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Diffstat (limited to 'client/shaders/nodes_shader')
-rw-r--r-- | client/shaders/nodes_shader/opengl_fragment.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index b4a605b28..9ee88eb39 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -185,6 +185,7 @@ float getPenumbraRadius(sampler2D shadowsampler, vec2 smTexCoord, float realDist float baseLength = getBaseLength(smTexCoord); float perspectiveFactor; + if (PCFBOUND == 0.0) return 0.0; // Return fast if sharp shadows are requested if (SOFTSHADOWRADIUS <= 1.0) { perspectiveFactor = getDeltaPerspectiveFactor(baseLength); |