diff options
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 45 |
1 files changed, 18 insertions, 27 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 833890a3e..dd8529990 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1043,25 +1043,21 @@ mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, ( # Flags that are not specified in the flag string are not modified from the default. # Flags starting with "no" are used to explicitly disable them. # "altitude_chill" makes higher elevations colder, which may cause biome issues. -# "fast" produces softer terrain, more quickly # "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes. -# "rugged" and "cliffs" do nothing unless "fast" is enabled -mg_valleys_spflags (Valleys C Flags) flags altitude_chill,cliffs,humid_rivers,nofast,rugged altitude_chill,noaltitude_chill,cliffs,nocliffs,fast,nofast,humid_rivers,nohumid_rivers,rugged,norugged +mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers # The altitude at which temperature drops by 20C mg_valleys_altitude_chill (Altitude Chill) int 90 -# Average humidity -mg_valleys_humidity (Humidity) int 50 +# Depth below which you'll find large caves. +mg_valleys_large_cave_depth (Large cave depth) int -33 -# The highest humidity around rivers in otherwise dry areas -mg_valleys_humidity_break_point (Humidity Break) int 65 +# Creates unpredictable lava features in caves. +# These can make mining difficult. Zero disables them. (0-10) +mg_valleys_lava_features (Lava Features) int 0 -# Maximum altitude where lava can emerge -mg_valleys_lava_max_height (Lava Height) int 0 - -# Maximum altitude where water occurs in caves (and tends to fall out) -mg_valleys_cave_water_max_height (Cave Water Height) int 31000 +# Depth below which you'll find massive caves. +mg_valleys_massive_cave_depth (Massive cave depth) int -256 # How deep to make rivers mg_valleys_river_depth (River Depth) int 4 @@ -1069,33 +1065,28 @@ mg_valleys_river_depth (River Depth) int 4 # How wide to make rivers mg_valleys_river_size (River Size) int 5 -# Average temperature -mg_valleys_temperature (Temperature) int 50 - -# How often water occurs in caves (0-10) -mg_valleys_water_features (Water Features) int 3 +# Creates unpredictable water features in caves. +# These can make mining difficult. Zero disables them. (0-10) +mg_valleys_water_features (Water Features) int 0 # Noise parameters [****Noises] -# Cliff noise -mg_valleys_np_cliffs (Cliffs) noise_params 0, 1, (750, 750, 750), 8445, 5, 1.0, 2.0 +# Caves and tunnels form at the intersection of the two noises +mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 -# Mountain corrugation -mg_valleys_np_corr (Corrugation) noise_params 0, 1, (40, 40, 40), -3536, 4, 1.0, 2.0 +# Caves and tunnels form at the intersection of the two noises +mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 # The depth of dirt or other filler mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 +# Massive caves form here. +mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 + # River noise -- rivers occur close to zero mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 -# Caves and tunnels form at the intersection of the two noises -mg_valleys_np_simple_caves_1 (Simple Caves #1) noise_params 0, 1, v3f(64, 64, 64), -8402, 3, 0.5, 2.0 - -# Caves and tunnels form at the intersection of the two noises -mg_valleys_np_simple_caves_2 (Simple Caves #2) noise_params 0, 1, v3f(64, 64, 64), 3944, 3, 0.5, 2.0 - # Base terrain height mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 |