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-rw-r--r--client/shaders/liquids_shader/opengl_fragment.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/liquids_shader/opengl_fragment.glsl b/client/shaders/liquids_shader/opengl_fragment.glsl
index e4082259a..5bc932ada 100644
--- a/client/shaders/liquids_shader/opengl_fragment.glsl
+++ b/client/shaders/liquids_shader/opengl_fragment.glsl
@@ -91,5 +91,5 @@ vec4 base = texture2D(baseTexture, uv).rgba;
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
alpha = mix(alpha, 0.0, d);
}
- gl_FragColor = vec4(color.rgb, alpha);
+ gl_FragColor = vec4(col.rgb, alpha);
}