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Diffstat (limited to 'builtin')
-rw-r--r--builtin/mainmenu/tab_settings.lua68
1 files changed, 30 insertions, 38 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua
index c17a39432..e13fd967f 100644
--- a/builtin/mainmenu/tab_settings.lua
+++ b/builtin/mainmenu/tab_settings.lua
@@ -287,14 +287,14 @@ end
--------------------------------------------------------------------------------
local function handle_settings_buttons(this, fields, tabname, tabdata)
- if fields["cb_fancy_trees"] then
- core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
- return true
- end
if fields["cb_smooth_lighting"] then
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
return true
end
+ if fields["cb_particles"] then
+ core.setting_set("enable_particles", fields["cb_particles"])
+ return true
+ end
if fields["cb_3d_clouds"] then
core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
return true
@@ -303,15 +303,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.setting_set("opaque_water", fields["cb_opaque_water"])
return true
end
- if fields["cb_shaders"] then
- if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
- core.setting_set("enable_shaders", "false")
- gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
- else
- core.setting_set("enable_shaders", fields["cb_shaders"])
- end
- return true
- end
if fields["cb_connected_glass"] then
core.setting_set("connected_glass", fields["cb_connected_glass"])
return true
@@ -320,8 +311,15 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
return true
end
- if fields["cb_particles"] then
- core.setting_set("enable_particles", fields["cb_particles"])
+
+ if fields["cb_shaders"] then
+ if (core.setting_get("video_driver") == "direct3d8"
+ or core.setting_get("video_driver") == "direct3d9") then
+ core.setting_set("enable_shaders", "false")
+ gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
+ else
+ core.setting_set("enable_shaders", fields["cb_shaders"])
+ end
return true
end
if fields["cb_bumpmapping"] then
@@ -345,10 +343,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
return true
end
- if fields["btn_change_keys"] ~= nil then
- core.show_keys_menu()
- return true
- end
if fields["sb_gui_scaling"] then
local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
@@ -359,6 +353,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
return true
end
end
+ if fields["btn_change_keys"] then
+ core.show_keys_menu()
+ return true
+ end
if fields["cb_touchscreen_target"] then
core.setting_set("touchtarget", fields["cb_touchscreen_target"])
return true
@@ -371,33 +369,25 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
--Note dropdowns have to be handled LAST!
local ddhandled = false
- if fields["dd_touchthreshold"] then
- core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
- ddhandled = true
- end
- if fields["dd_leaves_style"] == leaves_style_labels[3] then
- core.setting_set("leaves_style", leaves_style[2][3])
+ if fields["dd_leaves_style"] == leaves_style_labels[1] then
+ core.setting_set("leaves_style", leaves_style[2][1])
ddhandled = true
- end
- if fields["dd_leaves_style"] == leaves_style_labels[2] then
+ elseif fields["dd_leaves_style"] == leaves_style_labels[2] then
core.setting_set("leaves_style", leaves_style[2][2])
ddhandled = true
- end
- if fields["dd_leaves_style"] == leaves_style_labels[1] then
- core.setting_set("leaves_style", leaves_style[2][1])
+ elseif fields["dd_leaves_style"] == leaves_style_labels[3] then
+ core.setting_set("leaves_style", leaves_style[2][3])
ddhandled = true
end
if fields["dd_filters"] == dd_filter_labels[1] then
core.setting_set("bilinear_filter", "false")
core.setting_set("trilinear_filter", "false")
ddhandled = true
- end
- if fields["dd_filters"] == dd_filter_labels[2] then
+ elseif fields["dd_filters"] == dd_filter_labels[2] then
core.setting_set("bilinear_filter", "true")
core.setting_set("trilinear_filter", "false")
ddhandled = true
- end
- if fields["dd_filters"] == dd_filter_labels[3] then
+ elseif fields["dd_filters"] == dd_filter_labels[3] then
core.setting_set("bilinear_filter", "false")
core.setting_set("trilinear_filter", "true")
ddhandled = true
@@ -406,13 +396,11 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.setting_set("mip_map", "false")
core.setting_set("anisotropic_filter", "false")
ddhandled = true
- end
- if fields["dd_mipmap"] == dd_mipmap_labels[2] then
+ elseif fields["dd_mipmap"] == dd_mipmap_labels[2] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "false")
ddhandled = true
- end
- if fields["dd_mipmap"] == dd_mipmap_labels[3] then
+ elseif fields["dd_mipmap"] == dd_mipmap_labels[3] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "true")
ddhandled = true
@@ -422,6 +410,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
antialiasing_fname_to_name(fields["dd_antialiasing"]))
ddhandled = true
end
+ if fields["dd_touchthreshold"] then
+ core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
+ ddhandled = true
+ end
return ddhandled
end