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-rw-r--r--builtin/mainmenu/common.lua2
-rw-r--r--builtin/mainmenu/init.lua2
-rw-r--r--builtin/mainmenu/tab_credits.lua2
-rw-r--r--builtin/mainmenu/tab_multiplayer.lua116
-rw-r--r--builtin/mainmenu/tab_server.lua2
-rw-r--r--builtin/mainmenu/tab_settings.lua4
-rw-r--r--builtin/mainmenu/tab_simple_main.lua4
-rw-r--r--builtin/mainmenu/tab_singleplayer.lua4
8 files changed, 113 insertions, 23 deletions
diff --git a/builtin/mainmenu/common.lua b/builtin/mainmenu/common.lua
index da3667828..5e3df0864 100644
--- a/builtin/mainmenu/common.lua
+++ b/builtin/mainmenu/common.lua
@@ -77,7 +77,7 @@ function order_favorite_list(list)
end
--------------------------------------------------------------------------------
-function render_favorite(spec, is_favorite)
+function render_serverlist_row(spec, is_favorite)
local text = ""
if spec.name then
text = text .. core.formspec_escape(spec.name:trim())
diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua
index 7f0c1e386..1b527a053 100644
--- a/builtin/mainmenu/init.lua
+++ b/builtin/mainmenu/init.lua
@@ -128,7 +128,7 @@ local function init_globals()
end
-- Create main tabview
- local tv_main = tabview_create("maintab", {x = 12, y = 5.2}, {x = 0, y = 0})
+ local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
if PLATFORM == "Android" then
tv_main:add(tabs.simple_main)
diff --git a/builtin/mainmenu/tab_credits.lua b/builtin/mainmenu/tab_credits.lua
index c2ad19183..80e03f84d 100644
--- a/builtin/mainmenu/tab_credits.lua
+++ b/builtin/mainmenu/tab_credits.lua
@@ -85,7 +85,7 @@ return {
"label[0.5,3.5;http://minetest.net]" ..
"tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
- "table[3.5,-0.25;8.5,5.8;list_credits;" ..
+ "table[3.5,-0.25;8.5,6.05;list_credits;" ..
"#FFFF00," .. fgettext("Core Developers") .. ",," ..
table.concat(core_developers, ",,") .. ",,," ..
"#FFFF00," .. fgettext("Active Contributors") .. ",," ..
diff --git a/builtin/mainmenu/tab_multiplayer.lua b/builtin/mainmenu/tab_multiplayer.lua
index 00150f26d..3c2b2cdbe 100644
--- a/builtin/mainmenu/tab_multiplayer.lua
+++ b/builtin/mainmenu/tab_multiplayer.lua
@@ -20,7 +20,16 @@ local function get_formspec(tabview, name, tabdata)
-- Update the cached supported proto info,
-- it may have changed after a change by the settings menu.
common_update_cached_supp_proto()
- local fav_selected = menudata.favorites[tabdata.fav_selected]
+ local fav_selected = nil
+ if menudata.search_result then
+ fav_selected = menudata.search_result[tabdata.fav_selected]
+ else
+ fav_selected = menudata.favorites[tabdata.fav_selected]
+ end
+
+ if not tabdata.search_for then
+ tabdata.search_for = ""
+ end
local retval =
"label[7.75,-0.15;" .. fgettext("Address / Port") .. "]" ..
@@ -33,7 +42,9 @@ local function get_formspec(tabview, name, tabdata)
"field[8,1.95;2.95,0.5;te_name;;" ..
core.formspec_escape(core.setting_get("name")) .. "]" ..
"pwdfield[10.78,1.95;1.77,0.5;te_pwd;]" ..
- "box[7.73,2.35;4.3,2.28;#999999]"
+ "box[7.73,2.35;4.3,2.28;#999999]"..
+ "field[0.15,0.25;4.5,0.27;te_search;;"..core.formspec_escape(tabdata.search_for).."]"..
+ "button[4.8,0;2.7,0.1;btn_mp_search;" .. fgettext("Search") .. "]"
if tabdata.fav_selected and fav_selected then
if gamedata.fav then
@@ -58,9 +69,27 @@ local function get_formspec(tabview, name, tabdata)
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
"color,span=1;" ..
"text,padding=1]" ..
- "table[-0.15,-0.1;7.75,5.5;favourites;"
+ "table[-0.15,0.4;7.75,5.35;favourites;"
+
+ if menudata.search_result then
+ for i = 1, #menudata.search_result do
+ local favs = core.get_favorites("local")
+ local server = menudata.search_result[i]
- if #menudata.favorites > 0 then
+ for fav_id = 1, #favs do
+ if server.address == favs[fav_id].address and
+ server.port == favs[fav_id].port then
+ server.is_favorite = true
+ end
+ end
+
+ if i ~= 1 then
+ retval = retval .. ","
+ end
+
+ retval = retval .. render_serverlist_row(server, server.is_favorite)
+ end
+ elseif #menudata.favorites > 0 then
local favs = core.get_favorites("local")
if #favs > 0 then
for i = 1, #favs do
@@ -75,9 +104,9 @@ local function get_formspec(tabview, name, tabdata)
end
end
end
- retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0))
+ retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
for i = 2, #menudata.favorites do
- retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs))
+ retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
end
end
@@ -92,6 +121,8 @@ end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
+ local serverlist = menudata.search_result or menudata.favorites
+
if fields.te_name then
gamedata.playername = fields.te_name
core.setting_set("name", fields.te_name)
@@ -99,10 +130,10 @@ local function main_button_handler(tabview, fields, name, tabdata)
if fields.favourites then
local event = core.explode_table_event(fields.favourites)
- local fav = menudata.favorites[event.row]
+ local fav = serverlist[event.row]
if event.type == "DCL" then
- if event.row <= #menudata.favorites then
+ if event.row <= #serverlist then
if menudata.favorites_is_public and
not is_server_protocol_compat_or_error(
fav.proto_min, fav.proto_max) then
@@ -131,7 +162,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
end
if event.type == "CHG" then
- if event.row <= #menudata.favorites then
+ if event.row <= #serverlist then
gamedata.fav = false
local favs = core.get_favorites("local")
local address = fav.address
@@ -157,7 +188,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
if fields.key_up or fields.key_down then
local fav_idx = core.get_table_index("favourites")
- local fav = menudata.favorites[fav_idx]
+ local fav = serverlist[fav_idx]
if fav_idx then
if fields.key_up and fav_idx > 1 then
@@ -176,7 +207,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
local address = fav.address
local port = fav.port
-
+ gamedata.serverdescription = fav.description
if address and port then
core.setting_set("address", address)
core.setting_set("remote_port", port)
@@ -199,6 +230,65 @@ local function main_button_handler(tabview, fields, name, tabdata)
return true
end
+ if fields.btn_mp_search or fields.key_enter_field == "te_search" then
+ tabdata.fav_selected = 1
+ local input = fields.te_search:lower()
+ tabdata.search_for = fields.te_search
+
+ if #menudata.favorites < 2 then
+ return true
+ end
+
+ menudata.search_result = {}
+
+ -- setup the keyword list
+ local keywords = {}
+ for word in input:gmatch("%S+") do
+ table.insert(keywords, word)
+ end
+
+ if #keywords == 0 then
+ menudata.search_result = nil
+ return true
+ end
+
+ -- Search the serverlist
+ local search_result = {}
+ for i = 1, #menudata.favorites do
+ local server = menudata.favorites[i]
+ local found = 0
+ for k = 1, #keywords do
+ local keyword = keywords[k]
+ if server.name then
+ local name = server.name:lower()
+ local _, count = name:gsub(keyword, keyword)
+ found = found + count * 4
+ end
+
+ if server.description then
+ local desc = server.description:lower()
+ local _, count = desc:gsub(keyword, keyword)
+ found = found + count * 2
+ end
+ end
+ if found > 0 then
+ local points = (#menudata.favorites - i) / 5 + found
+ server.points = points
+ table.insert(search_result, server)
+ end
+ end
+ if #search_result > 0 then
+ table.sort(search_result, function(a, b)
+ return a.points > b.points
+ end)
+ menudata.search_result = search_result
+ local first_server = search_result[1]
+ core.setting_set("address", first_server.address)
+ core.setting_set("remote_port", first_server.port)
+ end
+ return true
+ end
+
if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then
gamedata.playername = fields.te_name
gamedata.password = fields.te_pwd
@@ -206,9 +296,9 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.port = fields.te_port
gamedata.selected_world = 0
local fav_idx = core.get_table_index("favourites")
- local fav = menudata.favorites[fav_idx]
+ local fav = serverlist[fav_idx]
- if fav_idx and fav_idx <= #menudata.favorites and
+ if fav_idx and fav_idx <= #serverlist and
fav.address == fields.te_address and
fav.port == fields.te_port then
diff --git a/builtin/mainmenu/tab_server.lua b/builtin/mainmenu/tab_server.lua
index 6b96825a0..be57ad7ef 100644
--- a/builtin/mainmenu/tab_server.lua
+++ b/builtin/mainmenu/tab_server.lua
@@ -26,7 +26,7 @@ local function get_formspec(tabview, name, tabdata)
"button[4,4.15;2.6,0.5;world_delete;" .. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;" .. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;" .. fgettext("Configure") .. "]" ..
- "button[8.5,4.95;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" ..
+ "button[8.5,5;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" ..
"label[4,-0.25;" .. fgettext("Select World:") .. "]" ..
"checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]" ..
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua
index af8df0ccb..e59572a41 100644
--- a/builtin/mainmenu/tab_settings.lua
+++ b/builtin/mainmenu/tab_settings.lua
@@ -209,12 +209,12 @@ local function formspec(tabview, name, tabdata)
.. fgettext("Reset singleplayer world") .. "]"
else
tab_string = tab_string ..
- "button[8,4.75;3.75,0.5;btn_change_keys;"
+ "button[8,4.85;3.75,0.5;btn_change_keys;"
.. fgettext("Change keys") .. "]"
end
tab_string = tab_string ..
- "button[0,4.75;3.75,0.5;btn_advanced_settings;"
+ "button[0,4.85;3.75,0.5;btn_advanced_settings;"
.. fgettext("Advanced Settings") .. "]"
diff --git a/builtin/mainmenu/tab_simple_main.lua b/builtin/mainmenu/tab_simple_main.lua
index 3818f321f..a773a4912 100644
--- a/builtin/mainmenu/tab_simple_main.lua
+++ b/builtin/mainmenu/tab_simple_main.lua
@@ -70,9 +70,9 @@ local function get_formspec(tabview, name, tabdata)
end
end
end
- retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0))
+ retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
for i = 2, #menudata.favorites do
- retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs))
+ retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
end
end
diff --git a/builtin/mainmenu/tab_singleplayer.lua b/builtin/mainmenu/tab_singleplayer.lua
index 05060cbc6..236de763c 100644
--- a/builtin/mainmenu/tab_singleplayer.lua
+++ b/builtin/mainmenu/tab_singleplayer.lua
@@ -57,7 +57,7 @@ local function singleplayer_refresh_gamebar()
local btnbar = buttonbar_create("game_button_bar",
game_buttonbar_button_handler,
- {x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})
+ {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
for i=1,#gamemgr.games,1 do
local btn_name = "game_btnbar_" .. gamemgr.games[i].id
@@ -96,7 +96,7 @@ local function get_formspec(tabview, name, tabdata)
"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
- "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
+ "button[8.5,5;3.25,0.5;play;".. fgettext("Play") .. "]" ..
"label[4,-0.25;".. fgettext("Select World:") .. "]"..
"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]"..