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Diffstat (limited to 'client/shaders/test_shader_3/opengl_fragment.glsl')
-rw-r--r--client/shaders/test_shader_3/opengl_fragment.glsl25
1 files changed, 0 insertions, 25 deletions
diff --git a/client/shaders/test_shader_3/opengl_fragment.glsl b/client/shaders/test_shader_3/opengl_fragment.glsl
deleted file mode 100644
index 535774c11..000000000
--- a/client/shaders/test_shader_3/opengl_fragment.glsl
+++ /dev/null
@@ -1,25 +0,0 @@
-
-uniform sampler2D myTexture;
-uniform float fogDistance;
-
-varying vec3 vPosition;
-
-void main (void)
-{
- vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
- col *= gl_Color;
- float a = col.a;
- col = col * col; // SRGB -> Linear
- col *= 1.8;
- col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
- col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
- col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
- col = sqrt(col); // Linear -> SRGB
-
- if(fogDistance != 0.0){
- float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
- a = mix(a, 0.0, d);
- }
-
- gl_FragColor = vec4(col.r, col.g, col.b, a);
-}