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-rw-r--r--client/shaders/test_shader_3/opengl_fragment.glsl13
1 files changed, 7 insertions, 6 deletions
diff --git a/client/shaders/test_shader_3/opengl_fragment.glsl b/client/shaders/test_shader_3/opengl_fragment.glsl
index e42fef6e5..535774c11 100644
--- a/client/shaders/test_shader_3/opengl_fragment.glsl
+++ b/client/shaders/test_shader_3/opengl_fragment.glsl
@@ -8,17 +8,18 @@ void main (void)
{
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
col *= gl_Color;
+ float a = col.a;
col = col * col; // SRGB -> Linear
- col *= 1.8;
- col.a = 1.0 - exp(1.0 - col.a) / exp(1.0);
+ col *= 1.8;
col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
- col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
- col = sqrt(col); // Linear -> SRGB
- float a = col.a;
+ col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
+ col = sqrt(col); // Linear -> SRGB
+
if(fogDistance != 0.0){
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
a = mix(a, 0.0, d);
- }
+ }
+
gl_FragColor = vec4(col.r, col.g, col.b, a);
}