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-rw-r--r--client/shaders/nodes_shader/opengl_fragment.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl
index 654b1396d..299de2749 100644
--- a/client/shaders/nodes_shader/opengl_fragment.glsl
+++ b/client/shaders/nodes_shader/opengl_fragment.glsl
@@ -197,14 +197,14 @@ void main(void)
#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT
float alpha = gl_Color.a;
if (fogDistance != 0.0) {
- float d = max(0.0, min(length(eyeVec) / fogDistance * 1.5 - 0.6, 1.0));
- alpha = mix(alpha, 0.0, d);
+ float d = clamp((fogDistance - length(eyeVec)) / (fogDistance * 0.6), 0.0, 1.0);
+ alpha = mix(0.0, alpha, d);
}
col = vec4(col.rgb, alpha);
#else
if (fogDistance != 0.0) {
- float d = max(0.0, min(length(eyeVec) / fogDistance * 1.5 - 0.6, 1.0));
- col = mix(col, skyBgColor, d);
+ float d = clamp((fogDistance - length(eyeVec)) / (fogDistance * 0.6), 0.0, 1.0);
+ col = mix(skyBgColor, col, d);
}
col = vec4(col.rgb, base.a);
#endif