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-rw-r--r--client/shaders/default_shader/opengl_fragment.glsl4
-rw-r--r--client/shaders/default_shader/opengl_vertex.glsl8
2 files changed, 6 insertions, 6 deletions
diff --git a/client/shaders/default_shader/opengl_fragment.glsl b/client/shaders/default_shader/opengl_fragment.glsl
index 925ab6e1d..5018ac6ea 100644
--- a/client/shaders/default_shader/opengl_fragment.glsl
+++ b/client/shaders/default_shader/opengl_fragment.glsl
@@ -1,4 +1,6 @@
+varying lowp vec4 varColor;
+
void main(void)
{
- gl_FragColor = gl_Color;
+ gl_FragColor = varColor;
}
diff --git a/client/shaders/default_shader/opengl_vertex.glsl b/client/shaders/default_shader/opengl_vertex.glsl
index d0b16c8b0..d95a3c2d3 100644
--- a/client/shaders/default_shader/opengl_vertex.glsl
+++ b/client/shaders/default_shader/opengl_vertex.glsl
@@ -1,9 +1,7 @@
-uniform mat4 mWorldViewProj;
+varying lowp vec4 varColor;
void main(void)
{
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_Position = mWorldViewProj * gl_Vertex;
-
- gl_FrontColor = gl_BackColor = gl_Color;
+ gl_Position = mWorldViewProj * inVertexPosition;
+ varColor = inVertexColor;
}