diff options
Diffstat (limited to 'client/shaders/object_shader/opengl_vertex.glsl')
-rw-r--r-- | client/shaders/object_shader/opengl_vertex.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl index 59171145f..968a07e22 100644 --- a/client/shaders/object_shader/opengl_vertex.glsl +++ b/client/shaders/object_shader/opengl_vertex.glsl @@ -39,11 +39,15 @@ void main(void) lightVec = sunPosition - worldPosition; eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz; +#if (MATERIAL_TYPE == TILE_MATERIAL_PLAIN) || (MATERIAL_TYPE == TILE_MATERIAL_PLAIN_ALPHA) + vIDiff = 1.0; +#else // This is intentional comparison with zero without any margin. // If normal is not equal to zero exactly, then we assume it's a valid, just not normalized vector vIDiff = length(gl_Normal) == 0.0 ? 1.0 : directional_ambient(normalize(gl_Normal)); +#endif gl_FrontColor = gl_BackColor = gl_Color; } |