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-rw-r--r--builtin/settingtypes.txt11
1 files changed, 5 insertions, 6 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index f7412c1ee..00d1b87d7 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -504,18 +504,17 @@ bilinear_filter (Bilinear filtering) bool false
trilinear_filter (Trilinear filtering) bool false
# Filtered textures can blend RGB values with fully-transparent neighbors,
-# which PNG optimizers usually discard, sometimes resulting in a dark or
-# light edge to transparent textures. Apply this filter to clean that up
-# at texture load time.
+# which PNG optimizers usually discard, often resulting in dark or
+# light edges to transparent textures. Apply a filter to clean that up
+# at texture load time. This is automatically enabled if mipmapping is enabled.
texture_clean_transparent (Clean transparent textures) bool false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
-# memory. Powers of 2 are recommended. Setting this higher than 1 may not
-# have a visible effect unless bilinear/trilinear/anisotropic filtering is
-# enabled.
+# memory. Powers of 2 are recommended. This setting is ONLY applies if
+# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
texture_min_size (Minimum texture size) int 64