diff options
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index aea1d8a5e..1586e1dd6 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1073,7 +1073,7 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) -active_object_send_range_blocks (Active object send range) int 3 +active_object_send_range_blocks (Active object send range) int 4 # The radius of the volume of blocks around every player that is subject to the # active block stuff, stated in mapblocks (16 nodes). @@ -1083,7 +1083,7 @@ active_object_send_range_blocks (Active object send range) int 3 active_block_range (Active block range) int 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 9 +max_block_send_distance (Max block send distance) int 10 # Maximum number of forceloaded mapblocks. max_forceloaded_blocks (Maximum forceloaded blocks) int 16 @@ -1337,7 +1337,7 @@ mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenod water_level (Water level) int 1 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 6 +max_block_generate_distance (Max block generate distance) int 8 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). # Only mapchunks completely within the mapgen limit are generated. |