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-rw-r--r--builtin/mainmenu/tab_local.lua156
1 files changed, 84 insertions, 72 deletions
diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua
index 45d3027f8..915258b48 100644
--- a/builtin/mainmenu/tab_local.lua
+++ b/builtin/mainmenu/tab_local.lua
@@ -15,73 +15,82 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-local function current_game()
- local last_game_id = core.settings:get("menu_last_game")
- local game, index = pkgmgr.find_by_gameid(last_game_id)
- return game
-end
+local enable_gamebar = PLATFORM ~= "Android"
+local current_game, singleplayer_refresh_gamebar
+if enable_gamebar then
+ function current_game()
+ local last_game_id = core.settings:get("menu_last_game")
+ local game, index = pkgmgr.find_by_gameid(last_game_id)
+
+ return game
+ end
-local function singleplayer_refresh_gamebar()
+ function singleplayer_refresh_gamebar()
- local old_bar = ui.find_by_name("game_button_bar")
+ local old_bar = ui.find_by_name("game_button_bar")
- if old_bar ~= nil then
- old_bar:delete()
- end
+ if old_bar ~= nil then
+ old_bar:delete()
+ end
- local function game_buttonbar_button_handler(fields)
- for key,value in pairs(fields) do
- for j=1,#pkgmgr.games,1 do
- if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
- mm_texture.update("singleplayer", pkgmgr.games[j])
- core.set_topleft_text(pkgmgr.games[j].name)
- core.settings:set("menu_last_game",pkgmgr.games[j].id)
- menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
- local index = filterlist.get_current_index(menudata.worldlist,
- tonumber(core.settings:get("mainmenu_last_selected_world")))
- if not index or index < 1 then
- local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil and selected < #menudata.worldlist:get_list() then
- index = selected
- else
- index = #menudata.worldlist:get_list()
+ local function game_buttonbar_button_handler(fields)
+ for key,value in pairs(fields) do
+ for j=1,#pkgmgr.games,1 do
+ if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
+ mm_texture.update("singleplayer", pkgmgr.games[j])
+ core.set_topleft_text(pkgmgr.games[j].name)
+ core.settings:set("menu_last_game",pkgmgr.games[j].id)
+ menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
+ local index = filterlist.get_current_index(menudata.worldlist,
+ tonumber(core.settings:get("mainmenu_last_selected_world")))
+ if not index or index < 1 then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil and selected < #menudata.worldlist:get_list() then
+ index = selected
+ else
+ index = #menudata.worldlist:get_list()
+ end
end
+ menu_worldmt_legacy(index)
+ return true
end
- menu_worldmt_legacy(index)
- return true
end
end
end
- end
- local btnbar = buttonbar_create("game_button_bar",
- game_buttonbar_button_handler,
- {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
+ local btnbar = buttonbar_create("game_button_bar",
+ game_buttonbar_button_handler,
+ {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
- for i=1,#pkgmgr.games,1 do
- local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
+ for i=1,#pkgmgr.games,1 do
+ local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
- local image = nil
- local text = nil
- local tooltip = core.formspec_escape(pkgmgr.games[i].name)
+ local image = nil
+ local text = nil
+ local tooltip = core.formspec_escape(pkgmgr.games[i].name)
- if pkgmgr.games[i].menuicon_path ~= nil and
- pkgmgr.games[i].menuicon_path ~= "" then
- image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
- else
+ if pkgmgr.games[i].menuicon_path ~= nil and
+ pkgmgr.games[i].menuicon_path ~= "" then
+ image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
+ else
- local part1 = pkgmgr.games[i].id:sub(1,5)
- local part2 = pkgmgr.games[i].id:sub(6,10)
- local part3 = pkgmgr.games[i].id:sub(11)
+ local part1 = pkgmgr.games[i].id:sub(1,5)
+ local part2 = pkgmgr.games[i].id:sub(6,10)
+ local part3 = pkgmgr.games[i].id:sub(11)
- text = part1 .. "\n" .. part2
- if part3 ~= nil and
- part3 ~= "" then
- text = text .. "\n" .. part3
+ text = part1 .. "\n" .. part2
+ if part3 ~= nil and
+ part3 ~= "" then
+ text = text .. "\n" .. part3
+ end
end
+ btnbar:add_button(btn_name, text, image, tooltip)
end
- btnbar:add_button(btn_name, text, image, tooltip)
+ end
+else
+ function current_game()
+ return nil
end
end
@@ -200,10 +209,10 @@ local function main_button_handler(this, fields, name, tabdata)
if core.settings:get_bool("enable_server") then
if selected ~= nil and gamedata.selected_world ~= 0 then
- gamedata.playername = fields["te_playername"]
- gamedata.password = fields["te_passwd"]
- gamedata.port = fields["te_serverport"]
- gamedata.address = ""
+ gamedata.playername = fields["te_playername"]
+ gamedata.password = fields["te_passwd"]
+ gamedata.port = fields["te_serverport"]
+ gamedata.address = ""
core.settings:set("port",gamedata.port)
if fields["te_serveraddr"] ~= nil then
@@ -239,7 +248,7 @@ local function main_button_handler(this, fields, name, tabdata)
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
- mm_texture.update("singleplayer",current_game())
+ mm_texture.update("singleplayer", current_game())
return true
end
@@ -282,28 +291,31 @@ local function main_button_handler(this, fields, name, tabdata)
end
end
-local function on_change(type, old_tab, new_tab)
- local buttonbar = ui.find_by_name("game_button_bar")
+local on_change
+if enable_gamebar then
+ function on_change(type, old_tab, new_tab)
+ local buttonbar = ui.find_by_name("game_button_bar")
- if ( buttonbar == nil ) then
- singleplayer_refresh_gamebar()
- buttonbar = ui.find_by_name("game_button_bar")
- end
+ if ( buttonbar == nil ) then
+ singleplayer_refresh_gamebar()
+ buttonbar = ui.find_by_name("game_button_bar")
+ end
- if (type == "ENTER") then
- local game = current_game()
+ if (type == "ENTER") then
+ local game = current_game()
- if game then
- menudata.worldlist:set_filtercriteria(game.id)
- core.set_topleft_text(game.name)
- mm_texture.update("singleplayer",game)
+ if game then
+ menudata.worldlist:set_filtercriteria(game.id)
+ core.set_topleft_text(game.name)
+ mm_texture.update("singleplayer",game)
+ end
+ buttonbar:show()
+ else
+ menudata.worldlist:set_filtercriteria(nil)
+ buttonbar:hide()
+ core.set_topleft_text("")
+ mm_texture.update(new_tab,nil)
end
- buttonbar:show()
- else
- menudata.worldlist:set_filtercriteria(nil)
- buttonbar:hide()
- core.set_topleft_text("")
- mm_texture.update(new_tab,nil)
end
end