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-rw-r--r--doc/lua_api.txt17
1 files changed, 11 insertions, 6 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 8ade48b7b..0cc83bf69 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2491,12 +2491,17 @@ This is basically a reference to a C++ `ServerActiveObject`
* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player
* in first person view
* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
-* `get_nametag_color()`
- * returns the color of the nametag as table
- * { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
-* `set_nametag_color(color)`
- * sets the color of the nametag
- * `color`: { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
+* `get_nametag_attributes()`
+ * returns a table with the attributes of the nametag of the player
+ * {
+ color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
+ }
+* `set_nametag_attributes(attributes)`
+ * sets the attributes of the nametag of the player
+ * `attributes`:
+ {
+ color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
+ }
### `InvRef`
An `InvRef` is a reference to an inventory.