diff options
Diffstat (limited to 'client/shaders/nodes_shader')
-rw-r--r-- | client/shaders/nodes_shader/opengl_fragment.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 6862842a7..654b1396d 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -197,13 +197,13 @@ void main(void) #if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT float alpha = gl_Color.a; if (fogDistance != 0.0) { - float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0)); + float d = max(0.0, min(length(eyeVec) / fogDistance * 1.5 - 0.6, 1.0)); alpha = mix(alpha, 0.0, d); } col = vec4(col.rgb, alpha); #else if (fogDistance != 0.0) { - float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0)); + float d = max(0.0, min(length(eyeVec) / fogDistance * 1.5 - 0.6, 1.0)); col = mix(col, skyBgColor, d); } col = vec4(col.rgb, base.a); |