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-rw-r--r--builtin/mainmenu/init.lua102
-rw-r--r--builtin/mainmenu/tab_settings.lua67
-rw-r--r--builtin/mainmenu/tab_simple_main.lua220
-rw-r--r--builtin/settingtypes.txt6
4 files changed, 33 insertions, 362 deletions
diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua
index c17e79270..96d02d06c 100644
--- a/builtin/mainmenu/init.lua
+++ b/builtin/mainmenu/init.lua
@@ -22,7 +22,6 @@ mt_color_dark_green = "#25C191"
local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
-local menustyle = core.settings:get("main_menu_style")
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
@@ -39,24 +38,18 @@ dofile(menupath .. DIR_DELIM .. "textures.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
-if menustyle ~= "simple" then
- dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
-end
+dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
local tabs = {}
tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
-if menustyle == "simple" then
- tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
-else
- tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
- tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
-end
+tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
+tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
--------------------------------------------------------------------------------
local function main_event_handler(tabview, event)
@@ -71,68 +64,35 @@ local function init_globals()
-- Init gamedata
gamedata.worldindex = 0
- if menustyle == "simple" then
- local world_list = core.get_worlds()
- local world_index
-
- local found_singleplayerworld = false
- for i, world in ipairs(world_list) do
- if world.name == "singleplayerworld" then
- found_singleplayerworld = true
- world_index = i
- break
- end
- end
-
- if not found_singleplayerworld then
- core.create_world("singleplayerworld", 1)
-
- world_list = core.get_worlds()
-
- for i, world in ipairs(world_list) do
- if world.name == "singleplayerworld" then
- world_index = i
- break
- end
- end
+ menudata.worldlist = filterlist.create(
+ core.get_worlds,
+ compare_worlds,
+ -- Unique id comparison function
+ function(element, uid)
+ return element.name == uid
+ end,
+ -- Filter function
+ function(element, gameid)
+ return element.gameid == gameid
end
+ )
- gamedata.worldindex = world_index
- else
- menudata.worldlist = filterlist.create(
- core.get_worlds,
- compare_worlds,
- -- Unique id comparison function
- function(element, uid)
- return element.name == uid
- end,
- -- Filter function
- function(element, gameid)
- return element.gameid == gameid
- end
- )
-
- menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
- menudata.worldlist:set_sortmode("alphabetic")
-
- if not core.settings:get("menu_last_game") then
- local default_game = core.settings:get("default_game") or "minetest"
- core.settings:set("menu_last_game", default_game)
- end
+ menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
+ menudata.worldlist:set_sortmode("alphabetic")
- mm_texture.init()
+ if not core.settings:get("menu_last_game") then
+ local default_game = core.settings:get("default_game") or "minetest"
+ core.settings:set("menu_last_game", default_game)
end
+ mm_texture.init()
+
-- Create main tabview
local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
- if menustyle == "simple" then
- tv_main:add(tabs.simple_main)
- else
- tv_main:set_autosave_tab(true)
- tv_main:add(tabs.local_game)
- tv_main:add(tabs.play_online)
- end
+ tv_main:set_autosave_tab(true)
+ tv_main:add(tabs.local_game)
+ tv_main:add(tabs.play_online)
tv_main:add(tabs.content)
tv_main:add(tabs.settings)
@@ -141,11 +101,9 @@ local function init_globals()
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
- if menustyle ~= "simple" then
- local last_tab = core.settings:get("maintab_LAST")
- if last_tab and tv_main.current_tab ~= last_tab then
- tv_main:set_tab(last_tab)
- end
+ local last_tab = core.settings:get("maintab_LAST")
+ if last_tab and tv_main.current_tab ~= last_tab then
+ tv_main:set_tab(last_tab)
end
ui.set_default("maintab")
tv_main:show()
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua
index 1e5264904..02b15c81b 100644
--- a/builtin/mainmenu/tab_settings.lua
+++ b/builtin/mainmenu/tab_settings.lua
@@ -122,56 +122,6 @@ local function antialiasing_fname_to_name(fname)
return 0
end
-local function dlg_confirm_reset_formspec(data)
- return "size[8,3]" ..
- "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
- "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
- "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
-end
-
-local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
-
- if fields["dlg_reset_singleplayer_confirm"] ~= nil then
- local worldlist = core.get_worlds()
- local found_singleplayerworld = false
-
- for i = 1, #worldlist do
- if worldlist[i].name == "singleplayerworld" then
- found_singleplayerworld = true
- gamedata.worldindex = i
- end
- end
-
- if found_singleplayerworld then
- core.delete_world(gamedata.worldindex)
- end
-
- core.create_world("singleplayerworld", 1)
- worldlist = core.get_worlds()
-
- for i = 1, #worldlist do
- if worldlist[i].name == "singleplayerworld" then
- gamedata.worldindex = i
- end
- end
- end
-
- this.parent:show()
- this:hide()
- this:delete()
- return true
-end
-
-local function showconfirm_reset(tabview)
- local new_dlg = dialog_create("reset_spworld",
- dlg_confirm_reset_formspec,
- dlg_confirm_reset_btnhandler,
- nil)
- new_dlg:set_parent(tabview)
- tabview:hide()
- new_dlg:show()
-end
-
local function formspec(tabview, name, tabdata)
local tab_string =
"box[0,0;3.75,4.5;#999999]" ..
@@ -218,16 +168,9 @@ local function formspec(tabview, name, tabdata)
fgettext("Shaders (unavailable)")) .. "]"
end
- if core.settings:get("main_menu_style") == "simple" then
- -- 'Reset singleplayer world' only functions with simple menu
- tab_string = tab_string ..
- "button[8,4.75;3.95,1;btn_reset_singleplayer;"
- .. fgettext("Reset singleplayer world") .. "]"
- else
- tab_string = tab_string ..
- "button[8,4.75;3.95,1;btn_change_keys;"
- .. fgettext("Change Keys") .. "]"
- end
+ tab_string = tab_string ..
+ "button[8,4.75;3.95,1;btn_change_keys;"
+ .. fgettext("Change Keys") .. "]"
tab_string = tab_string ..
"button[0,4.75;3.95,1;btn_advanced_settings;"
@@ -359,10 +302,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.settings:set("touchtarget", fields["cb_touchscreen_target"])
return true
end
- if fields["btn_reset_singleplayer"] then
- showconfirm_reset(this)
- return true
- end
--Note dropdowns have to be handled LAST!
local ddhandled = false
diff --git a/builtin/mainmenu/tab_simple_main.lua b/builtin/mainmenu/tab_simple_main.lua
deleted file mode 100644
index 7ec95158a..000000000
--- a/builtin/mainmenu/tab_simple_main.lua
+++ /dev/null
@@ -1,220 +0,0 @@
---Minetest
---Copyright (C) 2013 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
---------------------------------------------------------------------------------
-local function get_formspec(tabview, name, tabdata)
- -- Update the cached supported proto info,
- -- it may have changed after a change by the settings menu.
- common_update_cached_supp_proto()
- local fav_selected = menudata.favorites[tabdata.fav_selected]
-
- local retval =
- "label[9.5,0;".. fgettext("Name / Password") .. "]" ..
- "field[0.25,3.35;5.5,0.5;te_address;;" ..
- core.formspec_escape(core.settings:get("address")) .."]" ..
- "field[5.75,3.35;2.25,0.5;te_port;;" ..
- core.formspec_escape(core.settings:get("remote_port")) .."]" ..
- "button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
- "field[9.8,1;2.6,0.5;te_name;;" ..
- core.formspec_escape(core.settings:get("name")) .."]" ..
- "pwdfield[9.8,2;2.6,0.5;te_pwd;]"
-
-
- if tabdata.fav_selected and fav_selected then
- if gamedata.fav then
- retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" ..
- fgettext("Del. Favorite") .. "]"
- end
- end
-
- retval = retval .. "tablecolumns[" ..
- image_column(fgettext("Favorite"), "favorite") .. ";" ..
- image_column(fgettext("Ping"), "") .. ",padding=0.25;" ..
- "color,span=3;" ..
- "text,align=right;" .. -- clients
- "text,align=center,padding=0.25;" .. -- "/"
- "text,align=right,padding=0.25;" .. -- clients_max
- image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
- image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
- image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
- "color,span=1;" ..
- "text,padding=1]" .. -- name
- "table[-0.05,0;9.2,2.75;favourites;"
-
- if #menudata.favorites > 0 then
- local favs = core.get_favorites("local")
- if #favs > 0 then
- for i = 1, #favs do
- for j = 1, #menudata.favorites do
- if menudata.favorites[j].address == favs[i].address and
- menudata.favorites[j].port == favs[i].port then
- table.insert(menudata.favorites, i,
- table.remove(menudata.favorites, j))
- end
- end
- if favs[i].address ~= menudata.favorites[i].address then
- table.insert(menudata.favorites, i, favs[i])
- end
- end
- end
- retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
- for i = 2, #menudata.favorites do
- retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
- end
- end
-
- if tabdata.fav_selected then
- retval = retval .. ";" .. tabdata.fav_selected .. "]"
- else
- retval = retval .. ";0]"
- end
-
- -- separator
- retval = retval .. "box[-0.28,3.75;12.4,0.1;#FFFFFF]"
-
- -- checkboxes
- retval = retval ..
- "checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
- dump(core.settings:get_bool("creative_mode")) .. "]"..
- "checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" ..
- dump(core.settings:get_bool("enable_damage")) .. "]"
- -- buttons
- retval = retval ..
- "button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
- "button[0,4.5;8,1.5;btn_config_sp_world;" .. fgettext("Config mods") .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-local function main_button_handler(tabview, fields, name, tabdata)
- if fields.btn_start_singleplayer then
- gamedata.selected_world = gamedata.worldindex
- gamedata.singleplayer = true
- core.start()
- return true
- end
-
- if fields.favourites then
- local event = core.explode_table_event(fields.favourites)
- if event.type == "CHG" then
- if event.row <= #menudata.favorites then
- gamedata.fav = false
- local favs = core.get_favorites("local")
- local fav = menudata.favorites[event.row]
- local address = fav.address
- local port = fav.port
- gamedata.serverdescription = fav.description
-
- for i = 1, #favs do
- if fav.address == favs[i].address and
- fav.port == favs[i].port then
- gamedata.fav = true
- end
- end
-
- if address and port then
- core.settings:set("address", address)
- core.settings:set("remote_port", port)
- end
- tabdata.fav_selected = event.row
- end
- return true
- end
- end
-
- if fields.btn_delete_favorite then
- local current_favourite = core.get_table_index("favourites")
- if not current_favourite then return end
-
- core.delete_favorite(current_favourite)
- asyncOnlineFavourites()
- tabdata.fav_selected = nil
-
- core.settings:set("address", "")
- core.settings:set("remote_port", "30000")
- return true
- end
-
- if fields.cb_creative then
- core.settings:set("creative_mode", fields.cb_creative)
- return true
- end
-
- if fields.cb_damage then
- core.settings:set("enable_damage", fields.cb_damage)
- return true
- end
-
- if fields.btn_mp_connect or fields.key_enter then
- gamedata.playername = fields.te_name
- gamedata.password = fields.te_pwd
- gamedata.address = fields.te_address
- gamedata.port = fields.te_port
- local fav_idx = core.get_textlist_index("favourites")
-
- if fav_idx and fav_idx <= #menudata.favorites and
- menudata.favorites[fav_idx].address == fields.te_address and
- menudata.favorites[fav_idx].port == fields.te_port then
- local fav = menudata.favorites[fav_idx]
- gamedata.servername = fav.name
- gamedata.serverdescription = fav.description
-
- if menudata.favorites_is_public and
- not is_server_protocol_compat_or_error(
- fav.proto_min, fav.proto_max) then
- return true
- end
- else
- gamedata.servername = ""
- gamedata.serverdescription = ""
- end
-
- gamedata.selected_world = 0
-
- core.settings:set("address", fields.te_address)
- core.settings:set("remote_port", fields.te_port)
-
- core.start()
- return true
- end
-
- if fields.btn_config_sp_world then
- local configdialog = create_configure_world_dlg(1)
- if configdialog then
- configdialog:set_parent(tabview)
- tabview:hide()
- configdialog:show()
- end
- return true
- end
-end
-
---------------------------------------------------------------------------------
-local function on_activate(type,old_tab,new_tab)
- if type == "LEAVE" then return end
- asyncOnlineFavourites()
-end
-
---------------------------------------------------------------------------------
-return {
- name = "main",
- caption = fgettext("Main"),
- cbf_formspec = get_formspec,
- cbf_button_handler = main_button_handler,
- on_change = on_activate
-}
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index af4dc1def..ef56f99bf 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1446,12 +1446,6 @@ curl_file_download_timeout (cURL file download timeout) int 300000
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true
-# Changes the main menu UI:
-# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
-# - Simple: One singleplayer world, no game or texture pack choosers. May be
-# necessary for smaller screens.
-main_menu_style (Main menu style) enum full full,simple
-
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string