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pan class='column1'>| | | | | Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com> * Implement grouped mode for find_nodes_in_area (#9888)sfan52020-07-14 | | | plus general improvements to find_node_* functions * Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25 | | | | * Add server side translations capability * Move core.get_connected_players() implementation to C++sfan52020-02-23 | | | | | Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147. * Add minetest.load_area (#8023)HybridDog2018-12-31 | * Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30 | | | | | | | | | | * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results * Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26 | | | | | This commit rewrites line_of_sight with VoxelLineIterator. Stepsize is no longer needed, the results will be always accurate. * Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12 | * C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17 | | | | * Migrate cpp headers to pragma once * Expose getPointedThing to LuaDániel Juhász2017-07-07 | | | | | | This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass). * Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25 | | | | | | | | | | * Enhance ABM performance a little bit by removing two std::set copy * ActiveBlockModifier::getTriggerContents now returns a const ref * ActiveBlockModifier::getRequiredNeighbors now returns a const ref * ActiveBlockModifier::getRequiredNeighbors is now purely virtual * Little code style fix * Add option to also check the center to `find_node_near` (#5255)red-0012017-05-04 | | | | | * Add option to also check the center to `find_node_near` * Light update for map blocksDániel Juhász2017-04-20 | | | | | | | | | This is not really different from the light update of a voxel manipulator. This update does not assume that the lighting was correct before, therefore it is useful for correction. Also expose this function to the Lua API for light correction, and allow voxel manipulators not to update the light. * [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17 | | | | | | * [CSM] Add core.get_timeofday & core.get_day_count env calls * [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near * [CSM] Client side moddingLoic Blot2017-03-13 | | | | | | | | | | * rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions * Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08 | | | | * also cleanup some unneeded inclusions * Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-09