diff options
Diffstat (limited to 'client/shaders')
4 files changed, 20 insertions, 4 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index b5d85da64..b58095063 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -16,7 +16,11 @@ varying vec3 vPosition; // precision must be considered). varying vec3 worldPosition; varying lowp vec4 varColor; -centroid varying mediump vec2 varTexCoord; +#ifdef GL_ES +varying mediump vec2 varTexCoord; +#else +centroid varying vec2 varTexCoord; +#endif varying vec3 eyeVec; const float fogStart = FOG_START; diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 5742ec1d3..c68df4a8e 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -19,7 +19,11 @@ varying lowp vec4 varColor; // The centroid keyword ensures that after interpolation the texture coordinates // lie within the same bounds when MSAA is en- and disabled. // This fixes the stripes problem with nearest-neighbour textures and MSAA. -centroid varying mediump vec2 varTexCoord; +#ifdef GL_ES +varying mediump vec2 varTexCoord; +#else +centroid varying vec2 varTexCoord; +#endif varying vec3 eyeVec; // Color of the light emitted by the light sources. diff --git a/client/shaders/object_shader/opengl_fragment.glsl b/client/shaders/object_shader/opengl_fragment.glsl index 12cc54ae7..9a81d8185 100644 --- a/client/shaders/object_shader/opengl_fragment.glsl +++ b/client/shaders/object_shader/opengl_fragment.glsl @@ -9,7 +9,11 @@ varying vec3 vNormal; varying vec3 vPosition; varying vec3 worldPosition; varying lowp vec4 varColor; -centroid varying mediump vec2 varTexCoord; +#ifdef GL_ES +varying mediump vec2 varTexCoord; +#else +centroid varying vec2 varTexCoord; +#endif varying vec3 eyeVec; varying float vIDiff; diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl index f31b842ee..b4a4d0aaa 100644 --- a/client/shaders/object_shader/opengl_vertex.glsl +++ b/client/shaders/object_shader/opengl_vertex.glsl @@ -7,7 +7,11 @@ varying vec3 vNormal; varying vec3 vPosition; varying vec3 worldPosition; varying lowp vec4 varColor; -centroid varying mediump vec2 varTexCoord; +#ifdef GL_ES +varying mediump vec2 varTexCoord; +#else +centroid varying vec2 varTexCoord; +#endif varying vec3 eyeVec; varying float vIDiff; |