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-- Minetest: builtin/item_entity.lua

function minetest.spawn_item(pos, item)
	-- Take item in any format
	local stack = ItemStack(item)
	local obj = minetest.add_entity(pos, "__builtin:item")
	obj:get_luaentity():set_item(stack:to_string())
	return obj
end

minetest.register_entity("__builtin:item", {
	initial_properties = {
		hp_max = 1,
		physical = true,
		collide_with_objects = false,
		collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
		visual = "sprite",
		visual_size = {x=0.5, y=0.5},
		textures = {""},
		spritediv = {x=1, y=1},
		initial_sprite_basepos = {x=0, y=0},
		is_visible = false,
	},
	
	itemstring = '',
	physical_state = true,

	set_item = function(self, itemstring)
		self.itemstring = itemstring
		local stack = ItemStack(itemstring)
		local itemtable = stack:to_table()
		local itemname = nil
		if itemtable then
			itemname = stack:to_table().name
		end
		local item_texture = nil
		local item_type = ""
		if minetest.registered_items[itemname] then
			item_texture = minetest.registered_items[itemname].inventory_image
			item_type = minetest.registered_items[itemname].type
		end
		prop = {
			is_visible = true,
			visual = "sprite",
			textures = {"unknown_item.png"}
		}
		if item_texture and item_texture ~= "" then
			prop.visual = "sprite"