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-rw-r--r--builtin/mainmenu/tab_singleplayer.lua218
1 files changed, 218 insertions, 0 deletions
diff --git a/builtin/mainmenu/tab_singleplayer.lua b/builtin/mainmenu/tab_singleplayer.lua
new file mode 100644
index 000000000..72f918806
--- /dev/null
+++ b/builtin/mainmenu/tab_singleplayer.lua
@@ -0,0 +1,218 @@
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+local function singleplayer_refresh_gamebar()
+
+ local old_bar = ui.find_by_name("game_button_bar")
+
+ if old_bar ~= nil then
+ old_bar:delete()
+ end
+
+ local function game_buttonbar_button_handler(fields)
+ for key,value in pairs(fields) do
+ for j=1,#gamemgr.games,1 do
+ if ("game_btnbar_" .. gamemgr.games[j].id == key) then
+ mm_texture.update("singleplayer", gamemgr.games[j])
+ core.setting_set("menu_last_game",gamemgr.games[j].id)
+ menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
+ return true
+ end
+ end
+ end
+ end
+
+ local btnbar = buttonbar_create("game_button_bar",
+ game_buttonbar_button_handler,
+ {x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})
+
+ for i=1,#gamemgr.games,1 do
+ local btn_name = "game_btnbar_" .. gamemgr.games[i].id
+
+ local image = nil
+ local text = nil
+
+ if gamemgr.games[i].menuicon_path ~= nil and
+ gamemgr.games[i].menuicon_path ~= "" then
+ image = core.formspec_escape(gamemgr.games[i].menuicon_path)
+ else
+
+ local part1 = gamemgr.games[i].id:sub(1,5)
+ local part2 = gamemgr.games[i].id:sub(6,10)
+ local part3 = gamemgr.games[i].id:sub(11)
+
+ text = part1 .. "\n" .. part2
+ if part3 ~= nil and
+ part3 ~= "" then
+ text = text .. "\n" .. part3
+ end
+ end
+ btnbar:add_button(btn_name, text, image)
+ end
+end
+
+local function get_formspec(tabview, name, tabdata)
+ local retval = ""
+
+ local index = filterlist.get_current_index(menudata.worldlist,
+ tonumber(core.setting_get("mainmenu_last_selected_world"))
+ )
+
+ retval = retval ..
+ "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ dump(core.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(core.setting_getbool("enable_damage")) .. "]"..
+ "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
+ menu_render_worldlist() ..
+ ";" .. index .. "]"
+ return retval
+end
+
+local function main_button_handler(this, fields, name, tabdata)
+
+ assert(name == "singleplayer")
+
+ local world_doubleclick = false
+
+ if fields["sp_worlds"] ~= nil then
+ local event = core.explode_textlist_event(fields["sp_worlds"])
+
+ if event.type == "DCL" then
+ world_doubleclick = true
+ end
+
+ if event.type == "CHG" then
+ core.setting_set("mainmenu_last_selected_world",
+ menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds")))
+ end
+
+ return true
+ end
+
+ if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
+ return true
+ end
+
+ if fields["cb_creative_mode"] then
+ core.setting_set("creative_mode", fields["cb_creative_mode"])
+ return true
+ end
+
+ if fields["cb_enable_damage"] then
+ core.setting_set("enable_damage", fields["cb_enable_damage"])
+ return true
+ end
+
+ if fields["play"] ~= nil or
+ world_doubleclick or
+ fields["key_enter"] then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil then
+ gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
+ gamedata.singleplayer = true
+ core.start()
+ end
+ return true
+ end
+
+ if fields["world_create"] ~= nil then
+ print("create world dialog")
+ local create_world_dlg = create_create_world_dlg(true)
+ create_world_dlg:set_parent(this)
+ create_world_dlg:show()
+ this:hide()
+ return true
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil and
+ selected <= menudata.worldlist:size() then
+ local world = menudata.worldlist:get_list()[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ local index = menudata.worldlist:get_raw_index(selected)
+ local delete_world_dlg = create_delete_world_dlg(world.name,index)
+ delete_world_dlg:set_parent(this)
+ delete_world_dlg:show()
+ this:hide()
+ end
+ end
+
+ return true
+ end
+
+ if fields["world_configure"] ~= nil then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil then
+ local configdialog =
+ create_configure_world_dlg(
+ menudata.worldlist:get_raw_index(selected))
+
+ if (configdialog ~= nil) then
+ configdialog:set_parent(this)
+ configdialog:show()
+ this:hide()
+ end
+ end
+
+ return true
+ end
+end
+
+local function on_change(type, old_tab, new_tab)
+ local buttonbar = ui.find_by_name("game_button_bar")
+
+ if ( buttonbar == nil ) then
+ singleplayer_refresh_gamebar()
+ buttonbar = ui.find_by_name("game_button_bar")
+ end
+
+ if (type == "ENTER") then
+ local last_game_id = core.setting_get("menu_last_game")
+ local game, index = gamemgr.find_by_gameid(last_game_id)
+
+ if game then
+ menudata.worldlist:set_filtercriteria(game.id)
+ core.set_topleft_text(game.name)
+ mm_texture.update(new_tab,game)
+ end
+ buttonbar:show()
+ else
+ menudata.worldlist:set_filtercriteria(nil)
+ buttonbar:hide()
+ core.set_topleft_text("")
+ mm_texture.update(new_tab,nil)
+ end
+end
+
+--------------------------------------------------------------------------------
+tab_singleplayer = {
+ name = "singleplayer",
+ caption = fgettext("Singleplayer"),
+ cbf_formspec = get_formspec,
+ cbf_button_handler = main_button_handler,
+ on_change = on_change
+ }