diff options
Diffstat (limited to 'client/shaders/nodes_shader/opengl_fragment.glsl')
-rw-r--r-- | client/shaders/nodes_shader/opengl_fragment.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 82c87073a..b0f6d45d0 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -16,7 +16,7 @@ varying vec3 vPosition; // precision must be considered). varying vec3 worldPosition; varying lowp vec4 varColor; -varying mediump vec2 varTexCoord; +centroid varying mediump vec2 varTexCoord; varying vec3 eyeVec; const float fogStart = FOG_START; @@ -46,7 +46,7 @@ vec4 applyToneMapping(vec4 color) const float gamma = 1.6; const float exposureBias = 5.5; color.rgb = uncharted2Tonemap(exposureBias * color.rgb); - // Precalculated white_scale from + // Precalculated white_scale from //vec3 whiteScale = 1.0 / uncharted2Tonemap(vec3(W)); vec3 whiteScale = vec3(1.036015346); color.rgb *= whiteScale; @@ -72,7 +72,7 @@ void main(void) color = base.rgb; vec4 col = vec4(color.rgb * varColor.rgb, 1.0); - + #ifdef ENABLE_TONE_MAPPING col = applyToneMapping(col); #endif |