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path: root/client/shaders/nodes_shader/opengl_vertex.glsl
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Diffstat (limited to 'client/shaders/nodes_shader/opengl_vertex.glsl')
-rw-r--r--client/shaders/nodes_shader/opengl_vertex.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl
index 3ea0faa36..d1fba2830 100644
--- a/client/shaders/nodes_shader/opengl_vertex.glsl
+++ b/client/shaders/nodes_shader/opengl_vertex.glsl
@@ -39,6 +39,7 @@ centroid varying vec2 varTexCoord;
varying float adj_shadow_strength;
varying float f_normal_length;
varying vec3 shadow_position;
+ varying float perspective_factor;
#endif
@@ -253,6 +254,7 @@ void main(void)
shadow_position = applyPerspectiveDistortion(m_ShadowViewProj * mWorld * (inVertexPosition + vec4(normalOffsetScale * nNormal, 0.0))).xyz;
shadow_position.z -= z_bias;
+ perspective_factor = pFactor;
if (f_timeofday < 0.2) {
adj_shadow_strength = f_shadow_strength * 0.5 *