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-rw-r--r--doc/client_lua_api.md52
1 files changed, 39 insertions, 13 deletions
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index b76a406ea..a4293500f 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -694,7 +694,7 @@ Call these functions only at load time!
* `minetest.get_wielded_item()`
* Returns the itemstack the local player is holding
* `minetest.localplayer`
- * Reference to the LocalPlayer object. See `LocalPlayer` class reference for methods.
+ * Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
### Client Environment
* `minetest.get_player_names()`
@@ -750,7 +750,7 @@ Call these functions only at load time!
* Encodes a string in base64.
* `minetest.decode_base64(string)`: returns string
* Decodes a string encoded in base64.
-* `minetest.gettext(string) : returns string
+* `minetest.gettext(string)` : returns string
* look up the translation of a string in the gettext message catalog
* `fgettext_ne(string, ...)`
* call minetest.gettext(string), replace "$1"..."$9" with the given
@@ -762,7 +762,9 @@ Call these functions only at load time!
### UI
* `minetest.ui.minimap`
- * Reference to the minimap object. See `Minimap` class reference for methods.
+ * Reference to the minimap object. See [`Minimap`](#minimap) class reference for methods.
+* `minetest.camera`
+ * Reference to the camera object. See [`Camera`](#camera) class reference for methods.
* `minetest.show_formspec(formname, formspec)` : returns true on success
* Shows a formspec to the player
* `minetest.display_chat_message(message)` returns true on success
@@ -785,6 +787,40 @@ An interface to manipulate minimap on client UI
* `set_shape(shape)`: Sets the minimap shape. (0 = square, 1 = round)
* `get_shape()`: Gets the minimap shape. (0 = square, 1 = round)
+### Camera
+An interface to get or set information about the camera and cameranode.
+Please do not try to access the reference until the camera is initialized, otherwise the reference will be nil.
+
+#### Methods
+* `set_camera_mode(mode)`
+ * Pass `0` for first-person, `1` for third person, and `2` for third person front
+* `get_camera_mode()`
+ * Returns with same syntax as above
+* `get_fov()`
+ * Returns:
+
+```lua
+ {
+ x = number,
+ y = number,
+ max = number,
+ actual = number
+ }
+```
+
+* `get_pos()`
+ * Returns position of camera with view bobbing
+* `get_offset()`
+ * Returns eye offset vector
+* `get_look_dir()`
+ * Returns eye direction unit vector
+* `get_look_vertical()`
+ * Returns pitch in radians
+* `get_look_horizontal()`
+ * Returns yaw in radians
+* `get_aspect_ratio()`
+ * Returns aspect ratio of screen
+
### LocalPlayer
An interface to retrieve information about the player. The player is
not accessible until the client is fully done loading and therefore
@@ -844,16 +880,6 @@ Methods:
* returns last player speed
* `get_breath()`
* returns the player's breath
-* `get_look_dir()`
- * returns look direction vector
-* `get_look_horizontal()`
- * returns look horizontal angle
-* `get_look_vertical()`
- * returns look vertical angle
-* `get_eye_pos()`
- * returns the player's eye position
-* `get_eye_offset()`
- * returns the player's eye shift vector
* `get_movement_acceleration()`
* returns acceleration of the player in different environments: