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-rw-r--r--data/mods/default/init.lua15
1 files changed, 6 insertions, 9 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua
index a8a1d08f4..4f825626d 100644
--- a/data/mods/default/init.lua
+++ b/data/mods/default/init.lua
@@ -651,8 +651,7 @@ end
local TNT = {
-- Static definition
- -- Maybe handle gravity and collision this way? dunno
- -- physical = true,
+ physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
@@ -662,17 +661,14 @@ local TNT = {
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
- health = 3,
- -- List names of state variables, for serializing object state
- -- (NOTE: not implemented and implementation will not be like this)
- -- state_variables = {"timer"},
+ health = 1,
}
-- Called when a TNT object is created
function TNT:on_activate(staticdata)
print("TNT:on_activate()")
- self.object:setvelocity({x=0, y=1, z=0})
- self.object:setacceleration({x=0, y=-5, z=0})
+ self.object:setvelocity({x=0, y=2, z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
end
-- Called periodically
@@ -709,6 +705,7 @@ minetest.register_entity("TNT", TNT)
function register_falling_node(nodename, texture)
minetest.register_entity("falling_"..nodename, {
-- Static definition
+ physical = true,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {texture,texture,texture,texture,texture,texture},
@@ -719,7 +716,7 @@ function register_falling_node(nodename, texture)
self.object:setacceleration({x=0, y=-10, z=0})
-- Turn to actual sand when collides to ground or just move
pos = self.object:getpos()
- bcp = {x=pos.x, y=pos.y-0.5, z=pos.z} -- Position of bottom center point
+ bcp = {x=pos.x, y=pos.y-0.6, z=pos.z} -- Position of bottom center point
bcn = minetest.env:get_node(bcp)
if bcn.name ~= "air" then
-- Turn to a sand node