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-rw-r--r--builtin/client/init.lua1
-rw-r--r--builtin/common/misc_helpers.lua28
-rw-r--r--builtin/common/tests/misc_helpers_spec.lua5
-rw-r--r--builtin/common/tests/serialize_spec.lua13
-rw-r--r--builtin/common/tests/vector_spec.lua248
-rw-r--r--builtin/common/vector.lua212
-rw-r--r--builtin/game/chat.lua8
-rw-r--r--builtin/game/falling.lua53
-rw-r--r--builtin/game/init.lua2
-rw-r--r--builtin/game/item.lua70
-rw-r--r--builtin/game/misc.lua11
-rw-r--r--builtin/game/voxelarea.lua14
-rw-r--r--builtin/init.lua1
-rw-r--r--builtin/mainmenu/tests/serverlistmgr_spec.lua1
14 files changed, 495 insertions, 172 deletions
diff --git a/builtin/client/init.lua b/builtin/client/init.lua
index 9633a7c71..589fe8f24 100644
--- a/builtin/client/init.lua
+++ b/builtin/client/init.lua
@@ -7,5 +7,4 @@ dofile(clientpath .. "register.lua")
dofile(commonpath .. "after.lua")
dofile(commonpath .. "chatcommands.lua")
dofile(clientpath .. "chatcommands.lua")
-dofile(commonpath .. "vector.lua")
dofile(clientpath .. "death_formspec.lua")
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua
index d5f25f2fe..64c8c9a67 100644
--- a/builtin/common/misc_helpers.lua
+++ b/builtin/common/misc_helpers.lua
@@ -432,21 +432,19 @@ function core.string_to_pos(value)
return nil
end
- local p = {}
- p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- if p.x and p.y and p.z then
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
- return p
- end
- p = {}
- p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
- if p.x and p.y and p.z then
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
- return p
+ local x, y, z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
+ if x and y and z then
+ x = tonumber(x)
+ y = tonumber(y)
+ z = tonumber(z)
+ return vector.new(x, y, z)
+ end
+ x, y, z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
+ if x and y and z then
+ x = tonumber(x)
+ y = tonumber(y)
+ z = tonumber(z)
+ return vector.new(x, y, z)
end
return nil
end
diff --git a/builtin/common/tests/misc_helpers_spec.lua b/builtin/common/tests/misc_helpers_spec.lua
index bb9d13e7f..b16987f0b 100644
--- a/builtin/common/tests/misc_helpers_spec.lua
+++ b/builtin/common/tests/misc_helpers_spec.lua
@@ -1,4 +1,5 @@
_G.core = {}
+dofile("builtin/common/vector.lua")
dofile("builtin/common/misc_helpers.lua")
describe("string", function()
@@ -55,8 +56,8 @@ end)
describe("pos", function()
it("from string", function()
- assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("10.0, 5.1, -2"))
- assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("( 10.0, 5.1, -2)"))
+ assert.equal(vector.new(10, 5.1, -2), core.string_to_pos("10.0, 5.1, -2"))
+ assert.equal(vector.new(10, 5.1, -2), core.string_to_pos("( 10.0, 5.1, -2)"))
assert.is_nil(core.string_to_pos("asd, 5, -2)"))
end)
diff --git a/builtin/common/tests/serialize_spec.lua b/builtin/common/tests/serialize_spec.lua
index 17c6a60f7..e46b7dcc5 100644
--- a/builtin/common/tests/serialize_spec.lua
+++ b/builtin/common/tests/serialize_spec.lua
@@ -3,6 +3,7 @@ _G.core = {}
_G.setfenv = require 'busted.compatibility'.setfenv
dofile("builtin/common/serialize.lua")
+dofile("builtin/common/vector.lua")
describe("serialize", function()
it("works", function()
@@ -53,4 +54,16 @@ describe("serialize", function()
assert.is_nil(test_out.func)
assert.equals(test_out.foo, "bar")
end)
+
+ it("vectors work", function()
+ local v = vector.new(1, 2, 3)
+ assert.same({{x = 1, y = 2, z = 3}}, core.deserialize(core.serialize({v})))
+ assert.same({x = 1, y = 2, z = 3}, core.deserialize(core.serialize(v)))
+
+ -- abuse
+ v = vector.new(1, 2, 3)
+ v.a = "bla"
+ assert.same({x = 1, y = 2, z = 3, a = "bla"},
+ core.deserialize(core.serialize(v)))
+ end)
end)
diff --git a/builtin/common/tests/vector_spec.lua b/builtin/common/tests/vector_spec.lua
index 104c656e9..9ebe69056 100644
--- a/builtin/common/tests/vector_spec.lua
+++ b/builtin/common/tests/vector_spec.lua
@@ -4,14 +4,20 @@ dofile("builtin/common/vector.lua")
describe("vector", function()
describe("new()", function()
it("constructs", function()
- assert.same({ x = 0, y = 0, z = 0 }, vector.new())
- assert.same({ x = 1, y = 2, z = 3 }, vector.new(1, 2, 3))
- assert.same({ x = 3, y = 2, z = 1 }, vector.new({ x = 3, y = 2, z = 1 }))
+ assert.same({x = 0, y = 0, z = 0}, vector.new())
+ assert.same({x = 1, y = 2, z = 3}, vector.new(1, 2, 3))
+ assert.same({x = 3, y = 2, z = 1}, vector.new({x = 3, y = 2, z = 1}))
+
+ assert.is_true(vector.check(vector.new()))
+ assert.is_true(vector.check(vector.new(1, 2, 3)))
+ assert.is_true(vector.check(vector.new({x = 3, y = 2, z = 1})))
local input = vector.new({ x = 3, y = 2, z = 1 })
local output = vector.new(input)
assert.same(input, output)
- assert.are_not.equal(input, output)
+ assert.equal(input, output)
+ assert.is_false(rawequal(input, output))
+ assert.equal(input, input:new())
end)
it("throws on invalid input", function()
@@ -25,7 +31,89 @@ describe("vector", function()
end)
end)
- it("equal()", function()
+ it("indexes", function()
+ local some_vector = vector.new(24, 42, 13)
+ assert.equal(24, some_vector[1])
+ assert.equal(24, some_vector.x)
+ assert.equal(42, some_vector[2])
+ assert.equal(42, some_vector.y)
+ assert.equal(13, some_vector[3])
+ assert.equal(13, some_vector.z)
+
+ some_vector[1] = 100
+ assert.equal(100, some_vector.x)
+ some_vector.x = 101
+ assert.equal(101, some_vector[1])
+
+ some_vector[2] = 100
+ assert.equal(100, some_vector.y)
+ some_vector.y = 102
+ assert.equal(102, some_vector[2])
+
+ some_vector[3] = 100
+ assert.equal(100, some_vector.z)
+ some_vector.z = 103
+ assert.equal(103, some_vector[3])
+ end)
+
+ it("direction()", function()
+ local a = vector.new(1, 0, 0)
+ local b = vector.new(1, 42, 0)
+ assert.equal(vector.new(0, 1, 0), vector.direction(a, b))
+ assert.equal(vector.new(0, 1, 0), a:direction(b))
+ end)
+
+ it("distance()", function()
+ local a = vector.new(1, 0, 0)
+ local b = vector.new(3, 42, 9)
+ assert.is_true(math.abs(43 - vector.distance(a, b)) < 1.0e-12)
+ assert.is_true(math.abs(43 - a:distance(b)) < 1.0e-12)
+ assert.equal(0, vector.distance(a, a))
+ assert.equal(0, b:distance(b))
+ end)
+
+ it("length()", function()
+ local a = vector.new(0, 0, -23)
+ assert.equal(0, vector.length(vector.new()))
+ assert.equal(23, vector.length(a))
+ assert.equal(23, a:length())
+ end)
+
+ it("normalize()", function()
+ local a = vector.new(0, 0, -23)
+ assert.equal(vector.new(0, 0, -1), vector.normalize(a))
+ assert.equal(vector.new(0, 0, -1), a:normalize())
+ assert.equal(vector.new(), vector.normalize(vector.new()))
+ end)
+
+ it("floor()", function()
+ local a = vector.new(0.1, 0.9, -0.5)
+ assert.equal(vector.new(0, 0, -1), vector.floor(a))
+ assert.equal(vector.new(0, 0, -1), a:floor())
+ end)
+
+ it("round()", function()
+ local a = vector.new(0.1, 0.9, -0.5)
+ assert.equal(vector.new(0, 1, -1), vector.round(a))
+ assert.equal(vector.new(0, 1, -1), a:round())
+ end)
+
+ it("apply()", function()
+ local i = 0
+ local f = function(x)
+ i = i + 1
+ return x + i
+ end
+ local a = vector.new(0.1, 0.9, -0.5)
+ assert.equal(vector.new(1, 1, 0), vector.apply(a, math.ceil))
+ assert.equal(vector.new(1, 1, 0), a:apply(math.ceil))
+ assert.equal(vector.new(0.1, 0.9, 0.5), vector.apply(a, math.abs))
+ assert.equal(vector.new(0.1, 0.9, 0.5), a:apply(math.abs))
+ assert.equal(vector.new(1.1, 2.9, 2.5), vector.apply(a, f))
+ assert.equal(vector.new(4.1, 5.9, 5.5), a:apply(f))
+ end)
+
+ it("equals()", function()
local function assertE(a, b)
assert.is_true(vector.equals(a, b))
end
@@ -35,22 +123,164 @@ describe("vector", function()
assertE({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
assertE({x = -1, y = 0, z = 1}, {x = -1, y = 0, z = 1})
- local a = { x = 2, y = 4, z = -10 }
+ assertE({x = -1, y = 0, z = 1}, vector.new(-1, 0, 1))
+ local a = {x = 2, y = 4, z = -10}
assertE(a, a)
assertNE({x = -1, y = 0, z = 1}, a)
+
+ assert.equal(vector.new(1, 2, 3), vector.new(1, 2, 3))
+ assert.is_true(vector.new(1, 2, 3):equals(vector.new(1, 2, 3)))
+ assert.not_equal(vector.new(1, 2, 3), vector.new(1, 2, 4))
+ assert.is_true(vector.new(1, 2, 3) == vector.new(1, 2, 3))
+ assert.is_false(vector.new(1, 2, 3) == vector.new(1, 3, 3))
end)
- it("add()", function()
- assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 }))
+ it("metatable is same", function()
+ local a = vector.new()
+ local b = vector.new(1, 2, 3)
+
+ assert.equal(true, vector.check(a))
+ assert.equal(true, vector.check(b))
+
+ assert.equal(vector.metatable, getmetatable(a))
+ assert.equal(vector.metatable, getmetatable(b))
+ assert.equal(vector.metatable, a.metatable)
+ end)
+
+ it("sort()", function()
+ local a = vector.new(1, 2, 3)
+ local b = vector.new(0.5, 232, -2)
+ local sorted = {vector.new(0.5, 2, -2), vector.new(1, 232, 3)}
+ assert.same(sorted, {vector.sort(a, b)})
+ assert.same(sorted, {a:sort(b)})
+ end)
+
+ it("angle()", function()
+ assert.equal(math.pi, vector.angle(vector.new(-1, -2, -3), vector.new(1, 2, 3)))
+ assert.equal(math.pi/2, vector.new(0, 1, 0):angle(vector.new(1, 0, 0)))
+ end)
+
+ it("dot()", function()
+ assert.equal(-14, vector.dot(vector.new(-1, -2, -3), vector.new(1, 2, 3)))
+ assert.equal(0, vector.new():dot(vector.new(1, 2, 3)))
+ end)
+
+ it("cross()", function()
+ local a = vector.new(-1, -2, 0)
+ local b = vector.new(1, 2, 3)
+ assert.equal(vector.new(-6, 3, 0), vector.cross(a, b))
+ assert.equal(vector.new(-6, 3, 0), a:cross(b))
end)
it("offset()", function()
- assert.same({ x = 41, y = 52, z = 63 }, vector.offset(vector.new(1, 2, 3), 40, 50, 60))
+ assert.same({x = 41, y = 52, z = 63}, vector.offset(vector.new(1, 2, 3), 40, 50, 60))
+ assert.equal(vector.new(41, 52, 63), vector.offset(vector.new(1, 2, 3), 40, 50, 60))
+ assert.equal(vector.new(41, 52, 63), vector.new(1, 2, 3):offset(40, 50, 60))
+ end)
+
+ it("is()", function()
+ local some_table1 = {foo = 13, [42] = 1, "bar", 2}
+ local some_table2 = {1, 2, 3}
+ local some_table3 = {x = 1, 2, 3}
+ local some_table4 = {1, 2, z = 3}
+ local old = {x = 1, y = 2, z = 3}
+ local real = vector.new(1, 2, 3)
+
+ assert.is_false(vector.check(nil))
+ assert.is_false(vector.check(1))
+ assert.is_false(vector.check(true))
+ assert.is_false(vector.check("foo"))
+ assert.is_false(vector.check(some_table1))
+ assert.is_false(vector.check(some_table2))
+ assert.is_false(vector.check(some_table3))
+ assert.is_false(vector.check(some_table4))
+ assert.is_false(vector.check(old))
+ assert.is_true(vector.check(real))
+ assert.is_true(real:check())
+ end)
+
+ it("global pairs", function()
+ local out = {}
+ local vec = vector.new(10, 20, 30)
+ for k, v in pairs(vec) do
+ out[k] = v
+ end
+ assert.same({x = 10, y = 20, z = 30}, out)
+ end)
+
+ it("abusing works", function()
+ local v = vector.new(1, 2, 3)
+ v.a = 1
+ assert.equal(1, v.a)
+
+ local a_is_there = false
+ for key, value in pairs(v) do
+ if key == "a" then
+ a_is_there = true
+ assert.equal(value, 1)
+ break
+ end
+ end
+ assert.is_true(a_is_there)
+ end)
+
+ it("add()", function()
+ local a = vector.new(1, 2, 3)
+ local b = vector.new(1, 4, 3)
+ local c = vector.new(2, 6, 6)
+ assert.equal(c, vector.add(a, {x = 1, y = 4, z = 3}))
+ assert.equal(c, vector.add(a, b))
+ assert.equal(c, a:add(b))
+ assert.equal(c, a + b)
+ assert.equal(c, b + a)
+ end)
+
+ it("subtract()", function()
+ local a = vector.new(1, 2, 3)
+ local b = vector.new(2, 4, 3)
+ local c = vector.new(-1, -2, 0)
+ assert.equal(c, vector.subtract(a, {x = 2, y = 4, z = 3}))
+ assert.equal(c, vector.subtract(a, b))
+ assert.equal(c, a:subtract(b))
+ assert.equal(c, a - b)
+ assert.equal(c, -b + a)
+ end)
+
+ it("multiply()", function()
+ local a = vector.new(1, 2, 3)
+ local b = vector.new(2, 4, 3)
+ local c = vector.new(2, 8, 9)
+ local s = 2
+ local d = vector.new(2, 4, 6)
+ assert.equal(c, vector.multiply(a, {x = 2, y = 4, z = 3}))
+ assert.equal(c, vector.multiply(a, b))
+ assert.equal(d, vector.multiply(a, s))
+ assert.equal(d, a:multiply(s))
+ assert.equal(d, a * s)
+ assert.equal(d, s * a)
+ assert.equal(-a, -1 * a)
+ end)
+
+ it("divide()", function()
+ local a = vector.new(1, 2, 3)
+ local b = vector.new(2, 4, 3)
+ local c = vector.new(0.5, 0.5, 1)
+ local s = 2
+ local d = vector.new(0.5, 1, 1.5)
+ assert.equal(c, vector.divide(a, {x = 2, y = 4, z = 3}))
+ assert.equal(c, vector.divide(a, b))
+ assert.equal(d, vector.divide(a, s))
+ assert.equal(d, a:divide(s))
+ assert.equal(d, a / s)
+ assert.equal(d, 1/s * a)
+ assert.equal(-a, a / -1)
end)
it("to_string()", function()
local v = vector.new(1, 2, 3.14)
assert.same("(1, 2, 3.14)", vector.to_string(v))
+ assert.same("(1, 2, 3.14)", v:to_string())
+ assert.same("(1, 2, 3.14)", tostring(v))
end)
it("from_string()", function()
diff --git a/builtin/common/vector.lua b/builtin/common/vector.lua
index 2ef8fc617..cbaa872dc 100644
--- a/builtin/common/vector.lua
+++ b/builtin/common/vector.lua
@@ -1,15 +1,43 @@
+--[[
+Vector helpers
+Note: The vector.*-functions must be able to accept old vectors that had no metatables
+]]
+
+-- localize functions
+local setmetatable = setmetatable
vector = {}
+local metatable = {}
+vector.metatable = metatable
+
+local xyz = {"x", "y", "z"}
+
+-- only called when rawget(v, key) returns nil
+function metatable.__index(v, key)
+ return rawget(v, xyz[key]) or vector[key]
+end
+
+-- only called when rawget(v, key) returns nil
+function metatable.__newindex(v, key, value)
+ rawset(v, xyz[key] or key, value)
+end
+
+-- constructors
+
+local function fast_new(x, y, z)
+ return setmetatable({x = x, y = y, z = z}, metatable)
+end
+
function vector.new(a, b, c)
if type(a) == "table" then
assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()")
- return {x=a.x, y=a.y, z=a.z}
+ return fast_new(a.x, a.y, a.z)
elseif a then
assert(b and c, "Invalid arguments for vector.new()")
- return {x=a, y=b, z=c}
+ return fast_new(a, b, c)
end
- return {x=0, y=0, z=0}
+ return fast_new(0, 0, 0)
end
function vector.from_string(s, init)
@@ -27,48 +55,49 @@ end
function vector.to_string(v)
return string.format("(%g, %g, %g)", v.x, v.y, v.z)
end
+metatable.__tostring = vector.to_string
function vector.equals(a, b)
return a.x == b.x and
a.y == b.y and
a.z == b.z
end
+metatable.__eq = vector.equals
+
+-- unary operations
function vector.length(v)
return math.hypot(v.x, math.hypot(v.y, v.z))
end
+-- Note: we can not use __len because it is already used for primitive table length
function vector.normalize(v)
local len = vector.length(v)
if len == 0 then
- return {x=0, y=0, z=0}
+ return fast_new(0, 0, 0)
else
return vector.divide(v, len)
end
end
function vector.floor(v)
- return {
- x = math.floor(v.x),
- y = math.floor(v.y),
- z = math.floor(v.z)
- }
+ return vector.apply(v, math.floor)
end
function vector.round(v)
- return {
- x = math.round(v.x),
- y = math.round(v.y),
- z = math.round(v.z)
- }
+ return fast_new(
+ math.round(v.x),
+ math.round(v.y),
+ math.round(v.z)
+ )
end
function vector.apply(v, func)
- return {
- x = func(v.x),
- y = func(v.y),
- z = func(v.z)
- }
+ return fast_new(
+ func(v.x),
+ func(v.y),
+ func(v.z)
+ )
end
function vector.distance(a, b)
@@ -79,11 +108,7 @@ function vector.distance(a, b)
end
function vector.direction(pos1, pos2)
- return vector.normalize({
- x = pos2.x - pos1.x,
- y = pos2.y - pos1.y,
- z = pos2.z - pos1.z
- })
+ return vector.subtract(pos2, pos1):normalize()
end
function vector.angle(a, b)
@@ -98,70 +123,137 @@ function vector.dot(a, b)
end
function vector.cross(a, b)
- return {
- x = a.y * b.z - a.z * b.y,
- y = a.z * b.x - a.x * b.z,
- z = a.x * b.y - a.y * b.x
- }
+ return fast_new(
+ a.y * b.z - a.z * b.y,
+ a.z * b.x - a.x * b.z,
+ a.x * b.y - a.y * b.x
+ )
end
+function metatable.__unm(v)
+ return fast_new(-v.x, -v.y, -v.z)
+end
+
+-- add, sub, mul, div operations
+
function vector.add(a, b)
if type(b) == "table" then
- return {x = a.x + b.x,
- y = a.y + b.y,
- z = a.z + b.z}
+ return fast_new(
+ a.x + b.x,
+ a.y + b.y,
+ a.z + b.z
+ )
else
- return {x = a.x + b,
- y = a.y + b,
- z = a.z + b}
+ return fast_new(
+ a.x + b,
+ a.y + b,
+ a.z + b
+ )
end
end
+function metatable.__add(a, b)
+ return fast_new(
+ a.x + b.x,
+ a.y + b.y,
+ a.z + b.z
+ )
+end
function vector.subtract(a, b)
if type(b) == "table" then
- return {x = a.x - b.x,
- y = a.y - b.y,
- z = a.z - b.z}
+ return fast_new(
+ a.x - b.x,
+ a.y - b.y,
+ a.z - b.z
+ )
else
- return {x = a.x - b,
- y = a.y - b,
- z = a.z - b}
+ return fast_new(
+ a.x - b,
+ a.y - b,
+ a.z - b
+ )
end
end
+function metatable.__sub(a, b)
+ return fast_new(
+ a.x - b.x,
+ a.y - b.y,
+ a.z - b.z
+ )
+end
function vector.multiply(a, b)
if type(b) == "table" then
- return {x = a.x * b.x,
- y = a.y * b.y,
- z = a.z * b.z}
+ return fast_new(
+ a.x * b.x,
+ a.y * b.y,
+ a.z * b.z
+ )
else
- return {x = a.x * b,
- y = a.y * b,
- z = a.z * b}
+ return fast_new(
+ a.x * b,
+ a.y * b,
+ a.z * b
+ )
+ end
+end
+function metatable.__mul(a, b)
+ if type(a) == "table" then
+ return fast_new(
+ a.x * b,
+ a.y * b,
+ a.z * b
+ )
+ else
+ return fast_new(
+ a * b.x,
+ a * b.y,
+ a * b.z
+ )
end
end
function vector.divide(a, b)
if type(b) == "table" then
- return {x = a.x / b.x,
- y = a.y / b.y,
- z = a.z / b.z}
+ return fast_new(
+ a.x / b.x,
+ a.y / b.y,
+ a.z / b.z
+ )
else
- return {x = a.x / b,
- y = a.y / b,
- z = a.z / b}
+ return fast_new(
+ a.x / b,
+ a.y / b,
+ a.z / b
+ )
end
end
+function metatable.__div(a, b)
+ -- scalar/vector makes no sense
+ return fast_new(
+ a.x / b,
+ a.y / b,
+ a.z / b
+ )
+end
+
+-- misc stuff
function vector.offset(v, x, y, z)
- return {x = v.x + x,
- y = v.y + y,
- z = v.z + z}
+ return fast_new(
+ v.x + x,
+ v.y + y,
+ v.z + z
+ )
end
function vector.sort(a, b)
- return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)},
- {x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)}
+ return fast_new(math.min(a.x, b.x), math.min(a.y, b.y), math.min(a.z, b.z)),
+ fast_new(math.max(a.x, b.x), math.max(a.y, b.y), math.max(a.z, b.z))
+end
+
+function vector.check(v)
+ return getmetatable(v) == metatable
end
local function sin(x)
@@ -229,7 +321,7 @@ end
function vector.dir_to_rotation(forward, up)
forward = vector.normalize(forward)
- local rot = {x = math.asin(forward.y), y = -math.atan2(forward.x, forward.z), z = 0}
+ local rot = vector.new(math.asin(forward.y), -math.atan2(forward.x, forward.z), 0)
if not up then
return rot
end
@@ -237,7 +329,7 @@ function vector.dir_to_rotation(forward, up)
"Invalid vectors passed to vector.dir_to_rotation().")
up = vector.normalize(up)
-- Calculate vector pointing up with roll = 0, just based on forward vector.
- local forwup = vector.rotate({x = 0, y = 1, z = 0}, rot)
+ local forwup = vector.rotate(vector.new(0, 1, 0), rot)
-- 'forwup' and 'up' are now in a plane with 'forward' as normal.
-- The angle between them is the absolute of the roll value we're looking for.
rot.z = vector.angle(forwup, up)
diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua
index 4dbcff1e2..e155fba70 100644
--- a/builtin/game/chat.lua
+++ b/builtin/game/chat.lua
@@ -499,10 +499,10 @@ core.register_chatcommand("remove_player", {
-- pos may be a non-integer position
local function find_free_position_near(pos)
local tries = {
- {x=1, y=0, z=0},
- {x=-1, y=0, z=0},
- {x=0, y=0, z=1},
- {x=0, y=0, z=-1},
+ vector.new( 1, 0, 0),
+ vector.new(-1, 0, 0),
+ vector.new( 0, 0, 1),
+ vector.new( 0, 0, -1),
}
for _, d in ipairs(tries) do
local p = vector.add(pos, d)
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index 2cc0d8fac..a9dbc6ed5 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -39,7 +39,7 @@ local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
core.register_entity(":__builtin:falling_node", {
initial_properties = {
visual = "item",
- visual_size = {x = SCALE, y = SCALE, z = SCALE},
+ visual_size = vector.new(SCALE, SCALE, SCALE),
textures = {},
physical = true,
is_visible = false,
@@ -96,7 +96,7 @@ core.register_entity(":__builtin:falling_node", {
local vsize
if def.visual_scale then
local s = def.visual_scale
- vsize = {x = s, y = s, z = s}
+ vsize = vector.new(s, s, s)
end
self.object:set_properties({
is_visible = true,
@@ -114,7 +114,7 @@ core.register_entity(":__builtin:falling_node", {
local vsize
if def.visual_scale then
local s = def.visual_scale * SCALE
- vsize = {x = s, y = s, z = s}
+ vsize = vector.new(s, s, s)
end
self.object:set_properties({
is_visible = true,
@@ -227,7 +227,7 @@ core.register_entity(":__builtin:falling_node", {
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal = 1})
- self.object:set_acceleration({x = 0, y = -gravity, z = 0})
+ self.object:set_acceleration(vector.new(0, -gravity, 0))
local ds = core.deserialize(staticdata)
if ds and ds.node then
@@ -303,7 +303,7 @@ core.register_entity(":__builtin:falling_node", {
if self.floats then
local pos = self.object:get_pos()
- local bcp = vector.round({x = pos.x, y = pos.y - 0.7, z = pos.z})
+ local bcp = pos:offset(0, -0.7, 0):round()
local bcn = core.get_node(bcp)
local bcd = core.registered_nodes[bcn.name]
@@ -344,13 +344,12 @@ core.register_entity(":__builtin:falling_node", {
-- TODO: this hack could be avoided in the future if objects
-- could choose who to collide with
local vel = self.object:get_velocity()
- self.object:set_velocity({
- x = vel.x,
- y = player_collision.old_velocity.y,
- z = vel.z
- })
- self.object:set_pos(vector.add(self.object:get_pos(),
- {x = 0, y = -0.5, z = 0}))
+ self.object:set_velocity(vector.new(
+ vel.x,
+ player_collision.old_velocity.y,
+ vel.z
+ ))
+ self.object:set_pos(self.object:get_pos():offset(0, -0.5, 0))
end
return
elseif bcn.name == "ignore" then
@@ -430,7 +429,7 @@ local function drop_attached_node(p)
if def and def.preserve_metadata then
local oldmeta = core.get_meta(p):to_table().fields
-- Copy pos and node because the callback can modify them.
- local pos_copy = {x=p.x, y=p.y, z=p.z}
+ local pos_copy = vector.new(p)
local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
@@ -455,14 +454,14 @@ end
function builtin_shared.check_attached_node(p, n)
local def = core.registered_nodes[n.name]
- local d = {x = 0, y = 0, z = 0}
+ local d = vector.new()
if def.paramtype2 == "wallmounted" or
def.paramtype2 == "colorwallmounted" then
-- The fallback vector here is in case 'wallmounted to dir' is nil due
-- to voxelmanip placing a wallmounted node without resetting a
-- pre-existing param2 value that is out-of-range for wallmounted.
-- The fallback vector corresponds to param2 = 0.
- d = core.wallmounted_to_dir(n.param2) or {x = 0, y = 1, z = 0}
+ d = core.wallmounted_to_dir(n.param2) or vector.new(0, 1, 0)
else
d.y = -1
end
@@ -482,7 +481,7 @@ end
function core.check_single_for_falling(p)
local n = core.get_node(p)
if core.get_item_group(n.name, "falling_node") ~= 0 then
- local p_bottom = {x = p.x, y = p.y - 1, z = p.z}
+ local p_bottom = vector.offset(p, 0, -1, 0)
-- Only spawn falling node if node below is loaded
local n_bottom = core.get_node_or_nil(p_bottom)
local d_bottom = n_bottom and core.registered_nodes[n_bottom.name]
@@ -521,17 +520,17 @@ end
-- Down first as likely case, but always before self. The same with sides.
-- Up must come last, so that things above self will also fall all at once.
local check_for_falling_neighbors = {
- {x = -1, y = -1, z = 0},
- {x = 1, y = -1, z = 0},
- {x = 0, y = -1, z = -1},
- {x = 0, y = -1, z = 1},
- {x = 0, y = -1, z = 0},
- {x = -1, y = 0, z = 0},
- {x = 1, y = 0, z = 0},
- {x = 0, y = 0, z = 1},
- {x = 0, y = 0, z = -1},
- {x = 0, y = 0, z = 0},
- {x = 0, y = 1, z = 0},
+ vector.new(-1, -1, 0),
+ vector.new( 1, -1, 0),
+ vector.new( 0, -1, -1),
+ vector.new( 0, -1, 1),
+ vector.new( 0, -1, 0),
+ vector.new(-1, 0, 0),
+ vector.new( 1, 0, 0),
+ vector.new( 0, 0, 1),
+ vector.new( 0, 0, -1),
+ vector.new( 0, 0, 0),
+ vector.new( 0, 1, 0),
}
function core.check_for_falling(p)
diff --git a/builtin/game/init.lua b/builtin/game/init.lua
index 1d62be019..bb007fabd 100644
--- a/builtin/game/init.lua
+++ b/builtin/game/init.lua
@@ -7,8 +7,6 @@ local gamepath = scriptpath .. "game".. DIR_DELIM
-- not exposed to outer context
local builtin_shared = {}
-dofile(commonpath .. "vector.lua")
-
dofile(gamepath .. "constants.lua")
assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
dofile(gamepath .. "register.lua")
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 17746e9a8..99465e099 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -92,12 +92,12 @@ end
-- Table of possible dirs
local facedir_to_dir = {
- {x= 0, y=0, z= 1},
- {x= 1, y=0, z= 0},
- {x= 0, y=0, z=-1},
- {x=-1, y=0, z= 0},
- {x= 0, y=-1, z= 0},
- {x= 0, y=1, z= 0},
+ vector.new( 0, 0, 1),
+ vector.new( 1, 0, 0),
+ vector.new( 0, 0, -1),
+ vector.new(-1, 0, 0),
+ vector.new( 0, -1, 0),
+ vector.new( 0, 1, 0),
}
-- Mapping from facedir value to index in facedir_to_dir.
local facedir_to_dir_map = {
@@ -136,12 +136,12 @@ end
-- table of dirs in wallmounted order
local wallmounted_to_dir = {
- [0] = {x = 0, y = 1, z = 0},
- {x = 0, y = -1, z = 0},
- {x = 1, y = 0, z = 0},
- {x = -1, y = 0, z = 0},
- {x = 0, y = 0, z = 1},
- {x = 0, y = 0, z = -1},
+ [0] = vector.new( 0, 1, 0),
+ vector.new( 0, -1, 0),
+ vector.new( 1, 0, 0),
+ vector.new(-1, 0, 0),
+ vector.new( 0, 0, 1),
+ vector.new( 0, 0, -1),
}
function core.wallmounted_to_dir(wallmounted)
return wallmounted_to_dir[wallmounted % 8]
@@ -152,7 +152,7 @@ function core.dir_to_yaw(dir)
end
function core.yaw_to_dir(yaw)
- return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
+ return vector.new(-math.sin(yaw), 0, math.cos(yaw))
end
function core.is_colored_paramtype(ptype)
@@ -290,12 +290,12 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
end
-- Place above pointed node
- local place_to = {x = above.x, y = above.y, z = above.z}
+ local place_to = vector.new(above)
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
log("info", "node under is buildable to")
- place_to = {x = under.x, y = under.y, z = under.z}
+ place_to = vector.new(under)
end
if core.is_protected(place_to, playername) then
@@ -315,22 +315,14 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
newnode.param2 = def.place_param2
elseif (def.paramtype2 == "wallmounted" or
def.paramtype2 == "colorwallmounted") and not param2 then
- local dir = {
- x = under.x - above.x,
- y = under.y - above.y,
- z = under.z - above.z
- }
+ local dir = vector.subtract(under, above)
newnode.param2 = core.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif (def.paramtype2 == "facedir" or
def.paramtype2 == "colorfacedir") and not param2 then
local placer_pos = placer and placer:get_pos()
if placer_pos then
- local dir = {
- x = above.x - placer_pos.x,
- y = above.y - placer_pos.y,
- z = above.z - placer_pos.z
- }
+ local dir = vector.subtract(above, placer_pos)
newnode.param2 = core.dir_to_facedir(dir)
log("info", "facedir: " .. newnode.param2)
end
@@ -384,7 +376,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
-- Run callback
if def.after_place_node and not prevent_after_place then
-- Deepcopy place_to and pointed_thing because callback can modify it
- local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
+ local place_to_copy = vector.new(place_to)
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if def.after_place_node(place_to_copy, placer, itemstack,
pointed_thing_copy) then
@@ -395,7 +387,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
-- Run script hook
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
- local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
+ local place_to_copy = vector.new(place_to)
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
@@ -541,11 +533,11 @@ function core.handle_node_drops(pos, drops, digger)
for _, dropped_item in pairs(drops) do
local left = give_item(dropped_item)
if not left:is_empty() then
- local p = {
- x = pos.x + math.random()/2-0.25,
- y = pos.y + math.random()/2-0.25,
- z = pos.z + math.random()/2-0.25,
- }
+ local p = vector.offset(pos,
+ math.random()/2-0.25,
+ math.random()/2-0.25,
+ math.random()/2-0.25
+ )
core.add_item(p, left)
end
end
@@ -604,7 +596,7 @@ function core.node_dig(pos, node, digger)
if def and def.preserve_metadata then
local oldmeta = core.get_meta(pos):to_table().fields
-- Copy pos and node because the callback can modify them.
- local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
+ local pos_copy = vector.new(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
@@ -636,7 +628,7 @@ function core.node_dig(pos, node, digger)
-- Run callback
if def and def.after_dig_node then
-- Copy pos and node because callback can modify them
- local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
+ local pos_copy = vector.new(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
end
@@ -649,7 +641,7 @@ function core.node_dig(pos, node, digger)
end
-- Copy pos and node because callback can modify them
- local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
+ local pos_copy = vector.new(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, digger)
end
@@ -692,7 +684,7 @@ core.nodedef_default = {
groups = {},
inventory_image = "",
wield_image = "",
- wield_scale = {x=1,y=1,z=1},
+ wield_scale = vector.new(1, 1, 1),
stack_max = default_stack_max,
usable = false,
liquids_pointable = false,
@@ -751,7 +743,7 @@ core.craftitemdef_default = {
groups = {},
inventory_image = "",
wield_image = "",
- wield_scale = {x=1,y=1,z=1},
+ wield_scale = vector.new(1, 1, 1),
stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
@@ -770,7 +762,7 @@ core.tooldef_default = {
groups = {},
inventory_image = "",
wield_image = "",
- wield_scale = {x=1,y=1,z=1},
+ wield_scale = vector.new(1, 1, 1),
stack_max = 1,
liquids_pointable = false,
tool_capabilities = nil,
@@ -789,7 +781,7 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
groups = {},
inventory_image = "",
wield_image = "",
- wield_scale = {x=1,y=1,z=1},
+ wield_scale = vector.new(1, 1, 1),
stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua
index fcb86146d..c13a583f0 100644
--- a/builtin/game/misc.lua
+++ b/builtin/game/misc.lua
@@ -119,13 +119,12 @@ end
function core.get_position_from_hash(hash)
- local pos = {}
- pos.x = (hash % 65536) - 32768
+ local x = (hash % 65536) - 32768
hash = math.floor(hash / 65536)
- pos.y = (hash % 65536) - 32768
+ local y = (hash % 65536) - 32768
hash = math.floor(hash / 65536)
- pos.z = (hash % 65536) - 32768
- return pos
+ local z = (hash % 65536) - 32768
+ return vector.new(x, y, z)
end
@@ -215,7 +214,7 @@ function core.is_area_protected(minp, maxp, player_name, interval)
local y = math.floor(yf + 0.5)
for xf = minp.x, maxp.x, d.x do
local x = math.floor(xf + 0.5)
- local pos = {x = x, y = y, z = z}
+ local pos = vector.new(x, y, z)
if core.is_protected(pos, player_name) then
return pos
end
diff --git a/builtin/game/voxelarea.lua b/builtin/game/voxelarea.lua
index 724761414..64436bf1a 100644
--- a/builtin/game/voxelarea.lua
+++ b/builtin/game/voxelarea.lua
@@ -1,6 +1,6 @@
VoxelArea = {
- MinEdge = {x=1, y=1, z=1},
- MaxEdge = {x=0, y=0, z=0},
+ MinEdge = vector.new(1, 1, 1),
+ MaxEdge = vector.new(0, 0, 0),
ystride = 0,
zstride = 0,
}
@@ -19,11 +19,11 @@ end
function VoxelArea:getExtent()
local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
- return {
- x = MaxEdge.x - MinEdge.x + 1,
- y = MaxEdge.y - MinEdge.y + 1,
- z = MaxEdge.z - MinEdge.z + 1,
- }
+ return vector.new(
+ MaxEdge.x - MinEdge.x + 1,
+ MaxEdge.y - MinEdge.y + 1,
+ MaxEdge.z - MinEdge.z + 1
+ )
end
function VoxelArea:getVolume()
diff --git a/builtin/init.lua b/builtin/init.lua
index 89b1fdc64..7a9b5c427 100644
--- a/builtin/init.lua
+++ b/builtin/init.lua
@@ -30,6 +30,7 @@ local clientpath = scriptdir .. "client" .. DIR_DELIM
local commonpath = scriptdir .. "common" .. DIR_DELIM
local asyncpath = scriptdir .. "async" .. DIR_DELIM
+dofile(commonpath .. "vector.lua")
dofile(commonpath .. "strict.lua")
dofile(commonpath .. "serialize.lua")
dofile(commonpath .. "misc_helpers.lua")
diff --git a/builtin/mainmenu/tests/serverlistmgr_spec.lua b/builtin/mainmenu/tests/serverlistmgr_spec.lua
index 148e9b794..a091959fb 100644
--- a/builtin/mainmenu/tests/serverlistmgr_spec.lua
+++ b/builtin/mainmenu/tests/serverlistmgr_spec.lua
@@ -2,6 +2,7 @@ _G.core = {}
_G.unpack = table.unpack
_G.serverlistmgr = {}
+dofile("builtin/common/vector.lua")
dofile("builtin/common/misc_helpers.lua")
dofile("builtin/mainmenu/serverlistmgr.lua")