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pi/l_env.cpp?h=gpcf&id=36d35f2fe31a429c1510df680801940472416d45'>CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14 * script: Fix add_entity returning unusable ref if object deleted in on_activatesfan52020-04-27 * Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25 * Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-16 * scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14 * Reduce ServerEnvironment propagation (#9642)Loïc Blot2020-04-11 * Drop content_sao.{cpp,h}Loic Blot2020-04-11 * Move PlayerSAO to dedicated filesLoic Blot2020-04-11 * scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-11 * minetest,get_connected_players: Return empty table at load time (#9493)sfan52020-03-10 * Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05 * Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03 * Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03 * Fix potential problem with core.get_connected_players()sfan52020-02-25 * Move core.get_connected_players() implementation to C++sfan52020-02-23 * [CSM] Expose more env functionssfan52019-11-11 * Refactor CSM restriction code a bitsfan52019-11-11 * [CSM] Remove non-functional minetest.get_day_count()sfan52019-11-09 * Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24 * Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10 * Add minetest.load_area (#8023)HybridDog2018-12-31 * Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28 * Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16 * Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30 * Rename CSM flavours to restrictionsSmallJoker2018-06-26 * Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04 * Find nodes in area (under air): Raise volume limit and document itparamat2018-02-21 * Node definition manager refactor (#7016)Dániel Juhász2018-02-10 * Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30 * Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26 * Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24 * Move files to subdirectories (#6599)Vitaliy2017-11-08 * Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21 * ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15 * Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12 * core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-27 * Modernize source code: last part (#6285)Loïc Blot2017-08-20 * Code modernization: subfolders (#6283)Loïc Blot2017-08-19 * Optimize headers (part 2) (#6272)Loïc Blot2017-08-18 * Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16 * [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18 * Expose getPointedThing to LuaDániel Juhász2017-07-07 * find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2017-06-19 * Clean up numeric.h and split FacePositionCache from it