplayer_refresh_gamebar() + buttonbar = ui.find_by_name("game_button_bar") + end + + if (type == "ENTER") then + local last_game_id = core.setting_get("menu_last_game") + local game, index = gamemgr.find_by_gameid(last_game_id) + + if game then + menudata.worldlist:set_filtercriteria(game.id) + core.set_topleft_text(game.name) + mm_texture.update(new_tab,game) + end + buttonbar:show() + else + menudata.worldlist:set_filtercriteria(nil) + buttonbar:hide() + core.set_topleft_text("") + mm_texture.update(new_tab,nil) + end +end + +-------------------------------------------------------------------------------- +tab_singleplayer = { + name = "singleplayer", + caption = fgettext("Singleplayer"), + cbf_formspec = get_formspec, + cbf_button_handler = main_button_handler, + on_change = on_change + } |