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-rw-r--r--builtin/game/item_entity.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua
index 20dd18044..f380d071d 100644
--- a/builtin/game/item_entity.lua
+++ b/builtin/game/item_entity.lua
@@ -54,7 +54,7 @@ core.register_entity(":__builtin:item", {
local max_count = stack:get_stack_max()
local count = math.min(stack:get_count(), max_count)
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
- local def = core.registered_nodes[itemname]
+ local def = core.registered_items[itemname]
local glow = def and math.floor(def.light_source / 2 + 0.5)
self.object:set_properties({