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-rw-r--r--client/shaders/default_shader/opengl_fragment.glsl4
-rw-r--r--client/shaders/default_shader/opengl_vertex.glsl9
-rw-r--r--client/shaders/selection_shader/opengl_fragment.glsl9
-rw-r--r--client/shaders/selection_shader/opengl_vertex.glsl9
4 files changed, 31 insertions, 0 deletions
diff --git a/client/shaders/default_shader/opengl_fragment.glsl b/client/shaders/default_shader/opengl_fragment.glsl
new file mode 100644
index 000000000..925ab6e1d
--- /dev/null
+++ b/client/shaders/default_shader/opengl_fragment.glsl
@@ -0,0 +1,4 @@
+void main(void)
+{
+ gl_FragColor = gl_Color;
+}
diff --git a/client/shaders/default_shader/opengl_vertex.glsl b/client/shaders/default_shader/opengl_vertex.glsl
new file mode 100644
index 000000000..0f4609177
--- /dev/null
+++ b/client/shaders/default_shader/opengl_vertex.glsl
@@ -0,0 +1,9 @@
+uniform mat4 mWorldViewProj;
+
+void main(void)
+{
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_Position = mWorldViewProj * gl_Vertex;
+
+ gl_FrontColor = gl_BackColor = gl_Color;
+}
diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl
new file mode 100644
index 000000000..c679d0e12
--- /dev/null
+++ b/client/shaders/selection_shader/opengl_fragment.glsl
@@ -0,0 +1,9 @@
+uniform sampler2D baseTexture;
+
+void main(void)
+{
+ vec2 uv = gl_TexCoord[0].st;
+ vec4 color = texture2D(baseTexture, uv);
+ color.rgb *= gl_Color.rgb;
+ gl_FragColor = color;
+}
diff --git a/client/shaders/selection_shader/opengl_vertex.glsl b/client/shaders/selection_shader/opengl_vertex.glsl
new file mode 100644
index 000000000..0f4609177
--- /dev/null
+++ b/client/shaders/selection_shader/opengl_vertex.glsl
@@ -0,0 +1,9 @@
+uniform mat4 mWorldViewProj;
+
+void main(void)
+{
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_Position = mWorldViewProj * gl_Vertex;
+
+ gl_FrontColor = gl_BackColor = gl_Color;
+}