summaryrefslogtreecommitdiff
path: root/client/shaders/minimap_shader/opengl_fragment.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'client/shaders/minimap_shader/opengl_fragment.glsl')
-rw-r--r--client/shaders/minimap_shader/opengl_fragment.glsl7
1 files changed, 5 insertions, 2 deletions
diff --git a/client/shaders/minimap_shader/opengl_fragment.glsl b/client/shaders/minimap_shader/opengl_fragment.glsl
index fa4f9cb1a..cef359e8a 100644
--- a/client/shaders/minimap_shader/opengl_fragment.glsl
+++ b/client/shaders/minimap_shader/opengl_fragment.glsl
@@ -2,9 +2,12 @@ uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform vec3 yawVec;
+varying lowp vec4 varColor;
+varying mediump vec2 varTexCoord;
+
void main (void)
{
- vec2 uv = gl_TexCoord[0].st;
+ vec2 uv = varTexCoord.st;
//texture sampling rate
const float step = 1.0 / 256.0;
@@ -27,6 +30,6 @@ void main (void)
vec3 color = (1.1 * diffuse + 0.05 * height + 0.5 * specular) * base.rgb;
vec4 col = vec4(color.rgb, base.a);
- col *= gl_Color;
+ col *= varColor;
gl_FragColor = vec4(col.rgb, base.a);
}