diff options
Diffstat (limited to 'client/shaders/wielded_shader')
-rw-r--r-- | client/shaders/wielded_shader/opengl_fragment.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/wielded_shader/opengl_fragment.glsl b/client/shaders/wielded_shader/opengl_fragment.glsl index 75dd1b674..afb8cc32d 100644 --- a/client/shaders/wielded_shader/opengl_fragment.glsl +++ b/client/shaders/wielded_shader/opengl_fragment.glsl @@ -107,7 +107,7 @@ void main(void) vec4 col = vec4(color.rgb, base.a); col *= gl_Color; if (fogDistance != 0.0) { - float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0)); + float d = max(0.0, min(length(eyeVec) / fogDistance * 1.5 - 0.6, 1.0)); col = mix(col, skyBgColor, d); } gl_FragColor = vec4(col.rgb, base.a); |