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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include <set>
#include "irr_v3d.h"
#include "mapnode.h"
#include "exceptions.h"
#include "constants.h"
#include "staticobject.h"
#include "nodemetadata.h"
#include "nodetimer.h"
#include "modifiedstate.h"
#include "util/numeric.h" // getContainerPos
#include "settings.h"
#include "mapgen/mapgen.h"

class Map;
class NodeMetadataList;
class IGameDef;
class MapBlockMesh;
class VoxelManipulator;

#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff

////
//// MapBlock modified reason flags
////

#define MOD_REASON_INITIAL                   (1 << 0)
#define MOD_REASON_REALLOCATE                (1 << 1)
#define MOD_REASON_SET_IS_UNDERGROUND        (1 << 2)
#define MOD_REASON_SET_LIGHTING_COMPLETE     (1 << 3)
#define MOD_REASON_SET_GENERATED             (1 << 4)
#define MOD_REASON_SET_NODE                  (1 << 5)
#define MOD_REASON_SET_NODE_NO_CHECK         (1 << 6)
#define MOD_REASON_SET_TIMESTAMP             (1 << 7)
#define MOD_REASON_REPORT_META_CHANGE        (1 << 8)
#define MOD_REASON_CLEAR_ALL_OBJECTS         (1 << 9)
#define MOD_REASON_BLOCK_EXPIRED             (1 << 10)
#define MOD_REASON_ADD_ACTIVE_OBJECT_RAW     (1 << 11)
#define MOD_REASON_REMOVE_OBJECTS_REMOVE     (1 << 12)
#define MOD_REASON_REMOVE_OBJECTS_DEACTIVATE (1 << 13)
#define MOD_REASON_TOO_MANY_OBJECTS          (1 << 14)
#define MOD_REASON_STATIC_DATA_ADDED         (1 << 15)
#define MOD_REASON_STATIC_DATA_REMOVED       (1 << 16)
#define MOD_REASON_STATIC_DATA_CHANGED       (1 << 17)
#define MOD_REASON_EXPIRE_DAYNIGHTDIFF       (1 << 18)
#define MOD_REASON_VMANIP                    (1 << 19)
#define MOD_REASON_UNKNOWN                   (1 << 20)

////
//// MapBlock itself
////

class MapBlock
{
public:
	MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false);
	~MapBlock();

	/*virtual u16 nodeContainerId() const
	{
		return NODECONTAINER_ID_MAPBLOCK;
	}*/

	Map * getParent()
	{
		return m_parent;
	}

	void reallocate()
	{
		delete[] data;
		data = new MapNode[nodecount];
		for (u32 i = 0; i < nodecount; i++)
			data[i] = MapNode(CONTENT_IGNORE);

		raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REALLOCATE);
	}

	MapNode* getData()
	{
		return data;
	}

	////
	//// Modification tracking methods
	////
	void raiseModified(u32 mod, u32 reason=MOD_REASON_UNKNOWN)
	{
		if (mod > m_modified) {
			m_modified = mod;
			m_modified_reason = reason;
			if (m_modified >= MOD_STATE_WRITE_AT_UNLOAD)
				m_disk_timestamp = m_timestamp;
		} else if (mod == m_modified) {
			m_modified_reason |= reason;
		}
		if (mod == MOD_STATE_WRITE_NEEDED)
			contents_cached = false;
	}

	inline u32 getModified()
	{
		return m_modified;
	}

	inline u32 getModifiedReason()
	{
		return m_modified_reason;
	}

	std::string getModifiedReasonString();

	inline void resetModified()
	{
		m_modified = MOD_STATE_CLEAN;
		m_modified_reason = 0;
	}

	////
	//// Flags
	////

	inline bool isDummy()
	{
		return !data;
	}

	inline void unDummify()
	{
		assert(isDummy()); // Pre-condition
		reallocate();
	}

	// is_underground getter/setter
	inline bool getIsUnderground()
	{
		return is_underground;
	}

	inline void setIsUnderground(bool a_is_underground)
	{
		is_underground = a_is_underground;
		raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_IS_UNDERGROUND);
	}

	inline void setLightingComplete(u16 newflags)
	{
		if (newflags != m_lighting_complete) {
			m_lighting_complete = newflags;
			raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_LIGHTING_COMPLETE);
		}
	}

	inline u16 getLightingComplete()
	{
		return m_lighting_complete;
	}

	inline void setLightingComplete(LightBank bank, u8 direction,
		bool is_complete)
	{
		assert(direction >= 0 && direction <= 5);
		if (bank == LIGHTBANK_NIGHT) {
			direction += 6;
		}
		u16 newflags = m_lighting_complete;
		if (is_complete) {
			newflags |= 1 << direction;
		} else {
			newflags &= ~(1 << direction);
		}
		setLightingComplete(newflags);
	}

	inline bool isLightingComplete(LightBank bank, u8 direction)
	{
		assert(direction >= 0 && direction <= 5);
		if (bank == LIGHTBANK_NIGHT) {
			direction += 6;
		}
		return (m_lighting_complete & (1 << direction)) != 0;
	}

	inline bool isGenerated()
	{
		return m_generated;
	}

	inline void setGenerated(bool b)
	{
		if (b != m_generated) {
			raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_GENERATED);
			m_generated = b;
		}
	}

	////
	//// Position stuff
	////

	inline v3s16 getPos()
	{
		return m_pos;
	}

	inline v3s16 getPosRelative()
	{
		return m_pos_relative;
	}

	inline core::aabbox3d<s16> getBox()
	{
		return core::aabbox3d<s16>(getPosRelative(),
				getPosRelative()
				+ v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
				- v3s16(1,1,1));
	}

	////
	//// Regular MapNode get-setters
	////

	inline bool isValidPosition(s16 x, s16 y, s16 z)
	{
		return data
			&& x >= 0 && x < MAP_BLOCKSIZE
			&& y >= 0 && y < MAP_BLOCKSIZE
			&& z >= 0 && z < MAP_BLOCKSIZE;
	}

	inline bool isValidPosition(v3s16 p)
	{
		return isValidPosition(p.X, p.Y, p.Z);
	}

	inline MapNode getNode(s16 x, s16 y, s16 z, bool *valid_position)
	{
		*valid_position = isValidPosition(x, y, z);

		if (!*valid_position)
			return {CONTENT_IGNORE};

		return data[z * zstride + y * ystride + x];
	}

	inline MapNode getNode(v3s16 p, bool *valid_position)
	{
		return getNode(p.X, p.Y, p.Z, valid_position);
	}

	inline MapNode getNodeNoEx(v3s16 p)
	{
		bool is_valid;
		return getNode(p.X, p.Y, p.Z, &is_valid);
	}

	inline void setNode(s16 x, s16 y, s16 z, MapNode & n)
	{
		if (!isValidPosition(x, y, z))
			throw InvalidPositionException();

		data[z * zstride + y * ystride + x] = n;
		raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE);
	}

	inline void setNode(v3s16 p, MapNode & n)
	{
		setNode(p.X, p.Y, p.Z, n);
	}

	////
	//// Non-checking variants of the above
	////

	inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z, bool *valid_position)
	{
		*valid_position = data != nullptr;
		if (!*valid_position)
			return {CONTENT_IGNORE};

		return data[z * zstride + y * ystride + x];
	}

	inline MapNode getNodeNoCheck(v3s16 p, bool *valid_position)
	{
		return getNodeNoCheck(p.X, p.Y, p.Z, valid_position);
	}

	////
	//// Non-checking, unsafe variants of the above
	//// MapBlock must be loaded by another function in the same scope/function
	//// Caller must ensure that this is not a dummy block (by calling isDummy())
	////

	inline const MapNode &getNodeUnsafe(s16 x, s16 y, s16 z)
	{
		return data[z * zstride + y * ystride + x];
	}

	inline const MapNode &getNodeUnsafe(v3s16 &p)
	{
		return getNodeUnsafe(p.X, p.Y, p.Z);
	}

	inline void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
	{
		if (!data)
			throw InvalidPositionException();

		data[z * zstride + y * ystride + x] = n;
		raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE_NO_CHECK);
	}

	inline void setNodeNoCheck(v3s16 p, MapNode & n)
	{
		setNodeNoCheck(p.X, p.Y, p.Z, n);
	}

	// These functions consult the parent container if the position
	// is not valid on this MapBlock.
	bool isValidPositionParent(v3s16 p);
	MapNode getNodeParent(v3s16 p, bool *is_valid_position = NULL);

	// Copies data to VoxelManipulator to getPosRelative()
	void copyTo(VoxelManipulator &dst);

	// Copies data from VoxelManipulator getPosRelative()
	void copyFrom(VoxelManipulator &dst);

	// Update day-night lighting difference flag.
	// Sets m_day_night_differs to appropriate value.
	// These methods don't care about neighboring blocks.
	void actuallyUpdateDayNightDiff();

	// Call this to schedule what the previous function does to be done
	// when the value is actually needed.
	void expireDayNightDiff();

	inline bool getDayNightDiff()
	{
		if (m_day_night_differs_expired)
			actuallyUpdateDayNightDiff();
		return m_day_night_differs;
	}

	////
	//// Miscellaneous stuff
	////

	/*
		Tries to measure ground level.
		Return value:
			-1 = only air
			-2 = only ground
			-3 = random fail
			0...MAP_BLOCKSIZE-1 = ground level
	*/
	s16 getGroundLevel(v2s16 p2d);

	////
	//// Timestamp (see m_timestamp)
	////

	// NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.

	inline void setTimestamp(u32 time)
	{
		m_timestamp = time;
		raiseModified(MOD_STATE_WRITE_AT_UNLOAD, MOD_REASON_SET_TIMESTAMP);
	}

	inline void setTimestampNoChangedFlag(u32 time)
	{
		m_timestamp = time;
	}

	inline u32 getTimestamp()
	{
		return m_timestamp;
	}

	inline u32 getDiskTimestamp()
	{
		return m_disk_timestamp;
	}

	////
	//// Usage timer (see m_usage_timer)
	////

	inline void resetUsageTimer()
	{
		m_usage_timer = 0;
	}

	inline void incrementUsageTimer(float dtime)
	{
		m_usage_timer += dtime;
	}

	inline float getUsageTimer()
	{
		return m_usage_timer;
	}

	////
	//// Reference counting (see m_refcount)
	////

	inline void refGrab()
	{
		m_refcount++;
	}

	inline void refDrop()
	{
		m_refcount--;
	}

	inline int refGet()
	{
		return m_refcount;
	}

	////
	//// Node Timers
	////

	inline NodeTimer getNodeTimer(const v3s16 &p)
	{
		return m_node_timers.get(p);
	}

	inline void removeNodeTimer(const v3s16 &p)
	{
		m_node_timers.remove(p);
	}

	inline void setNodeTimer(const NodeTimer &t)
	{
		m_node_timers.set(t);
	}

	inline void clearNodeTimers()
	{
		m_node_timers.clear();
	}

	////
	//// Serialization
	///

	// These don't write or read version by itself
	// Set disk to true for on-disk format, false for over-the-network format
	// Precondition: version >= SER_FMT_VER_LOWEST_WRITE
	void serialize(std::ostream &os, u8 version, bool disk, int compression_level);
	// If disk == true: In addition to doing other things, will add
	// unknown blocks from id-name mapping to wndef
	void deSerialize(std::istream &is, u8 version, bool disk);

	void serializeNetworkSpecific(std::ostream &os);
	void deSerializeNetworkSpecific(std::istream &is);
private:
	/*
		Private methods
	*/

	void deSerialize_pre22(std::istream &is, u8 version, bool disk);

	/*
		Used only internally, because changes can't be tracked
	*/

	inline MapNode &getNodeRef(s16 x, s16 y, s16 z)
	{
		if (!isValidPosition(x, y, z))
			throw InvalidPositionException();

		return data[z * zstride + y * ystride + x];
	}

	inline MapNode &getNodeRef(v3s16 &p)
	{
		return getNodeRef(p.X, p.Y, p.Z);
	}

public:
	/*
		Public member variables
	*/

#ifndef SERVER // Only on client
	MapBlockMesh *mesh = nullptr;
#endif

	NodeMetadataList m_node_metadata;
	NodeTimerList m_node_timers;
	StaticObjectList m_static_objects;

	static const u32 ystride = MAP_BLOCKSIZE;
	static const u32 zstride = MAP_BLOCKSIZE * MAP_BLOCKSIZE;

	static const u32 nodecount = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;

	//// ABM optimizations ////
	// Cache of content types
	std::unordered_set<content_t> contents;
	// True if content types are cached
	bool contents_cached = false;
	// True if we never want to cache content types for this block
	bool do_not_cache_contents = false;

private:
	/*
		Private member variables
	*/

	// NOTE: Lots of things rely on this being the Map
	Map *m_parent;
	// Position in blocks on parent
	v3s16 m_pos;

	/* This is the precalculated m_pos_relative value
	* This caches the value, improving performance by removing 3 s16 multiplications
	* at runtime on each getPosRelative call
	* For a 5 minutes runtime with valgrind this removes 3 * 19M s16 multiplications
	* The gain can be estimated in Release Build to 3 * 100M multiply operations for 5 mins
	*/
	v3s16 m_pos_relative;

	IGameDef *m_gamedef;

	/*
		If NULL, block is a dummy block.
		Dummy blocks are used for caching not-found-on-disk blocks.
	*/
	MapNode *data = nullptr;

	/*
		- On the server, this is used for telling whether the
		  block has been modified from the one on disk.
		- On the client, this is used for nothing.