diff options
Diffstat (limited to 'client')
-rw-r--r-- | client/shaders/nodes_shader/opengl_fragment.glsl | 8 | ||||
-rw-r--r-- | client/shaders/object_shader/opengl_fragment.glsl | 8 |
2 files changed, 16 insertions, 0 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 19e6c2d86..7213612bd 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -190,6 +190,14 @@ void main(void) #endif vec4 base = texture2D(baseTexture, uv).rgba; +#ifdef USE_DISCARD + // If alpha is zero, we can just discard the pixel. This fixes transparency + // on GPUs like GC7000L, where GL_ALPHA_TEST is not implemented in mesa. + if (base.a == 0.0) { + discard; + } +#endif + #ifdef ENABLE_BUMPMAPPING if (use_normalmap) { vec3 L = normalize(lightVec); diff --git a/client/shaders/object_shader/opengl_fragment.glsl b/client/shaders/object_shader/opengl_fragment.glsl index 0534dc049..2d33ca439 100644 --- a/client/shaders/object_shader/opengl_fragment.glsl +++ b/client/shaders/object_shader/opengl_fragment.glsl @@ -129,6 +129,14 @@ void main(void) vec4 base = texture2D(baseTexture, uv).rgba; +#ifdef USE_DISCARD + // If alpha is zero, we can just discard the pixel. This fixes transparency + // on GPUs like GC7000L, where GL_ALPHA_TEST is not implemented in mesa. + if (base.a == 0.0) { + discard; + } +#endif + #ifdef ENABLE_BUMPMAPPING if (use_normalmap) { vec3 L = normalize(lightVec); |