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-rw-r--r--doc/lua_api.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 8be01ff3d..5baa098e2 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2753,9 +2753,9 @@ and `minetest.auth_reload` call the authentication handler.
* Set node on all positions set in the first argument.
* e.g. `minetest.bulk_set_node({{x=0, y=1, z=1}, {x=1, y=2, z=2}}, {name="default:stone"})`
* For node specification or position syntax see `minetest.set_node` call
- * Faster than set_node due to single call, but still considerably slower than
+ * Faster than set_node due to single call, but still considerably slower than
Voxel Manipulators (LVM) for large numbers of nodes.
- Unlike LVMs, this will call node callbacks. It also allows setting nodes in spread out
+ Unlike LVMs, this will call node callbacks. It also allows setting nodes in spread out
positions which would cause LVMs to waste memory.
For setting a cube, this is 1.3x faster than set_node whereas LVM is 20x faster.
* `minetest.swap_node(pos, node)`
@@ -3329,6 +3329,7 @@ These functions return the leftover itemstack.
### Misc.
* `minetest.get_connected_players()`: returns list of `ObjectRefs`
+* `minetest.is_player(o)`: boolean, whether `o` is a player
* `minetest.player_exists(name)`: boolean, whether player exists (regardless of online status)
* `minetest.hud_replace_builtin(name, hud_definition)`
* Replaces definition of a builtin hud element