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-rw-r--r--builtin/mainmenu/textures.lua34
1 files changed, 17 insertions, 17 deletions
diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua
index 998fc2199..cec12235c 100644
--- a/builtin/mainmenu/textures.lua
+++ b/builtin/mainmenu/textures.lua
@@ -20,11 +20,11 @@ mm_texture = {}
--------------------------------------------------------------------------------
function mm_texture.init()
- mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+ mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
mm_texture.basetexturedir = mm_texture.defaulttexturedir
- mm_texture.texturepack = engine.setting_get("texture_path")
+ mm_texture.texturepack = core.setting_get("texture_path")
mm_texture.gameid = nil
end
@@ -55,14 +55,14 @@ function mm_texture.reset()
mm_texture.clear("header")
mm_texture.clear("footer")
- engine.set_clouds(false)
+ core.set_clouds(false)
mm_texture.set_generic("footer")
mm_texture.set_generic("header")
if not have_bg and
- engine.setting_getbool("enable_clouds") then
- engine.set_clouds(true)
+ core.setting_getbool("menu_clouds") then
+ core.set_clouds(true)
end
end
@@ -72,7 +72,7 @@ function mm_texture.update_game(gamedetails)
return
end
- local have_bg = false
+ local have_bg = false
local have_overlay = mm_texture.set_game("overlay",gamedetails)
if not have_overlay then
@@ -81,11 +81,11 @@ function mm_texture.update_game(gamedetails)
mm_texture.clear("header")
mm_texture.clear("footer")
- engine.set_clouds(false)
+ core.set_clouds(false)
if not have_bg and
- engine.setting_getbool("enable_clouds") then
- engine.set_clouds(true)
+ core.setting_getbool("menu_clouds") then
+ core.set_clouds(true)
end
mm_texture.set_game("footer",gamedetails)
@@ -96,24 +96,24 @@ end
--------------------------------------------------------------------------------
function mm_texture.clear(identifier)
- engine.set_background(identifier,"")
+ core.set_background(identifier,"")
end
--------------------------------------------------------------------------------
function mm_texture.set_generic(identifier)
--try texture pack first
if mm_texture.texturepack ~= nil then
- local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
+ local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
identifier .. ".png"
- if engine.set_background(identifier,path) then
+ if core.set_background(identifier,path) then
return true
end
end
if mm_texture.defaulttexturedir ~= nil then
- local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
+ local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
identifier .. ".png"
- if engine.set_background(identifier,path) then
+ if core.set_background(identifier,path) then
return true
end
end
@@ -131,14 +131,14 @@ function mm_texture.set_game(identifier,gamedetails)
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM ..
gamedetails.id .. "_menu_" .. identifier .. ".png"
- if engine.set_background(identifier,path) then
+ if core.set_background(identifier,path) then
return true
end
end
- local path = gamedetails.path .. DIR_DELIM .."menu" ..
+ local path = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. identifier .. ".png"
- if engine.set_background(identifier,path) then
+ if core.set_background(identifier,path) then
return true
end