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-rw-r--r--builtin/mainmenu/filterlist.lua301
-rw-r--r--builtin/mainmenu/gamemgr.lua322
-rw-r--r--builtin/mainmenu/init.lua1337
-rw-r--r--builtin/mainmenu/menubar.lua80
-rw-r--r--builtin/mainmenu/modmgr.lua1130
-rw-r--r--builtin/mainmenu/modstore.lua615
-rw-r--r--builtin/mainmenu/textures.lua146
7 files changed, 3931 insertions, 0 deletions
diff --git a/builtin/mainmenu/filterlist.lua b/builtin/mainmenu/filterlist.lua
new file mode 100644
index 000000000..379a5cea9
--- /dev/null
+++ b/builtin/mainmenu/filterlist.lua
@@ -0,0 +1,301 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+-- Generic implementation of a filter/sortable list --
+-- Usage: --
+-- Filterlist needs to be initialized on creation. To achieve this you need to --
+-- pass following functions: --
+-- raw_fct() (mandatory): --
+-- function returning a table containing the elements to be filtered --
+-- compare_fct(element1,element2) (mandatory): --
+-- function returning true/false if element1 is same element as element2 --
+-- uid_match_fct(element1,uid) (optional) --
+-- function telling if uid is attached to element1 --
+-- filter_fct(element,filtercriteria) (optional) --
+-- function returning true/false if filtercriteria met to element --
+-- fetch_param (optional) --
+-- parameter passed to raw_fct to aquire correct raw data --
+-- --
+--------------------------------------------------------------------------------
+filterlist = {}
+
+--------------------------------------------------------------------------------
+function filterlist.refresh(this)
+ this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
+ filterlist.process(this)
+end
+
+--------------------------------------------------------------------------------
+function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
+
+ assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
+ assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
+
+ local this = {}
+
+ this.m_raw_list_fct = raw_fct
+ this.m_compare_fct = compare_fct
+ this.m_filter_fct = filter_fct
+ this.m_uid_match_fct = uid_match_fct
+
+ this.m_filtercriteria = nil
+ this.m_fetch_param = fetch_param
+
+ this.m_sortmode = "none"
+ this.m_sort_list = {}
+
+ this.m_processed_list = nil
+ this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
+
+ filterlist.process(this)
+
+ return this
+end
+
+--------------------------------------------------------------------------------
+function filterlist.add_sort_mechanism(this,name,fct)
+ this.m_sort_list[name] = fct
+end
+
+--------------------------------------------------------------------------------
+function filterlist.set_filtercriteria(this,criteria)
+ if criteria == this.m_filtercriteria and
+ type(criteria) ~= "table" then
+ return
+ end
+ this.m_filtercriteria = criteria
+ filterlist.process(this)
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_filtercriteria(this)
+ return this.m_filtercriteria
+end
+
+--------------------------------------------------------------------------------
+--supported sort mode "alphabetic|none"
+function filterlist.set_sortmode(this,mode)
+ if (mode == this.m_sortmode) then
+ return
+ end
+ this.m_sortmode = mode
+ filterlist.process(this)
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_list(this)
+ return this.m_processed_list
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_raw_list(this)
+ return this.m_raw_list
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_raw_element(this,idx)
+ if type(idx) ~= "number" then
+ idx = tonumber(idx)
+ end
+
+ if idx ~= nil and idx > 0 and idx < #this.m_raw_list then
+ return this.m_raw_list[idx]
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_raw_index(this,listindex)
+ assert(this.m_processed_list ~= nil)
+
+ if listindex ~= nil and listindex > 0 and
+ listindex <= #this.m_processed_list then
+ local entry = this.m_processed_list[listindex]
+
+ for i,v in ipairs(this.m_raw_list) do
+
+ if this.m_compare_fct(v,entry) then
+ return i
+ end
+ end
+ end
+
+ return 0
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_current_index(this,listindex)
+ assert(this.m_processed_list ~= nil)
+
+ if listindex ~= nil and listindex > 0 and
+ listindex <= #this.m_raw_list then
+ local entry = this.m_raw_list[listindex]
+
+ for i,v in ipairs(this.m_processed_list) do
+
+ if this.m_compare_fct(v,entry) then
+ return i
+ end
+ end
+ end
+
+ return 0
+end
+
+--------------------------------------------------------------------------------
+function filterlist.process(this)
+ assert(this.m_raw_list ~= nil)
+
+ if this.m_sortmode == "none" and
+ this.m_filtercriteria == nil then
+ this.m_processed_list = this.m_raw_list
+ return
+ end
+
+ this.m_processed_list = {}
+
+ for k,v in pairs(this.m_raw_list) do
+ if this.m_filtercriteria == nil or
+ this.m_filter_fct(v,this.m_filtercriteria) then
+ table.insert(this.m_processed_list,v)
+ end
+ end
+
+ if this.m_sortmode == "none" then
+ return
+ end
+
+ if this.m_sort_list[this.m_sortmode] ~= nil and
+ type(this.m_sort_list[this.m_sortmode]) == "function" then
+
+ this.m_sort_list[this.m_sortmode](this)
+ end
+end
+
+--------------------------------------------------------------------------------
+function filterlist.size(this)
+ if this.m_processed_list == nil then
+ return 0
+ end
+
+ return #this.m_processed_list
+end
+
+--------------------------------------------------------------------------------
+function filterlist.uid_exists_raw(this,uid)
+ for i,v in ipairs(this.m_raw_list) do
+ if this.m_uid_match_fct(v,uid) then
+ return true
+ end
+ end
+ return false
+end
+
+--------------------------------------------------------------------------------
+function filterlist.raw_index_by_uid(this, uid)
+ local elementcount = 0
+ local elementidx = 0
+ for i,v in ipairs(this.m_raw_list) do
+ if this.m_uid_match_fct(v,uid) then
+ elementcount = elementcount +1
+ elementidx = i
+ end
+ end
+
+
+ -- If there are more elements than one with same name uid can't decide which
+ -- one is meant. This shouldn't be possible but just for sure.
+ if elementcount > 1 then
+ elementidx=0
+ end
+
+ return elementidx
+end
+
+--------------------------------------------------------------------------------
+-- COMMON helper functions --
+--------------------------------------------------------------------------------
+
+--------------------------------------------------------------------------------
+function compare_worlds(world1,world2)
+
+ if world1.path ~= world2.path then
+ return false
+ end
+
+ if world1.name ~= world2.name then
+ return false
+ end
+
+ if world1.gameid ~= world2.gameid then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function sort_worlds_alphabetic(this)
+
+ table.sort(this.m_processed_list, function(a, b)
+ --fixes issue #857 (crash due to sorting nil in worldlist)
+ if a == nil or b == nil then
+ if a == nil and b ~= nil then return false end
+ if b == nil and a ~= nil then return true end
+ return false
+ end
+ if a.name:lower() == b.name:lower() then
+ return a.name < b.name
+ end
+ return a.name:lower() < b.name:lower()
+ end)
+end
+
+--------------------------------------------------------------------------------
+function sort_mod_list(this)
+
+ table.sort(this.m_processed_list, function(a, b)
+ -- Show game mods at bottom
+ if a.typ ~= b.typ then
+ return b.typ == "game_mod"
+ end
+ -- If in same or no modpack, sort by name
+ if a.modpack == b.modpack then
+ if a.name:lower() == b.name:lower() then
+ return a.name < b.name
+ end
+ return a.name:lower() < b.name:lower()
+ -- Else compare name to modpack name
+ else
+ -- Always show modpack pseudo-mod on top of modpack mod list
+ if a.name == b.modpack then
+ return true
+ elseif b.name == a.modpack then
+ return false
+ end
+
+ local name_a = a.modpack or a.name
+ local name_b = b.modpack or b.name
+ if name_a:lower() == name_b:lower() then
+ return name_a < name_b
+ end
+ return name_a:lower() < name_b:lower()
+ end
+ end)
+end
diff --git a/builtin/mainmenu/gamemgr.lua b/builtin/mainmenu/gamemgr.lua
new file mode 100644
index 000000000..c99c2de21
--- /dev/null
+++ b/builtin/mainmenu/gamemgr.lua
@@ -0,0 +1,322 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+gamemgr = {}
+
+--------------------------------------------------------------------------------
+function gamemgr.dialog_new_game()
+ local retval =
+ "label[2,2;" .. fgettext("Game Name") .. "]"..
+ "field[4.5,2.4;6,0.5;te_game_name;;]" ..
+ "button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_games_buttons(fields)
+ if fields["gamelist"] ~= nil then
+ local event = engine.explode_textlist_event(fields["gamelist"])
+ gamemgr.selected_game = event.index
+ end
+
+ if fields["btn_game_mgr_edit_game"] ~= nil then
+ return {
+ is_dialog = true,
+ show_buttons = false,
+ current_tab = "dialog_edit_game"
+ }
+ end
+
+ if fields["btn_game_mgr_new_game"] ~= nil then
+ return {
+ is_dialog = true,
+ show_buttons = false,
+ current_tab = "dialog_new_game"
+ }
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_new_game_buttons(fields)
+
+ if fields["new_game_confirm"] and
+ fields["te_game_name"] ~= nil and
+ fields["te_game_name"] ~= "" then
+ local gamepath = engine.get_gamepath()
+
+ if gamepath ~= nil and
+ gamepath ~= "" then
+ local gamefolder = cleanup_path(fields["te_game_name"])
+
+ --TODO check for already existing first
+ engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
+ engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
+ engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
+
+ local gameconf =
+ io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
+
+ if gameconf then
+ gameconf:write("name = " .. fields["te_game_name"])
+ gameconf:close()
+ end
+ end
+ end
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_edit_game_buttons(fields)
+ local current_game = gamemgr.get_game(gamemgr.selected_game)
+
+ if fields["btn_close_edit_game"] ~= nil or
+ current_game == nil then
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+ end
+
+ if fields["btn_remove_mod_from_game"] ~= nil then
+ gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
+ end
+
+ if fields["btn_add_mod_to_game"] ~= nil then
+ local modindex = engine.get_textlist_index("mods_available")
+
+ local mod = modmgr.get_global_mod(modindex)
+ if mod ~= nil then
+
+ local sourcepath = mod.path
+
+ if not gamemgr.add_mod(current_game,sourcepath) then
+ gamedata.errormessage =
+ fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
+ end
+ end
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.add_mod(gamespec,sourcepath)
+ if gamespec.gamemods_path ~= nil and
+ gamespec.gamemods_path ~= "" then
+
+ local modname = get_last_folder(sourcepath)
+
+ return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.delete_mod(gamespec,modindex)
+ if gamespec.gamemods_path ~= nil and
+ gamespec.gamemods_path ~= "" then
+ local game_mods = {}
+ get_mods(gamespec.gamemods_path,game_mods)
+
+ if modindex > 0 and
+ #game_mods >= modindex then
+
+ if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
+ == gamespec.gamemods_path then
+ engine.delete_dir(game_mods[modindex].path)
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.find_by_gameid(gameid)
+ for i=1,#gamemgr.games,1 do
+ if gamemgr.games[i].id == gameid then
+ return gamemgr.games[i], i
+ end
+ end
+ return nil, nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.get_game_mods(gamespec, retval)
+ if gamespec ~= nil and
+ gamespec.gamemods_path ~= nil and
+ gamespec.gamemods_path ~= "" then
+ get_mods(gamespec.gamemods_path, retval)
+ end
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.get_game_modlist(gamespec)
+ local retval = ""
+ local game_mods = {}
+ gamemgr.get_game_mods(gamespec, game_mods)
+ for i=1,#game_mods,1 do
+ if retval ~= "" then
+ retval = retval..","
+ end
+ retval = retval .. game_mods[i].name
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.gettab(name)
+ local retval = ""
+
+ if name == "dialog_edit_game" then
+ retval = retval .. gamemgr.dialog_edit_game()
+ end
+
+ if name == "dialog_new_game" then
+ retval = retval .. gamemgr.dialog_new_game()
+ end
+
+ if name == "game_mgr" then
+ retval = retval .. gamemgr.tab()
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.tab()
+ if gamemgr.selected_game == nil then
+ gamemgr.selected_game = 1
+ end
+
+ local retval =
+ "vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
+ "label[1,-0.25;" .. fgettext("Games") .. ":]" ..
+ "textlist[1,0.25;4.5,4.4;gamelist;" ..
+ gamemgr.gamelist() ..
+ ";" .. gamemgr.selected_game .. "]"
+
+ local current_game = gamemgr.get_game(gamemgr.selected_game)
+
+ if current_game ~= nil then
+ if current_game.menuicon_path ~= nil and
+ current_game.menuicon_path ~= "" then
+ retval = retval ..
+ "image[5.8,-0.25;2,2;" ..
+ engine.formspec_escape(current_game.menuicon_path) .. "]"
+ end
+
+ retval = retval ..
+ "field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
+ "label[6,1.4;" .. fgettext("Mods:") .."]" ..
+ "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
+ "textlist[6,2;5.5,3.3;game_mgr_modlist;"
+ .. gamemgr.get_game_modlist(current_game) ..";0]" ..
+ "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.dialog_edit_game()
+ local current_game = gamemgr.get_game(gamemgr.selected_game)
+ if current_game ~= nil then
+ local retval =
+ "vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
+ "label[0,-0.25;" .. current_game.name .. "]" ..
+ "button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
+
+ if current_game.menuicon_path ~= nil and
+ current_game.menuicon_path ~= "" then
+ retval = retval ..
+ "image[5.25,0;2,2;" ..
+ engine.formspec_escape(current_game.menuicon_path) .. "]"
+ end
+
+ retval = retval ..
+ "textlist[0.5,0.5;4.5,4.3;mods_current;"
+ .. gamemgr.get_game_modlist(current_game) ..";0]"
+
+
+ retval = retval ..
+ "textlist[7,0.5;4.5,4.3;mods_available;"
+ .. modmgr.render_modlist() .. ";0]"
+
+ retval = retval ..
+ "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
+
+ retval = retval ..
+ "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
+
+ return retval
+ end
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_buttons(tab,fields)
+ local retval = nil
+
+ if tab == "dialog_edit_game" then
+ retval = gamemgr.handle_edit_game_buttons(fields)
+ end
+
+ if tab == "dialog_new_game" then
+ retval = gamemgr.handle_new_game_buttons(fields)
+ end
+
+ if tab == "game_mgr" then
+ retval = gamemgr.handle_games_buttons(fields)
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.get_game(index)
+ if index > 0 and index <= #gamemgr.games then
+ return gamemgr.games[index]
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.update_gamelist()
+ gamemgr.games = engine.get_games()
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.gamelist()
+ local retval = ""
+ if #gamemgr.games > 0 then
+ retval = retval .. gamemgr.games[1].id
+
+ for i=2,#gamemgr.games,1 do
+ retval = retval .. "," .. gamemgr.games[i].name
+ end
+ end
+ return retval
+end
diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua
new file mode 100644
index 000000000..d78a668c5
--- /dev/null
+++ b/builtin/mainmenu/init.lua
@@ -0,0 +1,1337 @@
+
+local menupath = engine.get_mainmenu_path()..DIR_DELIM
+local commonpath = engine.get_builtin_path()..DIR_DELIM.."common"..DIR_DELIM
+
+dofile(menupath.."filterlist.lua")
+dofile(menupath.."modmgr.lua")
+dofile(menupath.."modstore.lua")
+dofile(menupath.."gamemgr.lua")
+dofile(menupath.."textures.lua")
+dofile(menupath.."menubar.lua")
+dofile(commonpath.."async_event.lua")
+
+mt_color_grey = "#AAAAAA"
+mt_color_blue = "#0000DD"
+mt_color_green = "#00DD00"
+mt_color_dark_green = "#003300"
+
+--for all other colors ask sfan5 to complete his worK!
+
+menu = {}
+local tabbuilder = {}
+local worldlist = nil
+
+--------------------------------------------------------------------------------
+local function filter_texture_pack_list(list)
+ retval = {"None"}
+ for _,i in ipairs(list) do
+ if i~="base" then
+ table.insert(retval, i)
+ end
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.render_favorite(spec,render_details)
+ local text = ""
+
+ if spec.name ~= nil then
+ text = text .. engine.formspec_escape(spec.name:trim())
+
+-- if spec.description ~= nil and
+-- engine.formspec_escape(spec.description):trim() ~= "" then
+-- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
+-- end
+ else
+ if spec.address ~= nil then
+ text = text .. spec.address:trim()
+
+ if spec.port ~= nil then
+ text = text .. ":" .. spec.port
+ end
+ end
+ end
+
+ if not render_details then
+ return text
+ end
+
+ local details = ""
+ if spec.password == true then
+ details = details .. "*"
+ else
+ details = details .. "_"
+ end
+
+ if spec.creative then
+ details = details .. "C"
+ else
+ details = details .. "_"
+ end
+
+ if spec.damage then
+ details = details .. "D"
+ else
+ details = details .. "_"
+ end
+
+ if spec.pvp then
+ details = details .. "P"
+ else
+ details = details .. "_"
+ end
+ details = details .. " "
+
+ local playercount = ""
+
+ if spec.clients ~= nil and
+ spec.clients_max ~= nil then
+ playercount = string.format("%03d",spec.clients) .. "/" ..
+ string.format("%03d",spec.clients_max) .. " "
+ end
+
+ return playercount .. engine.formspec_escape(details) .. text
+end
+
+--------------------------------------------------------------------------------
+os.tempfolder = function()
+ local filetocheck = os.tmpname()
+ os.remove(filetocheck)
+
+ local randname = "MTTempModFolder_" .. math.random(0,10000)
+ if DIR_DELIM == "\\" then
+ local tempfolder = os.getenv("TEMP")
+ return tempfolder .. filetocheck
+ else
+ local backstring = filetocheck:reverse()
+ return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
+ end
+
+end
+
+--------------------------------------------------------------------------------
+function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
+ local textlines = engine.splittext(text,textlen)
+
+ local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
+ .. width .. "," .. height .. ";"
+ .. tl_name .. ";"
+
+ for i=1, #textlines, 1 do
+ textlines[i] = textlines[i]:gsub("\r","")
+ retval = retval .. engine.formspec_escape(textlines[i]) .. ","
+ end
+
+ retval = retval .. ";0;"
+
+ if transparency then
+ retval = retval .. "true"
+ end
+
+ retval = retval .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function init_globals()
+ --init gamedata
+ gamedata.worldindex = 0
+
+ worldlist = filterlist.create(
+ engine.get_worlds,
+ compare_worlds,
+ function(element,uid)
+ if element.name == uid then
+ return true
+ end
+ return false
+ end, --unique id compare fct
+ function(element,gameid)
+ if element.gameid == gameid then
+ return true
+ end
+ return false
+ end --filter fct
+ )
+
+ filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
+ filterlist.set_sortmode(worldlist,"alphabetic")
+end
+
+--------------------------------------------------------------------------------
+function update_menu()
+
+ local formspec
+
+ -- handle errors
+ if gamedata.errormessage ~= nil then
+ formspec = "size[12,5.2,true]" ..
+ "textarea[1,2;10,2;;ERROR: " ..
+ engine.formspec_escape(gamedata.errormessage) ..
+ ";]"..
+ "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
+ else
+ formspec = tabbuilder.gettab()
+ end
+
+ engine.update_formspec(formspec)
+end
+
+--------------------------------------------------------------------------------
+function menu.render_world_list()
+ local retval = ""
+
+ local current_worldlist = filterlist.get_list(worldlist)
+
+ for i,v in ipairs(current_worldlist) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ retval = retval .. engine.formspec_escape(v.name) ..
+ " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.render_texture_pack_list(list)
+ local retval = ""
+
+ for i, v in ipairs(list) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ retval = retval .. engine.formspec_escape(v)
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.asyncOnlineFavourites()
+ menu.favorites = {}
+ engine.handle_async(
+ function(param)
+ return engine.get_favorites("online")
+ end,
+ nil,
+ function(result)
+ menu.favorites = result
+ engine.event_handler("Refresh")
+ end
+ )
+end
+
+--------------------------------------------------------------------------------
+function menu.init()
+ --init menu data
+ gamemgr.update_gamelist()
+
+ menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
+
+ if type(menu.last_game) ~= "number" then
+ menu.last_game = 1
+ end
+
+ if engine.setting_getbool("public_serverlist") then
+ menu.asyncOnlineFavourites()
+ else
+ menu.favorites = engine.get_favorites("local")
+ end
+
+ menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+end
+
+--------------------------------------------------------------------------------
+function menu.lastgame()
+ if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
+ return gamemgr.games[menu.last_game]
+ end
+
+ if #gamemgr.games >= 1 then
+ menu.last_game = 1
+ return gamemgr.games[menu.last_game]
+ end
+
+ --error case!!
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function menu.update_last_game()
+
+ local current_world = filterlist.get_raw_element(worldlist,
+ engine.setting_get("mainmenu_last_selected_world")
+ )
+
+ if current_world == nil then
+ return
+ end
+
+ local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
+ if i ~= nil then
+ menu.last_game = i
+ engine.setting_set("main_menu_last_game_idx",menu.last_game)
+ end
+end
+
+--------------------------------------------------------------------------------
+function menu.handle_key_up_down(fields,textlist,settingname)
+
+ if fields["key_up"] then
+ local oldidx = engine.get_textlist_index(textlist)
+
+ if oldidx ~= nil and oldidx > 1 then
+ local newidx = oldidx -1
+ engine.setting_set(settingname,
+ filterlist.get_raw_index(worldlist,newidx))
+ end
+ end
+
+ if fields["key_down"] then
+ local oldidx = engine.get_textlist_index(textlist)
+
+ if oldidx ~= nil and oldidx < filterlist.size(worldlist) then
+ local newidx = oldidx + 1
+ engine.setting_set(settingname,
+ filterlist.get_raw_index(worldlist,newidx))
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.dialog_create_world()
+ local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
+
+ local current_seed = engine.setting_get("fixed_map_seed") or ""
+ local current_mg = engine.setting_get("mg_name")
+
+ local mglist = ""
+ local selindex = 1
+ local i = 1
+ for k,v in pairs(mapgens) do
+ if current_mg == v then
+ selindex = i
+ end
+ i = i + 1
+ mglist = mglist .. v .. ","
+ end
+ mglist = mglist:sub(1, -2)
+
+ local retval =
+ "label[2,0;" .. fgettext("World name") .. "]"..
+ "field[4.5,0.4;6,0.5;te_world_name;;]" ..
+
+ "label[2,1;" .. fgettext("Seed") .. "]"..
+ "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
+
+ "label[2,2;" .. fgettext("Mapgen") .. "]"..
+ "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+
+ "label[2,3;" .. fgettext("Game") .. "]"..
+ "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
+ ";" .. menu.last_game .. ";true]" ..
+
+ "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.dialog_delete_world()
+ return "label[2,2;" ..
+ fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
+ "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
+ "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
+end
+
+--------------------------------------------------------------------------------
+
+function tabbuilder.gettab()
+ local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
+ local retval = "size[" .. tsize.width .. "," .. tsize.height .. ",true]"
+
+ if tabbuilder.show_buttons then
+ retval = retval .. tabbuilder.tab_header()
+ end
+
+ local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
+ if buildfunc ~= nil then
+ retval = retval .. buildfunc()
+ end
+
+ retval = retval .. modmgr.gettab(tabbuilder.current_tab)
+ retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
+ retval = retval .. modstore.gettab(tabbuilder.current_tab)
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_create_world_buttons(fields)
+
+ if fields["world_create_confirm"] or
+ fields["key_enter"] then
+
+ local worldname = fields["te_world_name"]
+ local gameindex = engine.get_textlist_index("games")
+
+ if gameindex ~= nil and
+ worldname ~= "" then
+
+ local message = nil
+
+ if not filterlist.uid_exists_raw(worldlist,worldname) then
+ engine.setting_set("mg_name",fields["dd_mapgen"])
+ message = engine.create_world(worldname,gameindex)
+ else
+ message = fgettext("A world named \"$1\" already exists", worldname)
+ end
+
+ engine.setting_set("fixed_map_seed", fields["te_seed"])
+
+ if message ~= nil then
+ gamedata.errormessage = message
+ else
+ menu.last_game = gameindex
+ engine.setting_set("main_menu_last_game_idx",gameindex)
+
+ filterlist.refresh(worldlist)
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.raw_index_by_uid(worldlist,worldname))
+ end
+ else
+ gamedata.errormessage =
+ fgettext("No worldname given or no game selected")
+ end
+ end
+
+ if fields["games"] then
+ tabbuilder.skipformupdate = true
+ return
+ end
+
+ --close dialog
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_delete_world_buttons(fields)
+
+ if fields["world_delete_confirm"] then
+ if menu.world_to_del > 0 and
+ menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
+ engine.delete_world(menu.world_to_del)
+ menu.world_to_del = 0
+ filterlist.refresh(worldlist)
+ end
+ end
+
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_multiplayer_buttons(fields)
+
+ if fields["te_name"] ~= nil then
+ gamedata.playername = fields["te_name"]
+ engine.setting_set("name", fields["te_name"])
+ end
+
+ if fields["favourites"] ~= nil then
+ local event = engine.explode_textlist_event(fields["favourites"])
+ if event.type == "DCL" then
+ if event.index <= #menu.favorites then
+ gamedata.address = menu.favorites[event.index].address
+ gamedata.port = menu.favorites[event.index].port
+ gamedata.playername = fields["te_name"]
+ if fields["te_pwd"] ~= nil then
+ gamedata.password = fields["te_pwd"]
+ end
+ gamedata.selected_world = 0
+
+ if menu.favorites ~= nil then
+ gamedata.servername = menu.favorites[event.index].name
+ gamedata.serverdescription = menu.favorites[event.index].description
+ end
+
+ if gamedata.address ~= nil and
+ gamedata.port ~= nil then
+ engine.setting_set("address",gamedata.address)
+ engine.setting_set("remote_port",gamedata.port)
+ engine.start()
+ end
+ end
+ end
+
+ if event.type == "CHG" then
+ if event.index <= #menu.favorites then
+ local address = menu.favorites[event.index].address
+ local port = menu.favorites[event.index].port
+
+ if address ~= nil and
+ port ~= nil then
+ engine.setting_set("address",address)
+ engine.setting_set("remote_port",port)
+ end
+
+ menu.fav_selected = event.index
+ end
+ end
+ return
+ end
+
+ if fields["key_up"] ~= nil or
+ fields["key_down"] ~= nil then
+
+ local fav_idx = engine.get_textlist_index("favourites")
+
+ if fav_idx ~= nil then
+ if fields["key_up"] ~= nil and fav_idx > 1 then
+ fav_idx = fav_idx -1
+ else if fields["key_down"] and fav_idx < #menu.favorites then
+ fav_idx = fav_idx +1
+ end end
+ end
+
+ local address = menu.favorites[fav_idx].address
+ local port = menu.favorites[fav_idx].port
+
+ if address ~= nil and
+ port ~= nil then
+ engine.setting_set("address",address)
+ engine.setting_set("remote_port",port)
+ end
+
+ menu.fav_selected = fav_idx
+ return
+ end
+
+ if fields["cb_public_serverlist"] ~= nil then
+ engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
+
+ if engine.setting_getbool("public_serverlist") then
+ menu.asyncOnlineFavourites()
+ else
+ menu.favorites = engine.get_favorites("local")
+ end
+ menu.fav_selected = nil
+ return
+ end
+
+ if fields["btn_delete_favorite"] ~= nil then
+ local current_favourite = engine.get_textlist_index("favourites")
+ if current_favourite == nil then return end
+ engine.delete_favorite(current_favourite)
+ menu.favorites = engine.get_favorites()
+ menu.fav_selected = nil
+
+ engine.setting_set("address","")
+ engine.setting_set("remote_port","30000")
+
+ return
+ end
+
+ if fields["btn_mp_connect"] ~= nil or
+ fields["key_enter"] ~= nil then
+
+ gamedata.playername = fields["te_name"]
+ gamedata.password = fields["te_pwd"]
+ gamedata.address = fields["te_address"]
+ gamedata.port = fields["te_port"]
+
+ local fav_idx = engine.get_textlist_index("favourites")
+
+ if fav_idx ~= nil and fav_idx <= #menu.favorites and
+ menu.favorites[fav_idx].address == fields["te_address"] and
+ menu.favorites[fav_idx].port == fields["te_port"] then
+
+ gamedata.servername = menu.favorites[fav_idx].name
+ gamedata.serverdescription = menu.favorites[fav_idx].description
+ else
+ gamedata.servername = ""
+ gamedata.serverdescription = ""
+ end
+
+ gamedata.selected_world = 0
+
+ engine.setting_set("address",fields["te_address"])
+ engine.setting_set("remote_port",fields["te_port"])
+
+ engine.start()
+ return
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_server_buttons(fields)
+
+ local world_doubleclick = false
+
+ if fields["srv_worlds"] ~= nil then
+ local event = engine.explode_textlist_event(fields["srv_worlds"])
+
+ if event.type == "DCL" then
+ world_doubleclick = true
+ end
+ if event.type == "CHG" then
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
+ end
+ end
+
+ menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
+
+ if fields["cb_creative_mode"] then
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
+ end
+
+ if fields["cb_enable_damage"] then
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
+ end
+
+ if fields["cb_server_announce"] then
+ engine.setting_set("server_announce", fields["cb_server_announce"])
+ end
+
+ if fields["start_server"] ~= nil or
+ world_doubleclick or
+ fields["key_enter"] then
+ local selected = engine.get_textlist_index("srv_worlds")
+ if selected ~= nil then
+ gamedata.playername = fields["te_playername"]
+ gamedata.password = fields["te_passwd"]
+ gamedata.port = fields["te_serverport"]
+ gamedata.address = ""
+ gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
+
+ engine.setting_set("port",gamedata.port)
+ if fields["te_serveraddr"] ~= nil then
+ engine.setting_set("bind_address",fields["te_serveraddr"])
+ end
+
+ menu.update_last_game(gamedata.selected_world)
+ engine.start()
+ end
+ end
+
+ if fields["world_create"] ~= nil then
+ tabbuilder.current_tab = "dialog_create_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = engine.get_textlist_index("srv_worlds")
+ if selected ~= nil and
+ selected <= filterlist.size(worldlist) then
+ local world = filterlist.get_list(worldlist)[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
+ tabbuilder.current_tab = "dialog_delete_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ else
+ menu.world_to_del = 0
+ end
+ end
+ end
+
+ if fields["world_configure"] ~= nil then
+ selected = engine.get_textlist_index("srv_worlds")
+ if selected ~= nil then
+ modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
+ if modmgr.init_worldconfig() then
+ tabbuilder.current_tab = "dialog_configure_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_settings_buttons(fields)
+ if fields["cb_fancy_trees"] then
+ engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
+ end
+ if fields["cb_smooth_lighting"] then
+ engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
+ end
+ if fields["cb_3d_clouds"] then
+ engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
+ end
+ if fields["cb_opaque_water"] then
+ engine.setting_set("opaque_water", fields["cb_opaque_water"])
+ end
+
+ if fields["cb_mipmapping"] then
+ engine.setting_set("mip_map", fields["cb_mipmapping"])
+ end
+ if fields["cb_anisotrophic"] then
+ engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
+ end
+ if fields["cb_bilinear"] then
+ engine.setting_set("bilinear_filter", fields["cb_bilinear"])
+ end
+ if fields["cb_trilinear"] then
+ engine.setting_set("trilinear_filter", fields["cb_trilinear"])
+ end
+
+ if fields["cb_shaders"] then
+ if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
+ engine.setting_set("enable_shaders", "false")
+ gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
+ else
+ engine.setting_set("enable_shaders", fields["cb_shaders"])
+ end
+ end
+ if fields["cb_pre_ivis"] then
+ engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
+ end
+ if fields["cb_particles"] then
+ engine.setting_set("enable_particles", fields["cb_particles"])
+ end
+ if fields["cb_bumpmapping"] then
+ engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
+ end
+ if fields["cb_parallax"] then
+ engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
+ end
+ if fields["cb_generate_normalmaps"] then
+ engine.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
+ end
+ if fields["cb_waving_water"] then
+ engine.setting_set("enable_waving_water", fields["cb_waving_water"])
+ end
+ if fields["cb_waving_leaves"] then
+ engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
+ end
+ if fields["cb_waving_plants"] then
+ engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
+ end
+ if fields["btn_change_keys"] ~= nil then
+ engine.show_keys_menu()
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_singleplayer_buttons(fields)
+
+ local world_doubleclick = false
+
+ if fields["sp_worlds"] ~= nil then
+ local event = engine.explode_textlist_event(fields["sp_worlds"])
+
+ if event.type == "DCL" then
+ world_doubleclick = true
+ end
+
+ if event.type == "CHG" then
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
+ end
+ end
+
+ menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
+
+ if fields["cb_creative_mode"] then
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
+ end
+
+ if fields["cb_enable_damage"] then
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
+ end
+
+ if fields["play"] ~= nil or
+ world_doubleclick or
+ fields["key_enter"] then
+ local selected = engine.get_textlist_index("sp_worlds")
+ if selected ~= nil then
+ gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
+ gamedata.singleplayer = true
+
+ menu.update_last_game(gamedata.selected_world)
+
+ engine.start()
+ end
+ end
+
+ if fields["world_create"] ~= nil then
+ tabbuilder.current_tab = "dialog_create_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = engine.get_textlist_index("sp_worlds")
+ if selected ~= nil and
+ selected <= filterlist.size(worldlist) then
+ local world = filterlist.get_list(worldlist)[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
+ tabbuilder.current_tab = "dialog_delete_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ else
+ menu.world_to_del = 0
+ end
+ end
+ end
+
+ if fields["world_configure"] ~= nil then
+ selected = engine.get_textlist_index("sp_worlds")
+ if selected ~= nil then
+ modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
+ if modmgr.init_worldconfig() then
+ tabbuilder.current_tab = "dialog_configure_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_texture_pack_buttons(fields)
+ if fields["TPs"] ~= nil then
+ local event = engine.explode_textlist_event(fields["TPs"])
+ if event.type == "CHG" or event.type == "DCL" then
+ local index = engine.get_textlist_index("TPs")
+ engine.setting_set("mainmenu_last_selected_TP",
+ index)
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local current_index = engine.get_textlist_index("TPs")
+ if current_index ~= nil and #list >= current_index then
+ local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
+ if list[current_index] == "None" then new_path = "" end
+
+ engine.setting_set("texture_path", new_path)
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_header()
+
+ if tabbuilder.last_tab_index == nil then
+ tabbuilder.last_tab_index = 1
+ end
+
+ local toadd = ""
+
+ for i=1,#tabbuilder.current_buttons,1 do
+
+ if toadd ~= "" then
+ toadd = toadd .. ","
+ end
+
+ toadd = toadd .. tabbuilder.current_buttons[i].caption
+ end
+ return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_tab_buttons(fields)
+
+ if fields["main_tab"] then
+ local index = tonumber(fields["main_tab"])
+ tabbuilder.last_tab_index = index
+ tabbuilder.current_tab = tabbuilder.current_buttons[index].name
+
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+ --handle tab changes
+ if tabbuilder.current_tab ~= tabbuilder.old_tab then
+ if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
+ menu.update_gametype(true)
+ end
+ end
+
+ if tabbuilder.current_tab == "singleplayer" then
+ menu.update_gametype()
+ end
+
+ tabbuilder.old_tab = tabbuilder.current_tab
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_multiplayer()
+
+ local retval =
+ "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
+ "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
+ "label[1,4.25;".. fgettext("Address/Port") .. "]"..
+ "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
+ "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
+ "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
+ "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
+ dump(engine.setting_getbool("public_serverlist")) .. "]"
+
+ if not engine.setting_getbool("public_serverlist") then
+ retval = retval ..
+ "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
+ end
+
+ retval = retval ..
+ "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
+ "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
+ "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
+ "textarea[9.3,0.25;2.5,2.75;;"
+ if menu.fav_selected ~= nil and
+ menu.favorites[menu.fav_selected].description ~= nil then
+ retval = retval ..
+ engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
+ end
+
+ retval = retval ..
+ ";]" ..
+ "textlist[1,0.35;7.5,3.35;favourites;"
+
+ local render_details = engine.setting_getbool("public_serverlist")
+
+ if #menu.favorites > 0 then
+ retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
+
+ for i=2,#menu.favorites,1 do
+ retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
+ end
+ end
+
+ if menu.fav_selected ~= nil then
+ retval = retval .. ";" .. menu.fav_selected .. "]"
+ else
+ retval = retval .. ";0]"
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_server()
+
+ local index = filterlist.get_current_index(worldlist,
+ tonumber(engine.setting_get("mainmenu_last_selected_world"))
+ )
+
+ local retval =
+ "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ dump(engine.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(engine.setting_getbool("enable_damage")) .. "]"..
+ "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
+ dump(engine.setting_getbool("server_announce")) .. "]"..
+ "field[0.8,3.2;3.5,0.5;te_playername;".. fgettext("Name") .. ";" ..
+ engine.setting_get("name") .. "]" ..
+ "pwdfield[0.8,4.2;3.5,0.5;te_passwd;".. fgettext("Password") .. "]"
+
+ local bind_addr = engine.setting_get("bind_address")
+ if bind_addr ~= nil and bind_addr ~= "" then
+ retval = retval ..
+ "field[0.8,5.2;2.25,0.5;te_serveraddr;".. fgettext("Bind Address") .. ";" ..
+ engine.setting_get("bind_address") .."]" ..
+ "field[3.05,5.2;1.25,0.5;te_serverport;".. fgettext("Port") .. ";" ..
+ engine.setting_get("port") .."]"
+ else
+ retval = retval ..
+ "field[0.8,5.2;3.5,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
+ engine.setting_get("port") .."]"
+ end
+
+ retval = retval ..
+ "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
+ menu.render_world_list() ..
+ ";" .. index .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_settings()
+ tab_string =
+ "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
+ "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
+ .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
+ "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
+ .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
+ "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
+ .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
+ "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
+ .. dump(engine.setting_getbool("opaque_water")) .. "]"..
+ "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
+ .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
+ "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
+ .. dump(engine.setting_getbool("enable_particles")) .. "]"..
+ "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
+ .. dump(engine.setting_getbool("mip_map")) .. "]"..
+ "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
+ .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
+ "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
+ .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
+ "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
+ .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
+
+ "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
+ .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
+ "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
+
+ if engine.setting_getbool("enable_shaders") then
+ tab_string = tab_string ..
+ "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
+ .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
+ "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
+ .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
+ "checkbox[8,1.5;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
+ .. dump(engine.setting_getbool("generate_normalmaps")) .. "]"..
+ "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
+ .. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
+ "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
+ .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
+ "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
+ .. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
+ else
+ tab_string = tab_string ..
+ "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
+ "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
+ "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
+ "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
+ "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
+ "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
+ end
+ return tab_string
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_singleplayer()
+
+ local index = filterlist.get_current_index(worldlist,
+ tonumber(engine.setting_get("mainmenu_last_selected_world"))
+ )
+
+ return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ dump(engine.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(engine.setting_getbool("enable_damage")) .. "]"..
+ "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
+ menu.render_world_list() ..
+ ";" .. index .. "]" ..
+ menubar.formspec
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_texture_packs()
+ local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
+ "textlist[4,0.25;7.5,5.0;TPs;"
+
+ local current_texture_path = engine.setting_get("texture_path")
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
+
+ if index == nil then index = 1 end
+
+ if current_texture_path == "" then
+ retval = retval ..
+ menu.render_texture_pack_list(list) ..
+ ";" .. index .. "]"
+ return retval
+ end
+
+ local infofile = current_texture_path ..DIR_DELIM.."info.txt"
+ local infotext = ""
+ local f = io.open(infofile, "r")
+ if f==nil then
+ infotext = fgettext("No information available")
+ else
+ infotext = f:read("*all")
+ f:close()
+ end
+
+ local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
+ local no_screenshot = nil
+ if not file_exists(screenfile) then
+ screenfile = nil
+ no_screenshot = menu.defaulttexturedir .. "no_screenshot.png"
+ end
+
+ return retval ..
+ menu.render_texture_pack_list(list) ..
+ ";" .. index .. "]" ..
+ "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
+ "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_credits()
+ local logofile = menu.defaulttexturedir .. "logo.png"
+ return "vertlabel[0,-0.5;CREDITS]" ..
+ "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
+ "label[0.5,3.3;http://minetest.net]" ..
+ "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
+ "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
+ "#FFFF00" .. fgettext("Core Developers") .."," ..
+ "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
+ "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
+ "PilzAdam <pilzadam@minetest.net>," ..
+ "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
+ "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
+ "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
+ "proller <proler@gmail.com>,"..
+ "sfan5 <sfan5@live.de>,"..
+ "kahrl <kahrl@gmx.net>,"..
+ "sapier,"..
+ "ShadowNinja <shadowninja@minetest.net>,"..
+ "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
+ "BlockMen,"..
+ ","..
+ "#FFFF00" .. fgettext("Active Contributors") .. "," ..
+ "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
+ "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
+ "Jeija <jeija@mesecons.net>,"..
+ "MirceaKitsune <mirceakitsune@gmail.com>,"..
+ "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
+ "0gb.us <0gb.us@0gb.us>,"..
+ "," ..
+ "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
+ "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
+ "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
+ "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
+ "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
+ "matttpt <matttpt@gmail.com>,"..
+ "JacobF <queatz@gmail.com>,"..
+ ";0;true]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.init()
+ tabbuilder.tabfuncs = {
+ singleplayer = tabbuilder.tab_singleplayer,
+ multiplayer = tabbuilder.tab_multiplayer,
+ server = tabbuilder.tab_server,
+ settings = tabbuilder.tab_settings,
+ texture_packs = tabbuilder.tab_texture_packs,
+ credits = tabbuilder.tab_credits,
+ dialog_create_world = tabbuilder.dialog_create_world,
+ dialog_delete_world = tabbuilder.dialog_delete_world
+ }
+
+ tabbuilder.tabsizes = {
+ dialog_create_world = {width=12, height=7},
+ dialog_delete_world = {width=12, height=5.2}
+ }
+
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+
+ if tabbuilder.current_tab == nil or
+ tabbuilder.current_tab == "" then
+ tabbuilder.current_tab = "singleplayer"
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+ --initialize tab buttons
+ tabbuilder.last_tab = nil
+ tabbuilder.show_buttons = true
+
+ tabbuilder.current_buttons = {}
+ table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
+ table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
+ table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
+ table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
+ table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
+
+ if engine.setting_getbool("main_menu_game_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
+ end
+
+ if engine.setting_getbool("main_menu_mod_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
+ end
+ table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
+
+
+ for i=1,#tabbuilder.current_buttons,1 do
+ if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
+ tabbuilder.last_tab_index = i
+ end
+ end
+
+ if tabbuilder.current_tab ~= "singleplayer" then
+ menu.update_gametype(true)
+ else
+ menu.update_gametype()
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.checkretval(retval)
+
+ if retval ~= nil then
+ if retval.current_tab ~= nil then
+ tabbuilder.current_tab = retval.current_tab
+ end
+
+ if retval.is_dialog ~= nil then
+ tabbuilder.is_dialog = retval.is_dialog
+ end
+
+ if retval.show_buttons ~= nil then
+ tabbuilder.show_buttons = retval.show_buttons
+ end
+
+ if retval.skipformupdate ~= nil then
+ tabbuilder.skipformupdate = retval.skipformupdate
+ end
+
+ if retval.ignore_menu_quit == true then
+ tabbuilder.ignore_menu_quit = true
+ else
+ tabbuilder.ignore_menu_quit = false
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+-- initialize callbacks
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+engine.button_handler = function(fields)
+ --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
+
+ if fields["btn_error_confirm"] then
+ gamedata.errormessage = nil
+ end
+
+ local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ if tabbuilder.current_tab == "dialog_create_world" then
+ tabbuilder.handle_create_world_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "dialog_delete_world" then
+ tabbuilder.handle_delete_world_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "singleplayer" then
+ tabbuilder.handle_singleplayer_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "texture_packs" then
+ tabbuilder.handle_texture_pack_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "multiplayer" then
+ tabbuilder.handle_multiplayer_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "settings" then
+ tabbuilder.handle_settings_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "server" then
+ tabbuilder.handle_server_buttons(fields)
+ end
+
+ --tab buttons
+ tabbuilder.handle_tab_buttons(fields)
+
+ --menubar buttons
+ menubar.handle_buttons(fields)
+
+ if not tabbuilder.skipformupdate then
+ --update menu
+ update_menu()
+ else
+ tabbuilder.skipformupdate = false
+ end
+end
+
+--------------------------------------------------------------------------------
+engine.event_handler = function(event)
+ if event == "MenuQuit" then
+ if tabbuilder.is_dialog then
+ if tabbuilder.ignore_menu_quit then
+ return
+ end
+
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+ menu.update_gametype()
+ update_menu()
+ else
+ engine.close()
+ end
+ end
+
+ if event == "Refresh" then
+ update_menu()
+ end
+end
+
+--------------------------------------------------------------------------------
+function menu.update_gametype(reset)
+ local game = menu.lastgame()
+
+ if reset or game == nil then
+ mm_texture.reset()
+ engine.set_topleft_text("")
+ filterlist.set_filtercriteria(worldlist,nil)
+ else
+ mm_texture.update(tabbuilder.current_tab,game)
+ engine.set_topleft_text(game.name)
+ filterlist.set_filtercriteria(worldlist,game.id)
+ end
+end
+
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+-- menu startup
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+init_globals()
+mm_texture.init()
+menu.init()
+tabbuilder.init()
+menubar.refresh()
+modstore.init()
+
+engine.sound_play("main_menu", true)
+
+update_menu()
diff --git a/builtin/mainmenu/menubar.lua b/builtin/mainmenu/menubar.lua
new file mode 100644
index 000000000..2e4d5f8b8
--- /dev/null
+++ b/builtin/mainmenu/menubar.lua
@@ -0,0 +1,80 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+menubar = {}
+
+--------------------------------------------------------------------------------
+function menubar.handle_buttons(fields)
+ for i=1,#menubar.buttons,1 do
+ if fields[menubar.buttons[i].btn_name] ~= nil then
+ menu.last_game = menubar.buttons[i].index
+ engine.setting_set("main_menu_last_game_idx",menu.last_game)
+ menu.update_gametype()
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function menubar.refresh()
+
+ menubar.formspec = "box[-0.3,5.625;12.4,1.2;#000000]" ..
+ "box[-0.3,5.6;12.4,0.05;#FFFFFF]"
+ menubar.buttons = {}
+
+ local button_base = -0.08
+
+ local maxbuttons = #gamemgr.games
+
+ if maxbuttons > 11 then
+ maxbuttons = 11
+ end
+
+ for i=1,maxbuttons,1 do
+
+ local btn_name = "menubar_btn_" .. gamemgr.games[i].id
+ local buttonpos = button_base + (i-1) * 1.1
+ if gamemgr.games[i].menuicon_path ~= nil and
+ gamemgr.games[i].menuicon_path ~= "" then
+
+ menubar.formspec = menubar.formspec ..
+ "image_button[" .. buttonpos .. ",5.72;1.165,1.175;" ..
+ engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" ..
+ btn_name .. ";;true;false]"
+ else
+
+ local part1 = gamemgr.games[i].id:sub(1,5)
+ local part2 = gamemgr.games[i].id:sub(6,10)
+ local part3 = gamemgr.games[i].id:sub(11)
+
+ local text = part1 .. "\n" .. part2
+ if part3 ~= nil and
+ part3 ~= "" then
+ text = text .. "\n" .. part3
+ end
+ menubar.formspec = menubar.formspec ..
+ "image_button[" .. buttonpos .. ",5.72;1.165,1.175;;" ..btn_name ..
+ ";" .. text .. ";true;true]"
+ end
+
+ local toadd = {
+ btn_name = btn_name,
+ index = i,
+ }
+
+ table.insert(menubar.buttons,toadd)
+ end
+end
diff --git a/builtin/mainmenu/modmgr.lua b/builtin/mainmenu/modmgr.lua
new file mode 100644
index 000000000..eeb65add1
--- /dev/null
+++ b/builtin/mainmenu/modmgr.lua
@@ -0,0 +1,1130 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+function get_mods(path,retval,modpack)
+
+ local mods = engine.get_dirlist(path,true)
+ for i=1,#mods,1 do
+ local toadd = {}
+ local modpackfile = nil
+
+ toadd.name = mods[i]
+ toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
+ if modpack ~= nil and
+ modpack ~= "" then
+ toadd.modpack = modpack
+ else
+ local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
+ local error = nil
+ modpackfile,error = io.open(filename,"r")
+ end
+
+ if modpackfile ~= nil then
+ modpackfile:close()
+ toadd.is_modpack = true
+ table.insert(retval,toadd)
+ get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
+ else
+ table.insert(retval,toadd)
+ end
+ end
+end
+
+--modmanager implementation
+modmgr = {}
+
+--------------------------------------------------------------------------------
+function modmgr.extract(modfile)
+ if modfile.type == "zip" then
+ local tempfolder = os.tempfolder()
+
+ if tempfolder ~= nil and
+ tempfolder ~= "" then
+ engine.create_dir(tempfolder)
+ if engine.extract_zip(modfile.name,tempfolder) then
+ return tempfolder
+ end
+ end
+ end
+ return nil
+end
+
+-------------------------------------------------------------------------------
+function modmgr.getbasefolder(temppath)
+
+ if temppath == nil then
+ return {
+ type = "invalid",
+ path = ""
+ }
+ end
+
+ local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="mod",
+ path=temppath
+ }
+ end
+
+ testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="modpack",
+ path=temppath
+ }
+ end
+
+ local subdirs = engine.get_dirlist(temppath,true)
+
+ --only single mod or modpack allowed
+ if #subdirs ~= 1 then
+ return {
+ type = "invalid",
+ path = ""
+ }
+ end
+
+ testfile =
+ io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="mod",
+ path= temppath .. DIR_DELIM .. subdirs[1]
+ }
+ end
+
+ testfile =
+ io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="modpack",
+ path=temppath .. DIR_DELIM .. subdirs[1]
+ }
+ end
+
+ return {
+ type = "invalid",
+ path = ""
+ }
+end
+
+--------------------------------------------------------------------------------
+function modmgr.isValidModname(modpath)
+ if modpath:find("-") ~= nil then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function modmgr.parse_register_line(line)
+ local pos1 = line:find("\"")
+ local pos2 = nil
+ if pos1 ~= nil then
+ pos2 = line:find("\"",pos1+1)
+ end
+
+ if pos1 ~= nil and pos2 ~= nil then
+ local item = line:sub(pos1+1,pos2-1)
+
+ if item ~= nil and
+ item ~= "" then
+ local pos3 = item:find(":")
+
+ if pos3 ~= nil then
+ local retval = item:sub(1,pos3-1)
+ if retval ~= nil and
+ retval ~= "" then
+ return retval
+ end
+ end
+ end
+ end
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function modmgr.parse_dofile_line(modpath,line)
+ local pos1 = line:find("\"")
+ local pos2 = nil
+ if pos1 ~= nil then
+ pos2 = line:find("\"",pos1+1)
+ end
+
+ if pos1 ~= nil and pos2 ~= nil then
+ local filename = line:sub(pos1+1,pos2-1)
+
+ if filename ~= nil and
+ filename ~= "" and
+ filename:find(".lua") then
+ return modmgr.identify_modname(modpath,filename)
+ end
+ end
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function modmgr.identify_modname(modpath,filename)
+ local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
+ if testfile ~= nil then
+ local line = testfile:read()
+
+ while line~= nil do
+ local modname = nil
+
+ if line:find("minetest.register_tool") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+ if line:find("minetest.register_craftitem") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+
+ if line:find("minetest.register_node") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+ if line:find("dofile") then
+ modname = modmgr.parse_dofile_line(modpath,line)
+ end
+
+ if modname ~= nil then
+ testfile:close()
+ return modname
+ end
+
+ line = testfile:read()
+ end
+ testfile:close()
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function modmgr.tab()
+
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+
+ if modmgr.selected_mod == nil then
+ modmgr.selected_mod = 1
+ end
+
+ local retval =
+ "vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
+ "label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
+ "textlist[0.75,0.25;4.5,4;modlist;" ..
+ modmgr.render_modlist(modmgr.global_mods) ..
+ ";" .. modmgr.selected_mod .. "]"
+
+ retval = retval ..
+ "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
+-- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
+-- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
+ "button[2.45,4.85;3.05,0.5;btn_mod_mgr_download;".. fgettext("Online mod repository") .. "]"
+
+ local selected_mod = nil
+
+ if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
+ selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+ end
+
+ if selected_mod ~= nil then
+ local modscreenshot = nil
+
+ --check for screenshot beeing available
+ local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
+ local error = nil
+ screenshotfile,error = io.open(screenshotfilename,"r")
+ if error == nil then
+ screenshotfile:close()
+ modscreenshot = screenshotfilename
+ end
+
+ if modscreenshot == nil then
+ modscreenshot = modstore.basetexturedir .. "no_screenshot.png"
+ end
+
+ retval = retval
+ .. "image[5.5,0;3,2;" .. engine.formspec_escape(modscreenshot) .. "]"
+ .. "label[8.25,0.6;" .. selected_mod.name .. "]"
+
+ local descriptionlines = nil
+ error = nil
+ local descriptionfilename = selected_mod.path .. "description.txt"
+ descriptionfile,error = io.open(descriptionfilename,"r")
+ if error == nil then
+ descriptiontext = descriptionfile:read("*all")
+
+ descriptionlines = engine.splittext(descriptiontext,42)
+ descriptionfile:close()
+ else
+ descriptionlines = {}
+ table.insert(descriptionlines,fgettext("No mod description available"))
+ end
+
+ retval = retval ..
+ "label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
+ "textlist[5.5,2.2;6.2,2.4;description;"
+
+ for i=1,#descriptionlines,1 do
+ retval = retval .. engine.formspec_escape(descriptionlines[i]) .. ","
+ end
+
+
+ if selected_mod.is_modpack then
+ retval = retval .. ";0]" ..
+ "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
+ fgettext("Rename") .. "]"
+ retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
+ .. fgettext("Uninstall selected modpack") .. "]"
+ else
+ --show dependencies
+
+ retval = retval .. ",Depends:,"
+
+ toadd = modmgr.get_dependencies(selected_mod.path)
+
+ retval = retval .. toadd .. ";0]"
+
+ retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
+ .. fgettext("Uninstall selected mod") .. "]"
+ end
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.dialog_rename_modpack()
+
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+
+ local retval =
+ "label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
+ "field[4.5,1.4;6,0.5;te_modpack_name;;" ..
+ mod.name ..
+ "]" ..
+ "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
+ fgettext("Accept") .. "]" ..
+ "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
+ fgettext("Cancel") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.precheck()
+
+ if modmgr.world_config_selected_world == nil then
+ modmgr.world_config_selected_world = 1
+ end
+
+ if modmgr.world_config_selected_mod == nil then
+ modmgr.world_config_selected_mod = 1
+ end
+
+ if modmgr.hide_gamemods == nil then
+ modmgr.hide_gamemods = true
+ end
+
+ if modmgr.hide_modpackcontents == nil then
+ modmgr.hide_modpackcontents = true
+ end
+end
+
+--------------------------------------------------------------------------------
+function modmgr.render_modlist(render_list)
+ local retval = ""
+
+ if render_list == nil then
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+ render_list = modmgr.global_mods
+ end
+
+ local list = filterlist.get_list(render_list)
+ local last_modpack = nil
+
+ for i,v in ipairs(list) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ local color = ""
+
+ if v.is_modpack then
+ local rawlist = filterlist.get_raw_list(render_list)
+
+ local all_enabled = true
+ for j=1,#rawlist,1 do
+ if rawlist[j].modpack == list[i].name and
+ rawlist[j].enabled ~= true then
+ all_enabled = false
+ break
+ end
+ end
+
+ if all_enabled == false then
+ color = mt_color_grey
+ else
+ color = mt_color_dark_green
+ end
+ end
+
+ if v.typ == "game_mod" then
+ color = mt_color_blue
+ else
+ if v.enabled then
+ color = mt_color_green
+ end
+ end
+
+ retval = retval .. color
+ if v.modpack ~= nil then
+ retval = retval .. " "
+ end
+ retval = retval .. v.name
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.dialog_configure_world()
+ modmgr.precheck()
+
+ local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
+ local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
+
+ local retval =
+ "size[11,6.5,true]" ..
+ "label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
+ "label[1.75,-0.25;" .. worldspec.name .. "]"
+
+ if modmgr.hide_gamemods then
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
+ else
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
+ end
+
+ if modmgr.hide_modpackcontents then
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
+ else
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
+ end
+
+ if mod == nil then
+ mod = {name=""}
+ end
+ retval = retval ..
+ "label[0,0.45;" .. fgettext("Mod:") .. "]" ..
+ "label[0.75,0.45;" .. mod.name .. "]" ..
+ "label[0,1;" .. fgettext("Depends:") .. "]" ..
+ "textlist[0,1.5;5,4.25;world_config_depends;" ..
+ modmgr.get_dependencies(mod.path) .. ";0]" ..
+ "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
+ "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
+
+ if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
+ if mod.is_modpack then
+ local rawlist = filterlist.get_raw_list(modmgr.modlist)
+
+ local all_enabled = true
+ for j=1,#rawlist,1 do
+ if rawlist[j].modpack == mod.name and
+ rawlist[j].enabled ~= true then
+ all_enabled = false
+ break
+ end
+ end
+
+ if all_enabled == false then
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
+ else
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
+ end
+ else
+ if mod.enabled then
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
+ else
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
+ end
+ end
+ end
+
+ retval = retval ..
+ "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
+ "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
+
+ retval = retval .. modmgr.render_modlist(modmgr.modlist)
+
+ retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.handle_buttons(tab,fields)
+
+ local retval = nil
+
+ if tab == "mod_mgr" then
+ retval = modmgr.handle_modmgr_buttons(fields)
+ end
+
+ if tab == "dialog_rename_modpack" then
+ retval = modmgr.handle_rename_modpack_buttons(fields)
+ end
+
+ if tab == "dialog_delete_mod" then
+ retval = modmgr.handle_delete_mod_buttons(fields)
+ end
+
+ if tab == "dialog_configure_world" then
+ retval = modmgr.handle_configure_world_buttons(fields)
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.get_dependencies(modfolder)
+ local toadd = ""
+ if modfolder ~= nil then
+ local filename = modfolder ..
+ DIR_DELIM .. "depends.txt"
+
+ local dependencyfile = io.open(filename,"r")
+
+ if dependencyfile then
+ local dependency = dependencyfile:read("*l")
+ while dependency do
+ if toadd ~= "" then
+ toadd = toadd .. ","
+ end
+ toadd = toadd .. dependency
+ dependency = dependencyfile:read()
+ end
+ dependencyfile:close()
+ end
+ end
+
+ return toadd
+end
+
+
+--------------------------------------------------------------------------------
+function modmgr.get_worldconfig(worldpath)
+ local filename = worldpath ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+
+ local worldconfig = {}
+ worldconfig.global_mods = {}
+ worldconfig.game_mods = {}
+
+ for key,value in pairs(worldfile:to_table()) do
+ if key == "gameid" then
+ worldconfig.id = value
+ else
+ worldconfig.global_mods[key] = engine.is_yes(value)
+ end
+ end
+
+ --read gamemods
+ local gamespec = gamemgr.find_by_gameid(worldconfig.id)
+ gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
+
+ return worldconfig
+end
+--------------------------------------------------------------------------------
+function modmgr.handle_modmgr_buttons(fields)
+ local retval = {
+ tab = nil,
+ is_dialog = nil,
+ show_buttons = nil,
+ }
+
+ if fields["modlist"] ~= nil then
+ local event = engine.explode_textlist_event(fields["modlist"])
+ modmgr.selected_mod = event.index
+ end
+
+ if fields["btn_mod_mgr_install_local"] ~= nil then
+ engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
+ end
+
+ if fields["btn_mod_mgr_download"] ~= nil then
+ modstore.update_modlist()
+ retval.current_tab = "dialog_modstore_unsorted"
+ retval.is_dialog = true
+ retval.show_buttons = false
+ return retval
+ end
+
+ if fields["btn_mod_mgr_rename_modpack"] ~= nil then
+ retval.current_tab = "dialog_rename_modpack"
+ retval.is_dialog = true
+ retval.show_buttons = false
+ return retval
+ end
+
+ if fields["btn_mod_mgr_delete_mod"] ~= nil then
+ retval.current_tab = "dialog_delete_mod"
+ retval.is_dialog = true
+ retval.show_buttons = false
+ return retval
+ end
+
+ if fields["mod_mgt_open_dlg_accepted"] ~= nil and
+ fields["mod_mgt_open_dlg_accepted"] ~= "" then
+ modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
+ end
+
+ return nil;
+end
+
+--------------------------------------------------------------------------------
+function modmgr.installmod(modfilename,basename)
+ local modfile = modmgr.identify_filetype(modfilename)
+ local modpath = modmgr.extract(modfile)
+
+ if modpath == nil then
+ gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
+ fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type)
+ return
+ end
+
+
+ local basefolder = modmgr.getbasefolder(modpath)
+
+ if basefolder.type == "modpack" then
+ local clean_path = nil
+
+ if basename ~= nil then
+ clean_path = "mp_" .. basename
+ end
+
+ if clean_path == nil then
+ clean_path = get_last_folder(cleanup_path(basefolder.path))
+ end
+
+ if clean_path ~= nil then
+ local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
+ if not engine.copy_dir(basefolder.path,targetpath) then
+ gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
+ end
+ else
+ gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
+ end
+ end
+
+ if basefolder.type == "mod" then
+ local targetfolder = basename
+
+ if targetfolder == nil then
+ targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
+ end
+
+ --if heuristic failed try to use current foldername
+ if targetfolder == nil then
+ targetfolder = get_last_folder(basefolder.path)
+ end
+
+ if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
+ local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
+ engine.copy_dir(basefolder.path,targetpath)
+ else
+ gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
+ end
+ end
+
+ engine.delete_dir(modpath)
+
+ modmgr.refresh_globals()
+
+end
+
+--------------------------------------------------------------------------------
+function modmgr.handle_rename_modpack_buttons(fields)
+
+ if fields["dlg_rename_modpack_confirm"] ~= nil then
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+ local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
+ local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
+ engine.copy_dir(oldpath,targetpath,false)
+ modmgr.refresh_globals()
+ modmgr.selected_mod = filterlist.get_current_index(modmgr.global_mods,
+ filterlist.raw_index_by_uid(modmgr.global_mods, fields["te_modpack_name"]))
+ end
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+end
+--------------------------------------------------------------------------------
+function modmgr.handle_configure_world_buttons(fields)
+ if fields["world_config_modlist"] ~= nil then
+ local event = engine.explode_textlist_event(fields["world_config_modlist"])
+ modmgr.world_config_selected_mod = event.index
+
+ if event.type == "DCL" then
+ modmgr.world_config_enable_mod(nil)
+ end
+ end
+
+ if fields["key_enter"] ~= nil then
+ modmgr.world_config_enable_mod(nil)
+ end
+
+ if fields["cb_mod_enable"] ~= nil then
+ local toset = engine.is_yes(fields["cb_mod_enable"])
+ modmgr.world_config_enable_mod(toset)
+ end
+
+ if fields["btn_mp_enable"] ~= nil or
+ fields["btn_mp_disable"] then
+ local toset = (fields["btn_mp_enable"] ~= nil)
+ modmgr.world_config_enable_mod(toset)
+ end
+
+ if fields["cb_hide_gamemods"] ~= nil then
+ local current = filterlist.get_filtercriteria(modmgr.modlist)
+
+ if current == nil then
+ current = {}
+ end
+
+ if engine.is_yes(fields["cb_hide_gamemods"]) then
+ current.hide_game = true
+ modmgr.hide_gamemods = true
+ else
+ current.hide_game = false
+ modmgr.hide_gamemods = false
+ end
+
+ filterlist.set_filtercriteria(modmgr.modlist,current)
+ end
+
+ if fields["cb_hide_mpcontent"] ~= nil then
+ local current = filterlist.get_filtercriteria(modmgr.modlist)
+
+ if current == nil then
+ current = {}
+ end
+
+ if engine.is_yes(fields["cb_hide_mpcontent"]) then
+ current.hide_modpackcontents = true
+ modmgr.hide_modpackcontents = true
+ else
+ current.hide_modpackcontents = false
+ modmgr.hide_modpackcontents = false
+ end
+
+ filterlist.set_filtercriteria(modmgr.modlist,current)
+ end
+
+ if fields["btn_config_world_save"] then
+ local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
+
+ local filename = worldspec.path ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+ local mods = worldfile:to_table()
+
+ local rawlist = filterlist.get_raw_list(modmgr.modlist)
+
+ local i,mod
+ for i,mod in ipairs(rawlist) do
+ if not mod.is_modpack and
+ mod.typ ~= "game_mod" then
+ if mod.enabled then
+ worldfile:set("load_mod_"..mod.name, "true")
+ else
+ worldfile:set("load_mod_"..mod.name, "false")
+ end
+ mods["load_mod_"..mod.name] = nil
+ end
+ end
+
+ -- Remove mods that are not present anymore
+ for key,value in pairs(mods) do
+ if key:sub(1,9) == "load_mod_" then
+ worldfile:remove(key)
+ end
+ end
+
+ if not worldfile:write() then
+ engine.log("error", "Failed to write world config file")
+ end
+
+ modmgr.modlist = nil
+ modmgr.worldconfig = nil
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+ end
+
+ if fields["btn_config_world_cancel"] then
+
+ modmgr.worldconfig = nil
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+ end
+
+ if fields["btn_all_mods"] then
+ local list = filterlist.get_raw_list(modmgr.modlist)
+
+ for i=1,#list,1 do
+ if list[i].typ ~= "game_mod" and
+ not list[i].is_modpack then
+ list[i].enabled = true
+ end
+ end
+ end
+
+
+
+ return nil
+end
+--------------------------------------------------------------------------------
+function modmgr.world_config_enable_mod(toset)
+ local mod = filterlist.get_list(modmgr.modlist)
+ [engine.get_textlist_index("world_config_modlist")]
+
+ if mod.typ == "game_mod" then
+ -- game mods can't be enabled or disabled
+ elseif not mod.is_modpack then
+ if toset == nil then
+ mod.enabled = not mod.enabled
+ else
+ mod.enabled = toset
+ end
+ else
+ local list = filterlist.get_raw_list(modmgr.modlist)
+ for i=1,#list,1 do
+ if list[i].modpack == mod.name then
+ if toset == nil then
+ toset = not list[i].enabled
+ end
+ list[i].enabled = toset
+ end
+ end
+ end
+end
+--------------------------------------------------------------------------------
+function modmgr.handle_delete_mod_buttons(fields)
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+
+ if fields["dlg_delete_mod_confirm"] ~= nil then
+
+ if mod.path ~= nil and
+ mod.path ~= "" and
+ mod.path ~= engine.get_modpath() then
+ if not engine.delete_dir(mod.path) then
+ gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path)
+ end
+ modmgr.refresh_globals()
+ else
+ gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
+ end
+ end
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+end
+
+--------------------------------------------------------------------------------
+function modmgr.dialog_delete_mod()
+
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+
+ local retval =
+ "field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) .. ";]"..
+ "button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
+ "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.preparemodlist(data)
+ local retval = {}
+
+ local global_mods = {}
+ local game_mods = {}
+
+ --read global mods
+ local modpath = engine.get_modpath()
+
+ if modpath ~= nil and
+ modpath ~= "" then
+ get_mods(modpath,global_mods)
+ end
+
+ for i=1,#global_mods,1 do
+ global_mods[i].typ = "global_mod"
+ table.insert(retval,global_mods[i])
+ end
+
+ --read game mods
+ local gamespec = gamemgr.find_by_gameid(data.gameid)
+ gamemgr.get_game_mods(gamespec, game_mods)
+
+ for i=1,#game_mods,1 do
+ game_mods[i].typ = "game_mod"
+ table.insert(retval,game_mods[i])
+ end
+
+ if data.worldpath == nil then
+ return retval
+ end
+
+ --read world mod configuration
+ local filename = data.worldpath ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+
+ for key,value in pairs(worldfile:to_table()) do
+ if key:sub(1, 9) == "load_mod_" then
+ key = key:sub(10)
+ local element = nil
+ for i=1,#retval,1 do
+ if retval[i].name == key then
+ element = retval[i]
+ break
+ end
+ end
+ if element ~= nil then
+ element.enabled = engine.is_yes(value)
+ else
+ engine.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
+ end
+ end
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.init_worldconfig()
+ modmgr.precheck()
+ local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
+
+ if worldspec ~= nil then
+ --read worldconfig
+ modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
+
+ if modmgr.worldconfig.id == nil or
+ modmgr.worldconfig.id == "" then
+ modmgr.worldconfig = nil
+ return false
+ end
+
+ modmgr.modlist = filterlist.create(
+ modmgr.preparemodlist, --refresh
+ modmgr.comparemod, --compare
+ function(element,uid) --uid match
+ if element.name == uid then
+ return true
+ end
+ end,
+ function(element,criteria)
+ if criteria.hide_game and
+ element.typ == "game_mod" then
+ return false
+ end
+
+ if criteria.hide_modpackcontents and
+ element.modpack ~= nil then
+ return false
+ end
+ return true
+ end, --filter
+ { worldpath= worldspec.path,
+ gameid = worldspec.gameid }
+ )
+
+ filterlist.set_filtercriteria(modmgr.modlist, {
+ hide_game=modmgr.hide_gamemods,
+ hide_modpackcontents= modmgr.hide_modpackcontents
+ })
+ filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
+ filterlist.set_sortmode(modmgr.modlist, "alphabetic")
+
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function modmgr.comparemod(elem1,elem2)
+ if elem1 == nil or elem2 == nil then
+ return false
+ end
+ if elem1.name ~= elem2.name then
+ return false
+ end
+ if elem1.is_modpack ~= elem2.is_modpack then
+ return false
+ end
+ if elem1.typ ~= elem2.typ then
+ return false
+ end
+ if elem1.modpack ~= elem2.modpack then
+ return false
+ end
+
+ if elem1.path ~= elem2.path then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function modmgr.gettab(name)
+ local retval = ""
+
+ if name == "mod_mgr" then
+ retval = retval .. modmgr.tab()
+ end
+
+ if name == "dialog_rename_modpack" then
+ retval = retval .. modmgr.dialog_rename_modpack()
+ end
+
+ if name == "dialog_delete_mod" then
+ retval = retval .. modmgr.dialog_delete_mod()
+ end
+
+ if name == "dialog_configure_world" then
+ retval = retval .. modmgr.dialog_configure_world()
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.mod_exists(basename)
+
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+
+ if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function modmgr.get_global_mod(idx)
+
+ if modmgr.global_mods == nil then
+ return nil
+ end
+
+ if idx == nil or idx < 1 or idx > filterlist.size(modmgr.global_mods) then
+ return nil
+ end
+
+ return filterlist.get_list(modmgr.global_mods)[idx]
+end
+
+--------------------------------------------------------------------------------
+function modmgr.refresh_globals()
+ modmgr.global_mods = filterlist.create(
+ modmgr.preparemodlist, --refresh
+ modmgr.comparemod, --compare
+ function(element,uid) --uid match
+ if element.name == uid then
+ return true
+ end
+ end,
+ nil, --filter
+ {}
+ )
+ filterlist.add_sort_mechanism(modmgr.global_mods, "alphabetic", sort_mod_list)
+ filterlist.set_sortmode(modmgr.global_mods, "alphabetic")
+end
+
+--------------------------------------------------------------------------------
+function modmgr.identify_filetype(name)
+
+ if name:sub(-3):lower() == "zip" then
+ return {
+ name = name,
+ type = "zip"
+ }
+ end
+
+ if name:sub(-6):lower() == "tar.gz" or
+ name:sub(-3):lower() == "tgz"then
+ return {
+ name = name,
+ type = "tgz"
+ }
+ end
+
+ if name:sub(-6):lower() == "tar.bz2" then
+ return {
+ name = name,
+ type = "tbz"
+ }
+ end
+
+ if name:sub(-2):lower() == "7z" then
+ return {
+ name = name,
+ type = "7z"
+ }
+ end
+
+ return {
+ name = name,
+ type = "ukn"
+ }
+end
diff --git a/builtin/mainmenu/modstore.lua b/builtin/mainmenu/modstore.lua
new file mode 100644
index 000000000..ef7fd0165
--- /dev/null
+++ b/builtin/mainmenu/modstore.lua
@@ -0,0 +1,615 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+
+--modstore implementation
+modstore = {}
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] init
+function modstore.init()
+ modstore.tabnames = {}
+
+ table.insert(modstore.tabnames,"dialog_modstore_unsorted")
+ table.insert(modstore.tabnames,"dialog_modstore_search")
+
+ modstore.modsperpage = 5
+
+ modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+
+ modstore.lastmodtitle = ""
+ modstore.last_search = ""
+
+ modstore.searchlist = filterlist.create(
+ function()
+ if modstore.modlist_unsorted ~= nil and
+ modstore.modlist_unsorted.data ~= nil then
+ return modstore.modlist_unsorted.data
+ end
+ return {}
+ end,
+ function(element,modid)
+ if element.id == modid then
+ return true
+ end
+ return false
+ end, --compare fct
+ nil, --uid match fct
+ function(element,substring)
+ if substring == nil or
+ substring == "" then
+ return false
+ end
+ substring = substring:upper()
+
+ if element.title ~= nil and
+ element.title:upper():find(substring) ~= nil then
+ return true
+ end
+
+ if element.details ~= nil and
+ element.details.author ~= nil and
+ element.details.author:upper():find(substring) ~= nil then
+ return true
+ end
+
+ if element.details ~= nil and
+ element.details.description ~= nil and
+ element.details.description:upper():find(substring) ~= nil then
+ return true
+ end
+ return false
+ end --filter fct
+ )
+
+ modstore.current_list = nil
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] nametoindex
+function modstore.nametoindex(name)
+
+ for i=1,#modstore.tabnames,1 do
+ if modstore.tabnames[i] == name then
+ return i
+ end
+ end
+
+ return 1
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] getsuccessfuldialog
+function modstore.getsuccessfuldialog()
+ local retval = ""
+ retval = retval .. "size[6,2,true]"
+ if modstore.lastmodentry ~= nil then
+ retval = retval .. "label[0,0.25;" .. fgettext("Successfully installed:") .. "]"
+ retval = retval .. "label[3,0.25;" .. modstore.lastmodentry.moddetails.title .. "]"
+
+
+ retval = retval .. "label[0,0.75;" .. fgettext("Shortname:") .. "]"
+ retval = retval .. "label[3,0.75;" .. engine.formspec_escape(modstore.lastmodentry.moddetails.basename) .. "]"
+
+ end
+ retval = retval .. "button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;" .. fgettext("ok") .. "]"
+
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] gettab
+function modstore.gettab(tabname)
+ local retval = ""
+
+ local is_modstore_tab = false
+
+ if tabname == "dialog_modstore_unsorted" then
+ modstore.modsperpage = 5
+ retval = modstore.getmodlist(modstore.modlist_unsorted)
+ is_modstore_tab = true
+ end
+
+ if tabname == "dialog_modstore_search" then
+ retval = modstore.getsearchpage()
+ is_modstore_tab = true
+ end
+
+ if is_modstore_tab then
+ return modstore.tabheader(tabname) .. retval
+ end
+
+ if tabname == "modstore_mod_installed" then
+ return modstore.getsuccessfuldialog()
+ end
+
+ if tabname == "modstore_downloading" then
+ return "size[6,2]label[0.25,0.75;" .. fgettext("Downloading") ..
+ " " .. modstore.lastmodtitle .. " " ..
+ fgettext("please wait...") .. "]"
+ end
+
+ return ""
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] tabheader
+function modstore.tabheader(tabname)
+ local retval = "size[12,10.25,true]"
+ retval = retval .. "tabheader[-0.3,-0.99;modstore_tab;" ..
+ "Unsorted,Search;" ..
+ modstore.nametoindex(tabname) .. ";true;false]" ..
+ "button[4,9.9;4,0.5;btn_modstore_close;" ..
+ fgettext("Close modstore") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] handle_buttons
+function modstore.handle_buttons(current_tab,fields)
+
+ if fields["modstore_tab"] then
+ local index = tonumber(fields["modstore_tab"])
+
+ if index > 0 and
+ index <= #modstore.tabnames then
+ if modstore.tabnames[index] == "dialog_modstore_search" then
+ filterlist.set_filtercriteria(modstore.searchlist,modstore.last_search)
+ filterlist.refresh(modstore.searchlist)
+ modstore.modsperpage = 4
+ modstore.currentlist = {
+ page = 0,
+ pagecount =
+ math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
+ data = filterlist.get_list(modstore.searchlist),
+ }
+ end
+
+ return {
+ current_tab = modstore.tabnames[index],
+ is_dialog = true,
+ show_buttons = false
+ }
+ end
+
+ end
+
+ if fields["btn_modstore_page_up"] then
+ if modstore.current_list ~= nil and modstore.current_list.page > 0 then
+ modstore.current_list.page = modstore.current_list.page - 1
+ end
+ end
+
+ if fields["btn_modstore_page_down"] then
+ if modstore.current_list ~= nil and
+ modstore.current_list.page <modstore.current_list.pagecount-1 then
+ modstore.current_list.page = modstore.current_list.page +1
+ end
+ end
+
+ if fields["btn_hidden_close_download"] ~= nil then
+ if fields["btn_hidden_close_download"].successfull then
+ modstore.lastmodentry = fields["btn_hidden_close_download"]
+ return {
+ current_tab = "modstore_mod_installed",
+ is_dialog = true,
+ show_buttons = false
+ }
+ else
+ modstore.lastmodtitle = ""
+ return {
+ current_tab = modstore.tabnames[1],
+ is_dialog = true,
+ show_buttons = false
+ }
+ end
+ end
+
+ if fields["btn_confirm_mod_successfull"] then
+ modstore.lastmodentry = nil
+ modstore.lastmodtitle = ""
+ return {
+ current_tab = modstore.tabnames[1],
+ is_dialog = true,
+ show_buttons = false
+ }
+ end
+
+ if fields["btn_modstore_search"] or
+ (fields["key_enter"] and fields["te_modstore_search"] ~= nil) then
+ modstore.last_search = fields["te_modstore_search"]
+ filterlist.set_filtercriteria(modstore.searchlist,fields["te_modstore_search"])
+ filterlist.refresh(modstore.searchlist)
+ modstore.currentlist = {
+ page = 0,
+ pagecount = math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
+ data = filterlist.get_list(modstore.searchlist),
+ }
+ end
+
+
+ if fields["btn_modstore_close"] then
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+ end
+
+ for key,value in pairs(fields) do
+ local foundat = key:find("btn_install_mod_")
+ if ( foundat == 1) then
+ local modid = tonumber(key:sub(17))
+ for i=1,#modstore.modlist_unsorted.data,1 do
+ if modstore.modlist_unsorted.data[i].id == modid then
+ local moddetails = modstore.modlist_unsorted.data[i].details
+
+ if modstore.lastmodtitle ~= "" then
+ modstore.lastmodtitle = modstore.lastmodtitle .. ", "
+ end
+
+ modstore.lastmodtitle = modstore.lastmodtitle .. moddetails.title
+
+ engine.handle_async(
+ function(param)
+
+ local fullurl = engine.setting_get("modstore_download_url") ..
+ param.moddetails.download_url
+
+ if param.version ~= nil then
+ local found = false
+ for i=1,#param.moddetails.versions, 1 do
+ if param.moddetails.versions[i].date:sub(1,10) == param.version then
+ fullurl = engine.setting_get("modstore_download_url") ..
+ param.moddetails.versions[i].download_url
+ found = true
+ end
+ end
+
+ if not found then
+ return {
+ moddetails = param.moddetails,
+ successfull = false
+ }
+ end
+ end
+
+ if engine.download_file(fullurl,param.filename) then
+ return {
+ texturename = param.texturename,
+ moddetails = param.moddetails,
+ filename = param.filename,
+ successfull = true
+ }
+ else
+ return {
+ moddetails = param.moddetails,
+ successfull = false
+ }
+ end
+ end,
+ {
+ moddetails = moddetails,
+ version = fields["dd_version" .. modid],
+ filename = os.tempfolder() .. "_MODNAME_" .. moddetails.basename .. ".zip",
+ texturename = modstore.modlist_unsorted.data[i].texturename
+ },
+ function(result)
+ if result.successfull then
+ modmgr.installmod(result.filename,result.moddetails.basename)
+ os.remove(result.filename)
+ else
+ gamedata.errormessage = "Failed to download " .. result.moddetails.title
+ end
+
+ if gamedata.errormessage == nil then
+ engine.button_handler({btn_hidden_close_download=result})
+ else
+ engine.button_handler({btn_hidden_close_download={successfull=false}})
+ end
+ end
+ )
+
+ return {
+ current_tab = "modstore_downloading",
+ is_dialog = true,
+ show_buttons = false,
+ ignore_menu_quit = true
+ }
+ end
+ end
+ break
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] update_modlist
+function modstore.update_modlist()
+ modstore.modlist_unsorted = {}
+ modstore.modlist_unsorted.data = {}
+ modstore.modlist_unsorted.pagecount = 1
+ modstore.modlist_unsorted.page = 0
+
+ engine.handle_async(
+ function(param)
+ return engine.get_modstore_list()
+ end,
+ nil,
+ function(result)
+ if result ~= nil then
+ modstore.modlist_unsorted = {}
+ modstore.modlist_unsorted.data = result
+
+ if modstore.modlist_unsorted.data ~= nil then
+ modstore.modlist_unsorted.pagecount =
+ math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage))
+ else
+ modstore.modlist_unsorted.data = {}
+ modstore.modlist_unsorted.pagecount = 1
+ end
+ modstore.modlist_unsorted.page = 0
+ modstore.fetchdetails()
+ engine.event_handler("Refresh")
+ end
+ end
+ )
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] fetchdetails
+function modstore.fetchdetails()
+
+ for i=1,#modstore.modlist_unsorted.data,1 do
+ engine.handle_async(
+ function(param)
+ param.details = engine.get_modstore_details(tostring(param.modid))
+ return param
+ end,
+ {
+ modid=modstore.modlist_unsorted.data[i].id,
+ listindex=i
+ },
+ function(result)
+ if result ~= nil and
+ modstore.modlist_unsorted ~= nil
+ and modstore.modlist_unsorted.data ~= nil and
+ modstore.modlist_unsorted.data[result.listindex] ~= nil and
+ modstore.modlist_unsorted.data[result.listindex].id ~= nil then
+
+ modstore.modlist_unsorted.data[result.listindex].details = result.details
+ engine.event_handler("Refresh")
+ end
+ end
+ )
+ end
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] getscreenshot
+function modstore.getscreenshot(ypos,listentry)
+
+ if listentry.details ~= nil and
+ (listentry.details.screenshot_url == nil or
+ listentry.details.screenshot_url == "") then
+
+ if listentry.texturename == nil then
+ listentry.texturename = modstore.basetexturedir .. "no_screenshot.png"
+ end
+
+ return "image[0,".. ypos .. ";3,2;" ..
+ engine.formspec_escape(listentry.texturename) .. "]"
+ end
+
+ if listentry.details ~= nil and
+ listentry.texturename == nil then
+ --make sure we don't download multiple times
+ listentry.texturename = "in progress"
+
+ --prepare url and filename
+ local fullurl = engine.setting_get("modstore_download_url") ..
+ listentry.details.screenshot_url
+ local filename = os.tempfolder() .. "_MID_" .. listentry.id
+
+ --trigger download
+ engine.handle_async(
+ --first param is downloadfct
+ function(param)
+ param.successfull = engine.download_file(param.fullurl,param.filename)
+ return param
+ end,
+ --second parameter is data passed to async job
+ {
+ fullurl = fullurl,
+ filename = filename,
+ modid = listentry.id
+ },
+ --integrate result to raw list
+ function(result)
+ if result.successfull then
+ local found = false
+ for i=1,#modstore.modlist_unsorted.data,1 do
+ if modstore.modlist_unsorted.data[i].id == result.modid then
+ found = true
+ modstore.modlist_unsorted.data[i].texturename = result.filename
+ break
+ end
+ end
+ if found then
+ engine.event_handler("Refresh")
+ else
+ engine.log("error","got screenshot but didn't find matching mod: " .. result.modid)
+ end
+ end
+ end
+ )
+ end
+
+ if listentry.texturename ~= nil and
+ listentry.texturename ~= "in progress" then
+ return "image[0,".. ypos .. ";3,2;" ..
+ engine.formspec_escape(listentry.texturename) .. "]"
+ end
+
+ return ""
+end
+
+--------------------------------------------------------------------------------
+--@function [parent=#modstore] getshortmodinfo
+function modstore.getshortmodinfo(ypos,listentry,details)
+ local retval = ""
+
+ retval = retval .. "box[0," .. ypos .. ";11.4,1.75;#FFFFFF]"
+
+ --screenshot
+ retval = retval .. modstore.getscreenshot(ypos,listentry)
+
+ --title + author
+ retval = retval .."label[2.75," .. ypos .. ";" ..
+ engine.formspec_escape(details.title) .. " (" .. details.author .. ")]"
+
+ --description
+ local descriptiony = ypos + 0.5
+ retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
+ engine.formspec_escape(details.description) .. ";]"
+
+ --rating
+ local ratingy = ypos
+ retval = retval .."label[7," .. ratingy .. ";" ..
+ fgettext("Rating") .. ":]"
+ retval = retval .. "label[8.7," .. ratingy .. ";" .. details.rating .."]"
+
+ --versions (IMPORTANT has to be defined AFTER rating)
+ if details.versions ~= nil and
+ #details.versions > 1 then
+ local versiony = ypos + 0.05
+ retval = retval .. "dropdown[9.1," .. versiony .. ";2.48,0.25;dd_version" .. details.id .. ";"
+ local versions = ""
+ for i=1,#details.versions , 1 do
+ if versions ~= "" then
+ versions = versions .. ","
+ end
+
+ versions = versions .. details.versions[i].date:sub(1,10)
+ end
+ retval = retval .. versions .. ";1]"
+ end
+
+ if details.basename then
+ --install button
+ local buttony = ypos + 1.2
+ retval = retval .."button[9.1," .. buttony .. ";2.5,0.5;btn_install_mod_" .. details.id .. ";"
+
+ if modmgr.mod_exists(details.basename) then
+ retval = retval .. fgettext("re-Install") .."]"
+ else
+ retval = retval .. fgettext("Install") .."]"
+ end
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+--@function [parent=#modstore] getmodlist
+function modstore.getmodlist(list,yoffset)
+
+ modstore.current_list = list
+
+ if #list.data == 0 then
+ return ""
+ end
+
+ if yoffset == nil then
+ yoffset = 0
+ end
+
+ local scrollbar = ""
+ scrollbar = scrollbar .. "label[0.1,9.5;"
+ .. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
+ scrollbar = scrollbar .. "box[11.6," .. (yoffset + 0.35) .. ";0.28,"
+ .. (8.6 - yoffset) .. ";#000000]"
+ local scrollbarpos = (yoffset + 0.75) +
+ ((7.7 -yoffset)/(list.pagecount-1)) * list.page
+ scrollbar = scrollbar .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;#32CD32]"
+ scrollbar = scrollbar .. "button[11.6," .. (yoffset + (0.3))
+ .. ";0.5,0.5;btn_modstore_page_up;^]"
+ scrollbar = scrollbar .. "button[11.6," .. 9.0
+ .. ";0.5,0.5;btn_modstore_page_down;v]"
+
+ local retval = ""
+
+ local endmod = (list.page * modstore.modsperpage) + modstore.modsperpage
+
+ if (endmod > #list.data) then
+ endmod = #list.data
+ end
+
+ for i=(list.page * modstore.modsperpage) +1, endmod, 1 do
+ --getmoddetails
+ local details = list.data[i].details
+
+ if details == nil then
+ details = {}
+ details.title = list.data[i].title
+ details.author = ""
+ details.rating = -1
+ details.description = ""
+ end
+
+ if details ~= nil then
+ local screenshot_ypos =
+ yoffset +(i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
+
+ retval = retval .. modstore.getshortmodinfo(screenshot_ypos,
+ list.data[i],
+ details)
+ end
+ end
+
+ return retval .. scrollbar
+end
+
+--------------------------------------------------------------------------------
+--@function [parent=#modstore] getsearchpage
+function modstore.getsearchpage()
+ local retval = ""
+ local search = ""
+
+ if modstore.last_search ~= nil then
+ search = modstore.last_search
+ end
+
+ retval = retval ..
+ "button[9.5,0.2;2.5,0.5;btn_modstore_search;".. fgettext("Search") .. "]" ..
+ "field[0.5,0.5;9,0.5;te_modstore_search;;" .. search .. "]"
+
+
+ --show 4 mods only
+ modstore.modsperpage = 4
+ retval = retval ..
+ modstore.getmodlist(
+ modstore.currentlist,
+ 1.75)
+
+ return retval;
+end
+
diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua
new file mode 100644
index 000000000..998fc2199
--- /dev/null
+++ b/builtin/mainmenu/textures.lua
@@ -0,0 +1,146 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+
+mm_texture = {}
+
+--------------------------------------------------------------------------------
+function mm_texture.init()
+ mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+ mm_texture.basetexturedir = mm_texture.defaulttexturedir
+
+ mm_texture.texturepack = engine.setting_get("texture_path")
+
+ mm_texture.gameid = nil
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.update(tab,gamedetails)
+ if tab ~= "singleplayer" then
+ mm_texture.reset()
+ return
+ end
+
+ if gamedetails == nil then
+ return
+ end
+
+ mm_texture.update_game(gamedetails)
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.reset()
+ mm_texture.gameid = nil
+ local have_bg = false
+ local have_overlay = mm_texture.set_generic("overlay")
+
+ if not have_overlay then
+ have_bg = mm_texture.set_generic("background")
+ end
+
+ mm_texture.clear("header")
+ mm_texture.clear("footer")
+ engine.set_clouds(false)
+
+ mm_texture.set_generic("footer")
+ mm_texture.set_generic("header")
+
+ if not have_bg and
+ engine.setting_getbool("enable_clouds") then
+ engine.set_clouds(true)
+ end
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.update_game(gamedetails)
+ if mm_texture.gameid == gamedetails.id then
+ return
+ end
+
+ local have_bg = false
+ local have_overlay = mm_texture.set_game("overlay",gamedetails)
+
+ if not have_overlay then
+ have_bg = mm_texture.set_game("background",gamedetails)
+ end
+
+ mm_texture.clear("header")
+ mm_texture.clear("footer")
+ engine.set_clouds(false)
+
+ if not have_bg and
+ engine.setting_getbool("enable_clouds") then
+ engine.set_clouds(true)
+ end
+
+ mm_texture.set_game("footer",gamedetails)
+ mm_texture.set_game("header",gamedetails)
+
+ mm_texture.gameid = gamedetails.id
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.clear(identifier)
+ engine.set_background(identifier,"")
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.set_generic(identifier)
+ --try texture pack first
+ if mm_texture.texturepack ~= nil then
+ local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
+ identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ if mm_texture.defaulttexturedir ~= nil then
+ local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
+ identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.set_game(identifier,gamedetails)
+
+ if gamedetails == nil then
+ return false
+ end
+
+ if mm_texture.texturepack ~= nil then
+ local path = mm_texture.texturepack .. DIR_DELIM ..
+ gamedetails.id .. "_menu_" .. identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ local path = gamedetails.path .. DIR_DELIM .."menu" ..
+ DIR_DELIM .. identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+
+ return false
+end