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Minetest
========

![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)

Minetest is a free open-source voxel game engine with easy modding and game creation.

Copyright (C) 2010-2022 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)

In case you downloaded the source code
--------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
project too. See its README.txt for more information.

Table of Contents
------------------

1. [Further Documentation](#further-documentation)
2. [Default Controls](#default-controls)
3. [Paths](#paths)
4. [Configuration File](#configuration-file)
5. [Command-line Options](#command-line-options)
6. [Compiling](#compiling)
7. [Docker](#docker)
8. [Version Scheme](#version-scheme)


Further documentation
----------------------
- Website: https://minetest.net/
- Wiki: https://wiki.minetest.net/
- Developer wiki: https://dev.minetest.net/
- Forum: https://forum.minetest.net/
- GitHub: https://github.com/minetest/minetest/
- [doc/](doc/) directory of source distribution

Default controls
----------------
All controls are re-bindable using settings.
Some can be changed in the key config dialog in the settings tab.

| Button                        | Action                                                         |
|-------------------------------|----------------------------------------------------------------|
| Move mouse                    | Look around                                                    |
| W, A, S, D                    | Move                                                           |
| Space                         | Jump/move up                                                   |
| Shift                         | Sneak/move down                                                |
| Q                             | Drop itemstack                                                 |
| Shift + Q                     | Drop single item                                               |
| Left mouse button             | Dig/punch/take item                                            |
| Right mouse button            | Place/use                                                      |
| Shift + right mouse button    | Build (without using)                                          |
| I                             | Inventory menu                                                 |
| Mouse wheel                   | Select item                                                    |
| 0-9                           | Select item                                                    |
| Z                             | Zoom (needs zoom privilege)                                    |
| T                             | Chat                                                           |
| /                             | Command                                                        |
| Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
| R                             | Enable/disable full range view                                 |
| +                             | Increase view range                                            |
| -                             | Decrease view range                                            |
| K                             | Enable/disable fly mode (needs fly privilege)                  |
| P                             | Enable/disable pitch move mode                                 |
| J                             | Enable/disable fast mode (needs fast privilege)                |
| H                             | Enable/disable noclip mode (needs noclip privilege)            |
| E                             | Aux1 (Move fast in fast mode. Games may add special features)  |
| C                             | Cycle through camera modes                                     |
| V                             | Cycle through minimap modes                                    |
| Shift + V                     | Change minimap orientation                                     |
| F1                            | Hide/show HUD                                                  |
| F2                            | Hide/show chat                                                 |
| F3                            | Disable/enable fog                                             |
| F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
| F5                            | Cycle through debug information screens                        |
| F6                            | Cycle through profiler info screens                            |
| F10                           | Show/hide console                                              |
| F12                           | Take screenshot                                                |

Paths
-----
Locations:

* `bin`   - Compiled binaries
* `share` - Distributed read-only data
* `user`  - User-created modifiable data

Where each location is on each platform:

* Windows .zip / RUN_IN_PLACE source:
    * `bin`   = `bin`
    * `share` = `.`
    * `user`  = `.`
* Windows installed:
    * `bin`   = `C:\Program Files\Minetest\bin (Depends on the install location)`
    * `share` = `C:\Program Files\Minetest (Depends on the install location)`
    * `user`  = `%APPDATA%\Minetest`
* Linux installed:
    * `bin`   = `/usr/bin`
    * `share` = `/usr/share/minetest`
    * `user`  = `~/.minetest`
* macOS:
    * `bin`   = `Contents/MacOS`
    * `share` = `Contents/Resources`
    * `user`  = `Contents/User OR ~/Library/Application Support/minetest`

Worlds can be found as separate folders in: `user/worlds/`

Configuration file
------------------
- Default location:
    `user/minetest.conf`
- This file is created by closing Minetest for the first time.
- A specific file can be specified on the command line:
    `--config <path-to-file>`
- A run-in-place build will look for the configuration file in
    `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`

Command-line options
--------------------
- Use `--help`

Compiling
---------
### Compiling on GNU/Linux

#### Dependencies

| Dependency | Version | Commentary |
|------------|---------|------------|
| GCC        | 5.1+    | or Clang 3.5+ |
| CMake      | 3.5+    |            |
| IrrlichtMt | -       | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
| Freetype   | 2.0+    |            |
| SQLite3    | 3+      |            |
| Zstd       | 1.0+    |            |
| LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
| GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
| JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |

For Debian/Ubuntu users:

    sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev

For Fedora users:

    sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel

For Arch users:

    sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd

For Alpine users:

    sudo apk add build-base cmake libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev

#### Download

You can install Git for easily keeping your copy up to date.
If you don’t want Git, read below on how to get the source without Git.
This is an example for installing Git on Debian/Ubuntu:

    sudo apt install git

For Fedora users:

    sudo dnf install git

Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:

    git clone --depth 1 https://github.com/minetest/minetest.git
    cd minetest

Download minetest_game (otherwise only the "Development Test" game is available) using Git:

    git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game

Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:

    git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt

Download source, without using Git:

    wget https://github.com/minetest/minetest/archive/master.tar.gz
    tar xf master.tar.gz
    cd minetest-master

Download minetest_game, without using Git:

    cd games/
    wget https://github.com/minetest/minetest_game/archive/master.tar.gz
    tar xf master.tar.gz
    mv minetest_game-master minetest_game
    cd ..

Download IrrlichtMt, without using Git:

    cd lib/
    wget https://github.com/minetest/irrlicht/archive/master.tar.gz
    tar xf master.tar.gz
    mv irrlicht-master irrlichtmt
    cd ..

#### Build

Build a version that runs directly from the source directory:

    cmake . -DRUN_IN_PLACE=TRUE
    make -j$(nproc)

Run it:

    ./bin/minetest

- Use `cmake . -LH` to see all CMake options and their current state.
- If you want to install it system-wide (or are making a distribution package),
  you will want to use `-DRUN_IN_PLACE=FALSE`.
- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
  - Debug build is slower, but gives much more useful output in a debugger.
- If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
  - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.

- Minetest will use the IrrlichtMt package that is found first, given by the following order:
  1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable
  2. `${PROJECT_SOURCE_DIR}/lib/irrlichtmt` (if existent)
  3. Installation of IrrlichtMt in the system-specific library paths
  4. For server builds with disabled `BUILD_CLIENT` variable, the headers from `IRRLICHT_INCLUDE_DIR` will be used.
  - NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (`rm CMakeCache.txt`)

### CMake options

General options and their default values:

    BUILD_CLIENT=TRUE          - Build Minetest client
    BUILD_SERVER=FALSE         - Build Minetest server
    BUILD_UNITTESTS=TRUE       - Build unittest sources
    CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)