diff options
Diffstat (limited to 'doc/client_lua_api.md')
-rw-r--r-- | doc/client_lua_api.md | 52 |
1 files changed, 39 insertions, 13 deletions
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md index b76a406ea..a4293500f 100644 --- a/doc/client_lua_api.md +++ b/doc/client_lua_api.md @@ -694,7 +694,7 @@ Call these functions only at load time! * `minetest.get_wielded_item()` * Returns the itemstack the local player is holding * `minetest.localplayer` - * Reference to the LocalPlayer object. See `LocalPlayer` class reference for methods. + * Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods. ### Client Environment * `minetest.get_player_names()` @@ -750,7 +750,7 @@ Call these functions only at load time! * Encodes a string in base64. * `minetest.decode_base64(string)`: returns string * Decodes a string encoded in base64. -* `minetest.gettext(string) : returns string +* `minetest.gettext(string)` : returns string * look up the translation of a string in the gettext message catalog * `fgettext_ne(string, ...)` * call minetest.gettext(string), replace "$1"..."$9" with the given @@ -762,7 +762,9 @@ Call these functions only at load time! ### UI * `minetest.ui.minimap` - * Reference to the minimap object. See `Minimap` class reference for methods. + * Reference to the minimap object. See [`Minimap`](#minimap) class reference for methods. +* `minetest.camera` + * Reference to the camera object. See [`Camera`](#camera) class reference for methods. * `minetest.show_formspec(formname, formspec)` : returns true on success * Shows a formspec to the player * `minetest.display_chat_message(message)` returns true on success @@ -785,6 +787,40 @@ An interface to manipulate minimap on client UI * `set_shape(shape)`: Sets the minimap shape. (0 = square, 1 = round) * `get_shape()`: Gets the minimap shape. (0 = square, 1 = round) +### Camera +An interface to get or set information about the camera and cameranode. +Please do not try to access the reference until the camera is initialized, otherwise the reference will be nil. + +#### Methods +* `set_camera_mode(mode)` + * Pass `0` for first-person, `1` for third person, and `2` for third person front +* `get_camera_mode()` + * Returns with same syntax as above +* `get_fov()` + * Returns: + +```lua + { + x = number, + y = number, + max = number, + actual = number + } +``` + +* `get_pos()` + * Returns position of camera with view bobbing +* `get_offset()` + * Returns eye offset vector +* `get_look_dir()` + * Returns eye direction unit vector +* `get_look_vertical()` + * Returns pitch in radians +* `get_look_horizontal()` + * Returns yaw in radians +* `get_aspect_ratio()` + * Returns aspect ratio of screen + ### LocalPlayer An interface to retrieve information about the player. The player is not accessible until the client is fully done loading and therefore @@ -844,16 +880,6 @@ Methods: * returns last player speed * `get_breath()` * returns the player's breath -* `get_look_dir()` - * returns look direction vector -* `get_look_horizontal()` - * returns look horizontal angle -* `get_look_vertical()` - * returns look vertical angle -* `get_eye_pos()` - * returns the player's eye position -* `get_eye_offset()` - * returns the player's eye shift vector * `get_movement_acceleration()` * returns acceleration of the player in different environments: |