diff options
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/mainmenu/tab_settings.lua | 68 |
1 files changed, 30 insertions, 38 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index c17a39432..e13fd967f 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -287,14 +287,14 @@ end -------------------------------------------------------------------------------- local function handle_settings_buttons(this, fields, tabname, tabdata) - if fields["cb_fancy_trees"] then - core.setting_set("new_style_leaves", fields["cb_fancy_trees"]) - return true - end if fields["cb_smooth_lighting"] then core.setting_set("smooth_lighting", fields["cb_smooth_lighting"]) return true end + if fields["cb_particles"] then + core.setting_set("enable_particles", fields["cb_particles"]) + return true + end if fields["cb_3d_clouds"] then core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"]) return true @@ -303,15 +303,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("opaque_water", fields["cb_opaque_water"]) return true end - if fields["cb_shaders"] then - if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then - core.setting_set("enable_shaders", "false") - gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") - else - core.setting_set("enable_shaders", fields["cb_shaders"]) - end - return true - end if fields["cb_connected_glass"] then core.setting_set("connected_glass", fields["cb_connected_glass"]) return true @@ -320,8 +311,15 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"]) return true end - if fields["cb_particles"] then - core.setting_set("enable_particles", fields["cb_particles"]) + + if fields["cb_shaders"] then + if (core.setting_get("video_driver") == "direct3d8" + or core.setting_get("video_driver") == "direct3d9") then + core.setting_set("enable_shaders", "false") + gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") + else + core.setting_set("enable_shaders", fields["cb_shaders"]) + end return true end if fields["cb_bumpmapping"] then @@ -345,10 +343,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("enable_waving_plants", fields["cb_waving_plants"]) return true end - if fields["btn_change_keys"] ~= nil then - core.show_keys_menu() - return true - end if fields["sb_gui_scaling"] then local event = core.explode_scrollbar_event(fields["sb_gui_scaling"]) @@ -359,6 +353,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) return true end end + if fields["btn_change_keys"] then + core.show_keys_menu() + return true + end if fields["cb_touchscreen_target"] then core.setting_set("touchtarget", fields["cb_touchscreen_target"]) return true @@ -371,33 +369,25 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) --Note dropdowns have to be handled LAST! local ddhandled = false - if fields["dd_touchthreshold"] then - core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"]) - ddhandled = true - end - if fields["dd_leaves_style"] == leaves_style_labels[3] then - core.setting_set("leaves_style", leaves_style[2][3]) + if fields["dd_leaves_style"] == leaves_style_labels[1] then + core.setting_set("leaves_style", leaves_style[2][1]) ddhandled = true - end - if fields["dd_leaves_style"] == leaves_style_labels[2] then + elseif fields["dd_leaves_style"] == leaves_style_labels[2] then core.setting_set("leaves_style", leaves_style[2][2]) ddhandled = true - end - if fields["dd_leaves_style"] == leaves_style_labels[1] then - core.setting_set("leaves_style", leaves_style[2][1]) + elseif fields["dd_leaves_style"] == leaves_style_labels[3] then + core.setting_set("leaves_style", leaves_style[2][3]) ddhandled = true end if fields["dd_filters"] == dd_filter_labels[1] then core.setting_set("bilinear_filter", "false") core.setting_set("trilinear_filter", "false") ddhandled = true - end - if fields["dd_filters"] == dd_filter_labels[2] then + elseif fields["dd_filters"] == dd_filter_labels[2] then core.setting_set("bilinear_filter", "true") core.setting_set("trilinear_filter", "false") ddhandled = true - end - if fields["dd_filters"] == dd_filter_labels[3] then + elseif fields["dd_filters"] == dd_filter_labels[3] then core.setting_set("bilinear_filter", "false") core.setting_set("trilinear_filter", "true") ddhandled = true @@ -406,13 +396,11 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("mip_map", "false") core.setting_set("anisotropic_filter", "false") ddhandled = true - end - if fields["dd_mipmap"] == dd_mipmap_labels[2] then + elseif fields["dd_mipmap"] == dd_mipmap_labels[2] then core.setting_set("mip_map", "true") core.setting_set("anisotropic_filter", "false") ddhandled = true - end - if fields["dd_mipmap"] == dd_mipmap_labels[3] then + elseif fields["dd_mipmap"] == dd_mipmap_labels[3] then core.setting_set("mip_map", "true") core.setting_set("anisotropic_filter", "true") ddhandled = true @@ -422,6 +410,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) antialiasing_fname_to_name(fields["dd_antialiasing"])) ddhandled = true end + if fields["dd_touchthreshold"] then + core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"]) + ddhandled = true + end return ddhandled end |