diff options
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index df9158254..c21a0325f 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -209,11 +209,11 @@ keymap_toggle_profiler (Profiler toggle key) key KEY_F6 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_camera_mode (Toggle camera mode key) key KEY_F7 -# Key for increasing the viewing range. Modifies the minimum viewing range. +# Key for increasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_increase_viewing_range_min (View range increase key) key + -# Key for decreasing the viewing range. Modifies the minimum viewing range. +# Key for decreasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_decrease_viewing_range_min (View range decrease key) key - @@ -388,10 +388,6 @@ enable_waving_plants (Waving plants) bool false [***Advanced] -# Minimum wanted FPS. -# The amount of rendered stuff is dynamically set according to this. and viewing range min and max. -wanted_fps (Wanted FPS) int 30 - # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. fps_max (Maximum FPS) int 60 @@ -399,13 +395,9 @@ fps_max (Maximum FPS) int 60 # Maximum FPS when game is paused. pause_fps_max (FPS in pause menu) int 20 -# The allowed adjustment range for the automatic rendering range adjustment. -# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm. -viewing_range_nodes_max (Viewing range maximum) int 160 - -# The allowed adjustment range for the automatic rendering range adjustment. -# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm. -viewing_range_nodes_min (Viewing range minimum) int 35 +# View distance in nodes. +# Min = 20 +viewing_range (Viewing range) int 100 # Width component of the initial window size. screenW (Screen width) int 800 |