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-rw-r--r--client/shaders/wielded_shader/opengl_vertex.glsl35
1 files changed, 35 insertions, 0 deletions
diff --git a/client/shaders/wielded_shader/opengl_vertex.glsl b/client/shaders/wielded_shader/opengl_vertex.glsl
new file mode 100644
index 000000000..a2ab9fa5f
--- /dev/null
+++ b/client/shaders/wielded_shader/opengl_vertex.glsl
@@ -0,0 +1,35 @@
+uniform mat4 mWorldViewProj;
+uniform mat4 mInvWorld;
+uniform mat4 mTransWorld;
+uniform mat4 mWorld;
+
+uniform float dayNightRatio;
+uniform vec3 eyePosition;
+uniform float animationTimer;
+
+varying vec3 vPosition;
+varying vec3 worldPosition;
+
+varying vec3 eyeVec;
+varying vec3 lightVec;
+varying vec3 tsEyeVec;
+varying vec3 tsLightVec;
+
+const float e = 2.718281828459;
+const float BS = 10.0;
+
+void main(void)
+{
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_Position = mWorldViewProj * gl_Vertex;
+
+ vPosition = gl_Position.xyz;
+ worldPosition = (mWorld * gl_Vertex).xyz;
+
+ vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0);
+
+ lightVec = sunPosition - worldPosition;
+ eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
+
+ gl_FrontColor = gl_BackColor = gl_Color;
+}