diff options
Diffstat (limited to 'builtin/mainmenu/textures.lua')
-rw-r--r-- | builtin/mainmenu/textures.lua | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua index 998fc2199..cec12235c 100644 --- a/builtin/mainmenu/textures.lua +++ b/builtin/mainmenu/textures.lua @@ -20,11 +20,11 @@ mm_texture = {} -------------------------------------------------------------------------------- function mm_texture.init() - mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" .. + mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM mm_texture.basetexturedir = mm_texture.defaulttexturedir - mm_texture.texturepack = engine.setting_get("texture_path") + mm_texture.texturepack = core.setting_get("texture_path") mm_texture.gameid = nil end @@ -55,14 +55,14 @@ function mm_texture.reset() mm_texture.clear("header") mm_texture.clear("footer") - engine.set_clouds(false) + core.set_clouds(false) mm_texture.set_generic("footer") mm_texture.set_generic("header") if not have_bg and - engine.setting_getbool("enable_clouds") then - engine.set_clouds(true) + core.setting_getbool("menu_clouds") then + core.set_clouds(true) end end @@ -72,7 +72,7 @@ function mm_texture.update_game(gamedetails) return end - local have_bg = false + local have_bg = false local have_overlay = mm_texture.set_game("overlay",gamedetails) if not have_overlay then @@ -81,11 +81,11 @@ function mm_texture.update_game(gamedetails) mm_texture.clear("header") mm_texture.clear("footer") - engine.set_clouds(false) + core.set_clouds(false) if not have_bg and - engine.setting_getbool("enable_clouds") then - engine.set_clouds(true) + core.setting_getbool("menu_clouds") then + core.set_clouds(true) end mm_texture.set_game("footer",gamedetails) @@ -96,24 +96,24 @@ end -------------------------------------------------------------------------------- function mm_texture.clear(identifier) - engine.set_background(identifier,"") + core.set_background(identifier,"") end -------------------------------------------------------------------------------- function mm_texture.set_generic(identifier) --try texture pack first if mm_texture.texturepack ~= nil then - local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. + local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. identifier .. ".png" - if engine.set_background(identifier,path) then + if core.set_background(identifier,path) then return true end end if mm_texture.defaulttexturedir ~= nil then - local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. + local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. identifier .. ".png" - if engine.set_background(identifier,path) then + if core.set_background(identifier,path) then return true end end @@ -131,14 +131,14 @@ function mm_texture.set_game(identifier,gamedetails) if mm_texture.texturepack ~= nil then local path = mm_texture.texturepack .. DIR_DELIM .. gamedetails.id .. "_menu_" .. identifier .. ".png" - if engine.set_background(identifier,path) then + if core.set_background(identifier,path) then return true end end - local path = gamedetails.path .. DIR_DELIM .."menu" .. + local path = gamedetails.path .. DIR_DELIM .."menu" .. DIR_DELIM .. identifier .. ".png" - if engine.set_background(identifier,path) then + if core.set_background(identifier,path) then return true end |