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Diffstat (limited to 'client/shaders/wielded_shader/opengl_vertex.glsl')
-rw-r--r--client/shaders/wielded_shader/opengl_vertex.glsl32
1 files changed, 0 insertions, 32 deletions
diff --git a/client/shaders/wielded_shader/opengl_vertex.glsl b/client/shaders/wielded_shader/opengl_vertex.glsl
deleted file mode 100644
index 9f05b833a..000000000
--- a/client/shaders/wielded_shader/opengl_vertex.glsl
+++ /dev/null
@@ -1,32 +0,0 @@
-uniform mat4 mWorldViewProj;
-uniform mat4 mWorld;
-
-uniform vec3 eyePosition;
-uniform float animationTimer;
-
-varying vec3 vPosition;
-varying vec3 worldPosition;
-
-varying vec3 eyeVec;
-varying vec3 lightVec;
-varying vec3 tsEyeVec;
-varying vec3 tsLightVec;
-
-const float e = 2.718281828459;
-const float BS = 10.0;
-
-void main(void)
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_Position = mWorldViewProj * gl_Vertex;
-
- vPosition = gl_Position.xyz;
- worldPosition = (mWorld * gl_Vertex).xyz;
-
- vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0);
-
- lightVec = sunPosition - worldPosition;
- eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
-
- gl_FrontColor = gl_BackColor = gl_Color;
-}